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      1 #ifndef _GLUSHADERUTIL_HPP
      2 #define _GLUSHADERUTIL_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES Utilities
      5  * ------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Shader utilities.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "tcuDefs.hpp"
     27 #include "deInt32.h"
     28 #include "gluRenderContext.hpp"
     29 #include "tcuVector.hpp"
     30 #include "tcuVector.hpp"
     31 #include "tcuMatrix.hpp"
     32 
     33 namespace glu
     34 {
     35 
     36 // ShadingLanguageVersion
     37 
     38 enum GLSLVersion
     39 {
     40 	GLSL_VERSION_100_ES = 0,	//!< GLSL ES 1.0
     41 	GLSL_VERSION_300_ES,		//!< GLSL ES 3.0
     42 	GLSL_VERSION_310_ES,		//!< GLSL ES 3.1
     43 	GLSL_VERSION_320_ES,		//!< GLSL ES 3.2
     44 
     45 	GLSL_VERSION_130,			//!< GLSL 1.3
     46 	GLSL_VERSION_140,			//!< GLSL 1.4
     47 	GLSL_VERSION_150,			//!< GLSL 1.5
     48 	GLSL_VERSION_330,			//!< GLSL 3.0
     49 	GLSL_VERSION_400,			//!< GLSL 4.0
     50 	GLSL_VERSION_410,			//!< GLSL 4.1
     51 	GLSL_VERSION_420,			//!< GLSL 4.2
     52 	GLSL_VERSION_430,			//!< GLSL 4.3
     53 	GLSL_VERSION_440,			//!< GLSL 4.4
     54 	GLSL_VERSION_450,			//!< GLSL 4.5
     55 
     56 	GLSL_VERSION_LAST
     57 };
     58 
     59 const char*		getGLSLVersionName				(GLSLVersion version);
     60 const char*		getGLSLVersionDeclaration		(GLSLVersion version);
     61 bool			glslVersionUsesInOutQualifiers	(GLSLVersion version);
     62 bool			glslVersionIsES					(GLSLVersion version);
     63 bool			isGLSLVersionSupported			(ContextType type, GLSLVersion version);
     64 GLSLVersion		getContextTypeGLSLVersion		(ContextType type);
     65 
     66 // ShaderType
     67 
     68 enum ShaderType
     69 {
     70 	SHADERTYPE_VERTEX = 0,
     71 	SHADERTYPE_FRAGMENT,
     72 	SHADERTYPE_GEOMETRY,
     73 	SHADERTYPE_TESSELLATION_CONTROL,
     74 	SHADERTYPE_TESSELLATION_EVALUATION,
     75 	SHADERTYPE_COMPUTE,
     76 
     77 	SHADERTYPE_LAST
     78 };
     79 
     80 const char*	getShaderTypeName (ShaderType shaderType);
     81 
     82 // Precision
     83 
     84 enum Precision
     85 {
     86 	PRECISION_LOWP = 0,
     87 	PRECISION_MEDIUMP,
     88 	PRECISION_HIGHP,
     89 
     90 	PRECISION_LAST
     91 };
     92 
     93 const char* getPrecisionName (Precision precision);
     94 
     95 // DataType
     96 
     97 enum DataType
     98 {
     99 	TYPE_INVALID	= 0,
    100 
    101 	TYPE_FLOAT,
    102 	TYPE_FLOAT_VEC2,
    103 	TYPE_FLOAT_VEC3,
    104 	TYPE_FLOAT_VEC4,
    105 	TYPE_FLOAT_MAT2,
    106 	TYPE_FLOAT_MAT2X3,
    107 	TYPE_FLOAT_MAT2X4,
    108 	TYPE_FLOAT_MAT3X2,
    109 	TYPE_FLOAT_MAT3,
    110 	TYPE_FLOAT_MAT3X4,
    111 	TYPE_FLOAT_MAT4X2,
    112 	TYPE_FLOAT_MAT4X3,
    113 	TYPE_FLOAT_MAT4,
    114 
    115 	TYPE_DOUBLE,
    116 	TYPE_DOUBLE_VEC2,
    117 	TYPE_DOUBLE_VEC3,
    118 	TYPE_DOUBLE_VEC4,
    119 	TYPE_DOUBLE_MAT2,
    120 	TYPE_DOUBLE_MAT2X3,
    121 	TYPE_DOUBLE_MAT2X4,
    122 	TYPE_DOUBLE_MAT3X2,
    123 	TYPE_DOUBLE_MAT3,
    124 	TYPE_DOUBLE_MAT3X4,
    125 	TYPE_DOUBLE_MAT4X2,
    126 	TYPE_DOUBLE_MAT4X3,
    127 	TYPE_DOUBLE_MAT4,
    128 
    129 	TYPE_INT,
    130 	TYPE_INT_VEC2,
    131 	TYPE_INT_VEC3,
    132 	TYPE_INT_VEC4,
    133 
    134 	TYPE_UINT,
    135 	TYPE_UINT_VEC2,
    136 	TYPE_UINT_VEC3,
    137 	TYPE_UINT_VEC4,
    138 
    139 	TYPE_BOOL,
    140 	TYPE_BOOL_VEC2,
    141 	TYPE_BOOL_VEC3,
    142 	TYPE_BOOL_VEC4,
    143 
    144 	TYPE_SAMPLER_1D,
