/external/deqp/framework/randomshaders/ |
rsgShader.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Shader Class. 67 Shader::Shader (Type type) 73 Shader::~Shader (void) 81 void Shader::getOutputs (vector<const Variable*>& outputs) const 93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) 115 void Shader::execute (ExecutionContext& execCtx) cons [all...] |
rsgShader.hpp | 4 * drawElements Quality Program Random Shader Generator 23 * \brief Shader Class. 80 class Shader 91 Shader (Type type); 92 ~Shader (void);
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/external/swiftshader/src/OpenGL/libGL/ |
Shader.h | 15 // Shader.h: Defines the abstract Shader class and its concrete derived 16 // classes VertexShader and FragmentShader. Implements GL shader objects and 44 class Shader : public glsl::Shader 49 Shader(ResourceManager *manager, GLuint handle); 51 virtual ~Shader(); 89 unsigned int mRefCount; // Number of program objects this shader is attached to 90 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use 95 class VertexShader : public Shader [all...] |
Shader.cpp | 15 // Shader.cpp: Implements the Shader class and its derived classes 16 // VertexShader and FragmentShader. Implements GL shader objects and related 19 #include "Shader.h" 28 bool Shader::compilerInitialized = false; 30 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 40 Shader::~Shader() 45 GLuint Shader::getName() cons [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.h | 15 // Shader.h: Defines the abstract Shader class and its concrete derived 16 // classes VertexShader and FragmentShader. Implements GL shader objects and 41 class Shader : public glsl::Shader 46 Shader(ResourceManager *manager, GLuint handle); 48 virtual ~Shader(); 86 unsigned int mRefCount; // Number of program objects this shader is attached to 87 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use 92 class VertexShader : public Shader [all...] |
Shader.cpp | 15 // Shader.cpp: Implements the Shader class and its derived classes 16 // VertexShader and FragmentShader. Implements GL shader objects and related 19 #include "Shader.h" 28 bool Shader::compilerInitialized = false; 30 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 40 Shader::~Shader() 45 GLuint Shader::getName() cons [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.cpp | 105 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version) 111 Shader::~Shader (void) 218 bool Shader::isValid (void) const 267 // Shader type specific 432 // delete shader struct types, need to be done by the program since shaders might share struct types 455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) 459 Shader* shader; [all...] |
es31fProgramInterfaceDefinition.hpp | 63 class Shader 74 Shader (glu::ShaderType type, glu::GLSLVersion version); 75 ~Shader (void); 77 Shader (const Shader&); 78 Shader& operator= (const Shader&); 93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version); 98 const std::vector<Shader*>& getShaders (void) const; 120 std::vector<Shader*> m_shaders [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 27 import android.graphics.Shader; 39 new Shader(); 49 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 52 shader.setLocalMatrix(m); 53 assertFalse(shader.getLocalMatrix(m)); 55 shader.setLocalMatrix(null); 56 assertFalse(shader.getLocalMatrix(m)) 61 Shader shader = new Shader(); local 76 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 92 Shader shader = new Shader(); local [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Shader.java | 25 * Shader is the based class for objects that return horizontal spans of colors 26 * during drawing. A subclass of Shader is installed in a Paint calling 27 * paint.setShader(shader). After that any object (other than a bitmap) that is 28 * drawn with that paint will get its color(s) from the shader. 30 public class Shader { 34 Shader.class.getClassLoader(), nativeGetFinalizer(), 50); 41 public Shader() {} 44 * Current native shader instance. Created and updated lazily when {@link #getNativeInstance()} 58 * replicate the edge color if the shader draws outside of its 63 * repeat the shader's image horizontally and verticall [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 38 // Shader 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) 50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType) 60 Shader::~Shader (void) 65 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) 78 void Shader::compile (void) 204 void Program::attachShader (deUint32 shader) [all...] |
