1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkEmbossMaskFilter.h" 9 #include "SkBlurMaskFilter.h" 10 #include "SkBlurMask.h" 11 #include "SkEmbossMask.h" 12 #include "SkReadBuffer.h" 13 #include "SkWriteBuffer.h" 14 #include "SkString.h" 15 16 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { 17 return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, light)); 18 } 19 20 #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER 21 sk_sp<SkMaskFilter> SkBlurMaskFilter::MakeEmboss(SkScalar blurSigma, const SkScalar direction[3], 22 SkScalar ambient, SkScalar specular) { 23 if (direction == nullptr) { 24 return nullptr; 25 } 26 27 SkEmbossMaskFilter::Light light; 28 29 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 30 // ambient should be 0...1 as a scalar 31 light.fAmbient = SkUnitScalarClampToByte(ambient); 32 // specular should be 0..15.99 as a scalar 33 static const SkScalar kSpecularMultiplier = SkIntToScalar(255) / 16; 34 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); 35 36 return SkEmbossMaskFilter::Make(blurSigma, light); 37 } 38 #endif 39 40 /////////////////////////////////////////////////////////////////////////////// 41 42 static void normalize(SkScalar v[3]) { 43 SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]); 44 mag = SkScalarSqrt(mag); 45 46 for (int i = 0; i < 3; i++) { 47 v[i] /= mag; 48 } 49 } 50 51 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 52 : fLight(light), fBlurSigma(blurSigma) { 53 normalize(fLight.fDirection); 54 } 55 56 SkMask::Format SkEmbossMaskFilter::getFormat() const { 57 return SkMask::k3D_Format; 58 } 59 60 bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src, 61 const SkMatrix& matrix, SkIPoint* margin) const { 62 SkScalar sigma = matrix.mapRadius(fBlurSigma); 63 64 if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle, kLow_SkBlurQuality)) { 65 return false; 66 } 67 68 dst->fFormat = SkMask::k3D_Format; 69 if (margin) { 70 margin->set(SkScalarCeilToInt(3*sigma), SkScalarCeilToInt(3*sigma)); 71 } 72 73 if (src.fImage == nullptr) { 74 return true; 75 } 76 77 // create a larger buffer for the other two channels (should force fBlur to do this for us) 78 79 { 80 uint8_t* alphaPlane = dst->fImage; 81 size_t planeSize = dst->computeImageSize(); 82 if (0 == planeSize) { 83 return false; // too big to allocate, abort 84 } 85 dst->fImage = SkMask::AllocImage(planeSize * 3); 86 memcpy(dst->fImage, alphaPlane, planeSize); 87 SkMask::FreeImage(alphaPlane); 88 } 89 90 // run the light direction through the matrix... 91 Light light = fLight; 92 matrix.mapVectors((SkVector*)(void*)light.fDirection, 93 (SkVector*)(void*)fLight.fDirection, 1); 94 95 // now restore the length of the XY component 96 // cast to SkVector so we can call setLength (this double cast silences alias warnings) 97 SkVector* vec = (SkVector*)(void*)light.fDirection; 98 vec->setLength(light.fDirection[0], 99 light.fDirection[1], 100 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1])); 101 102 SkEmbossMask::Emboss(dst, light); 103 104 // restore original alpha 105 memcpy(dst->fImage, src.fImage, src.computeImageSize()); 106 107 return true; 108 } 109 110 sk_sp<SkFlattenable> SkEmbossMaskFilter::CreateProc(SkReadBuffer& buffer) { 111 Light light; 112 if (buffer.readByteArray(&light, sizeof(Light))) { 113 light.fPad = 0; // for the font-cache lookup to be clean 114 const SkScalar sigma = buffer.readScalar(); 115 return Make(sigma, light); 116 } 117 return nullptr; 118 } 119 120 void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const { 121 Light tmpLight = fLight; 122 tmpLight.fPad = 0; // for the font-cache lookup to be clean 123 buffer.writeByteArray(&tmpLight, sizeof(tmpLight)); 124 buffer.writeScalar(fBlurSigma); 125 } 126 127 #ifndef SK_IGNORE_TO_STRING 128 void SkEmbossMaskFilter::toString(SkString* str) const { 129 str->append("SkEmbossMaskFilter: ("); 130 131 str->append("direction: ("); 132 str->appendScalar(fLight.fDirection[0]); 133 str->append(", "); 134 str->appendScalar(fLight.fDirection[1]); 135 str->append(", "); 136 str->appendScalar(fLight.fDirection[2]); 137 str->append(") "); 138 139 str->appendf("ambient: %d specular: %d ", 140 fLight.fAmbient, fLight.fSpecular); 141 142 str->append("blurSigma: "); 143 str->appendScalar(fBlurSigma); 144 str->append(")"); 145 } 146 #endif 147