    145 	TYPE_SAMPLER_2D,
    146 	TYPE_SAMPLER_CUBE,
    147 	TYPE_SAMPLER_1D_ARRAY,
    148 	TYPE_SAMPLER_2D_ARRAY,
    149 	TYPE_SAMPLER_3D,
    150 	TYPE_SAMPLER_CUBE_ARRAY,
    151 
    152 	TYPE_SAMPLER_1D_SHADOW,
    153 	TYPE_SAMPLER_2D_SHADOW,
    154 	TYPE_SAMPLER_CUBE_SHADOW,
    155 	TYPE_SAMPLER_1D_ARRAY_SHADOW,
    156 	TYPE_SAMPLER_2D_ARRAY_SHADOW,
    157 	TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
    158 
    159 	TYPE_INT_SAMPLER_1D,
    160 	TYPE_INT_SAMPLER_2D,
    161 	TYPE_INT_SAMPLER_CUBE,
    162 	TYPE_INT_SAMPLER_1D_ARRAY,
    163 	TYPE_INT_SAMPLER_2D_ARRAY,
    164 	TYPE_INT_SAMPLER_3D,
    165 	TYPE_INT_SAMPLER_CUBE_ARRAY,
    166 
    167 	TYPE_UINT_SAMPLER_1D,
    168 	TYPE_UINT_SAMPLER_2D,
    169 	TYPE_UINT_SAMPLER_CUBE,
    170 	TYPE_UINT_SAMPLER_1D_ARRAY,
    171 	TYPE_UINT_SAMPLER_2D_ARRAY,
    172 	TYPE_UINT_SAMPLER_3D,
    173 	TYPE_UINT_SAMPLER_CUBE_ARRAY,
    174 
    175 	TYPE_SAMPLER_2D_MULTISAMPLE,
    176 	TYPE_INT_SAMPLER_2D_MULTISAMPLE,
    177 	TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
    178 
    179 	TYPE_IMAGE_2D,
    180 	TYPE_IMAGE_CUBE,
    181 	TYPE_IMAGE_2D_ARRAY,
    182 	TYPE_IMAGE_3D,
    183 	TYPE_IMAGE_CUBE_ARRAY,
    184 
    185 	TYPE_INT_IMAGE_2D,
    186 	TYPE_INT_IMAGE_CUBE,
    187 	TYPE_INT_IMAGE_2D_ARRAY,
    188 	TYPE_INT_IMAGE_3D,
    189 	TYPE_INT_IMAGE_CUBE_ARRAY,
    190 
    191 	TYPE_UINT_IMAGE_2D,
    192 	TYPE_UINT_IMAGE_CUBE,
    193 	TYPE_UINT_IMAGE_2D_ARRAY,
    194 	TYPE_UINT_IMAGE_3D,
    195 	TYPE_UINT_IMAGE_CUBE_ARRAY,
    196 
    197 	TYPE_UINT_ATOMIC_COUNTER,
    198 
    199 	TYPE_SAMPLER_BUFFER,
    200 	TYPE_INT_SAMPLER_BUFFER,
    201 	TYPE_UINT_SAMPLER_BUFFER,
    202 
    203 	TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
    204 	TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
    205 	TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
    206 
    207 	TYPE_IMAGE_BUFFER,
    208 	TYPE_INT_IMAGE_BUFFER,
    209 	TYPE_UINT_IMAGE_BUFFER,
    210 
    211 	TYPE_LAST
    212 };
    213 
    214 const char*		getDataTypeName				(DataType dataType);
    215 int				getDataTypeScalarSize		(DataType dataType);
    216 DataType		getDataTypeScalarType		(DataType dataType);
    217 DataType		getDataTypeFloatScalars		(DataType dataType);
    218 DataType		getDataTypeDoubleScalars	(DataType dataType);
    219 DataType		getDataTypeVector			(DataType scalarType, int size);
    220 DataType		getDataTypeFloatVec			(int vecSize);
    221 DataType		getDataTypeIntVec			(int vecSize);
    222 DataType		getDataTypeUintVec			(int vecSize);
    223 DataType		getDataTypeBoolVec			(int vecSize);
    224 DataType		getDataTypeMatrix			(int numCols, int numRows);
    225 DataType		getDataTypeFromGLType		(deUint32 glType);
    226 
    227 inline bool		isDataTypeFloatOrVec		(DataType dataType)	{ return (dataType >= TYPE_FLOAT)      && (dataType <= TYPE_FLOAT_VEC4);   }
    228 inline bool		isDataTypeDoubleOrDVec		(DataType dataType)	{ return (dataType >= TYPE_DOUBLE)     && (dataType <= TYPE_DOUBLE_VEC4);  }
    229 inline bool		isDataTypeMatrix			(DataType dataType)	{ return ((dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4)) || ((dataType >= TYPE_DOUBLE_MAT2) && (dataType <= TYPE_DOUBLE_MAT4));  }
    230 inline bool		isDataTypeIntOrIVec			(DataType dataType)	{ return (dataType >= TYPE_INT)        && (dataType <= TYPE_INT_VEC4);     }
    231 inline bool		isDataTypeUintOrUVec		(DataType dataType)	{ return (dataType >= TYPE_UINT)       && (dataType <= TYPE_UINT_VEC4);    }