gluShaderProgram.hpp | 23 * \brief Shader and Program helpers. 44 * \brief Shader information (compile status, log, etc.). 48 ShaderType type; //!< Shader type. 49 std::string source; //!< Shader source. 70 * \brief Combined shader compilation and program linking info. 79 * \brief Shader object. 81 class Shader 84 Shader (const glw::Functions& gl, ShaderType shaderType); 85 Shader (const RenderContext& renderCtx, ShaderType shaderType); 86 ~Shader (void) [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 50 // Simple vertex shader, used for both YUV and OES. 121 private static class Shader { 125 public Shader(String fragmentShader) { 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); 190 final Shader shader; local 192 shader = shaders.get(fragmentShader); 195 shader = new Shader(fragmentShader) [all...] |
/external/swiftshader/src/Shader/ |
Shader.cpp | 15 #include "Shader.hpp" 29 volatile int Shader::serialCounter = 1; 31 Shader::Opcode Shader::OPCODE_DP(int i) 43 Shader::Opcode Shader::OPCODE_LEN(int i) 55 Shader::Opcode Shader::OPCODE_DIST(int i) 67 Shader::Opcode Shader::OPCODE_NRM(int i [all...] |
Shader.hpp | 25 class Shader 402 bool deterministic; // Equal accross shader instances run in lockstep (e.g. unrollable loop couters) 534 // Keep in sync with Shader::Analysis flags 543 Shader(); 545 virtual ~Shader();
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/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.h | 20 #include "Shader/PixelShader.hpp" 21 #include "Shader/VertexShader.hpp" 29 class Shader; 180 class Shader 184 virtual ~Shader() {}; 185 virtual sw::Shader *getShader() const = 0; 212 typedef sw::Shader::Instruction Instruction; 219 explicit OutputASM(TParseContext &context, Shader *shaderObject); 263 sw::Shader::Opcode getOpcode(sw::Shader::Opcode op, TIntermTyped *in) const 312 sw::Shader *shader; member in class:glsl::OutputASM [all...] |
/external/deqp/framework/common/ |
tcuTestLog.hpp | 97 typedef LogShader Shader; 120 TestLog& operator<< (const Shader& shader); 439 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; }
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/external/deqp/executor/ |
xeTestCaseResult.hpp | 311 class Shader : public Item 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 327 ~Shader (void) {}
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/external/deqp/external/vulkancts/modules/vulkan/clipping/ |
vktClippingTests.cpp | 60 struct Shader 65 Shader (const VkShaderStageFlagBits stage_, const ProgramBinary& binary_) 79 const std::vector<Shader>& shaders, 119 const std::vector<Shader>& shaders, 424 // Create shader stages 736 // Vertex shader 759 // Fragment shader [all...] |
/external/deqp/modules/egl/ |
teglGLES2SharingThreadedTests.cpp | 73 class Shader; 89 SharedPtr<Shader> popShader (int index); 90 const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } 91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } 102 std::vector<SharedPtr<Shader> > m_shaders; 124 SharedPtr<Shader> GLES2ResourceManager::popShader (int index) 126 SharedPtr<Shader> shader = m_shaders[index] local 1319 GLuint shader; member in class:deqp::egl::GLES2ThreadTest::Shader 1358 GLuint shader = 0; local 1388 GLuint shader = m_shader->shader; local 2375 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); local 2681 SharedPtr<GLES2ThreadTest::Shader> shader; local 2689 SharedPtr<GLES2ThreadTest::Shader> shader; local 2716 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); local 2724 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); local 2745 SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); local 3472 SharedPtr<GLES2ThreadTest::Shader> shader; local [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/robolectric/v1/lib/main/ |
android.jar | |
/external/robolectric/v3/runtime/ |
android-all-4.1.2_r1-robolectric-0.jar | |
android-all-4.2.2_r1.2-robolectric-0.jar | |
/prebuilts/misc/common/robolectric/lib/ |
android-all-4.1.2_r1-robolectric-0.jar | |