    232 inline bool		isDataTypeBoolOrBVec		(DataType dataType)	{ return (dataType >= TYPE_BOOL)       && (dataType <= TYPE_BOOL_VEC4);    }
    233 inline bool		isDataTypeScalar			(DataType dataType) { return (dataType == TYPE_FLOAT) || (dataType == TYPE_DOUBLE) ||(dataType == TYPE_INT) || (dataType == TYPE_UINT) || (dataType == TYPE_BOOL); }
    234 inline bool		isDataTypeVector			(DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
    235 inline bool		isDataTypeScalarOrVector	(DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
    236 inline bool		isDataTypeSampler			(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
    237 inline bool		isDataTypeImage				(DataType dataType)	{ return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); }
    238 inline bool		isDataTypeSamplerMultisample(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
    239 inline bool		isDataTypeAtomicCounter		(DataType dataType)	{ return dataType == TYPE_UINT_ATOMIC_COUNTER; }
    240 inline bool		isDataTypeSamplerBuffer		(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); }
    241 inline bool		isDataTypeSamplerMSArray	(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); }
    242 inline bool		isDataTypeImageBuffer		(DataType dataType)	{ return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); }
    243 
    244 int				getDataTypeMatrixNumRows	(DataType dataType);
    245 int				getDataTypeMatrixNumColumns	(DataType dataType);
    246 
    247 int				getDataTypeNumLocations		(DataType dataType);
    248 int				getDataTypeNumComponents	(DataType dataType);
    249 
    250 template <typename T>
    251 struct DataTypeTraits;
    252 
    253 template <> struct DataTypeTraits<float>		{ enum { DATATYPE = TYPE_FLOAT			}; };
    254 template <> struct DataTypeTraits<bool>			{ enum { DATATYPE = TYPE_BOOL			}; };
    255 template <> struct DataTypeTraits<int>			{ enum { DATATYPE = TYPE_INT			}; };
    256 template <> struct DataTypeTraits<deUint32>		{ enum { DATATYPE = TYPE_UINT			}; };
    257 template <> struct DataTypeTraits<tcu::Mat2>	{ enum { DATATYPE = TYPE_FLOAT_MAT2		}; };
    258 template <> struct DataTypeTraits<tcu::Mat2x3>	{ enum { DATATYPE = TYPE_FLOAT_MAT2X3	}; };
    259 template <> struct DataTypeTraits<tcu::Mat2x4>	{ enum { DATATYPE = TYPE_FLOAT_MAT2X4	}; };
    260 template <> struct DataTypeTraits<tcu::Mat3x2>	{ enum { DATATYPE = TYPE_FLOAT_MAT3X2	}; };
    261 template <> struct DataTypeTraits<tcu::Mat3>	{ enum { DATATYPE = TYPE_FLOAT_MAT3		}; };
    262 template <> struct DataTypeTraits<tcu::Mat3x4>	{ enum { DATATYPE = TYPE_FLOAT_MAT3X4	}; };
    263 template <> struct DataTypeTraits<tcu::Mat4x2>	{ enum { DATATYPE = TYPE_FLOAT_MAT4X2	}; };
    264 template <> struct DataTypeTraits<tcu::Mat4x3>	{ enum { DATATYPE = TYPE_FLOAT_MAT4X3	}; };
    265 template <> struct DataTypeTraits<tcu::Mat4>	{ enum { DATATYPE = TYPE_FLOAT_MAT4		}; };
    266 
    267 template <typename T, int Size>
    268 struct DataTypeTraits<tcu::Vector<T, Size> >
    269 {
    270 	DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
    271 	DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3);
    272 	DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
    273 	DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
    274 	enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 };
    275 };
    276 
    277 template <typename T>
    278 inline DataType	dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); }
    279 
    280 } // glu
    281 
    282 #endif // _GLUSHADERUTIL_HPP
    283