Home | History | Annotate | Download | only in gpu
      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrResourceProvider_DEFINED
      9 #define GrResourceProvider_DEFINED
     10 
     11 #include "GrBuffer.h"
     12 #include "GrGpu.h"
     13 #include "GrPathRange.h"
     14 
     15 class GrPath;
     16 class GrRenderTarget;
     17 class GrSingleOwner;
     18 class GrStencilAttachment;
     19 class GrStyle;
     20 class SkDescriptor;
     21 class SkPath;
     22 class SkTypeface;
     23 
     24 /**
     25  * A factory for arbitrary resource types. This class is intended for use within the Gr code base.
     26  *
     27  * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once
     28  * https://bug.skia.org/4156 is fixed.
     29  */
     30 class GrResourceProvider {
     31 public:
     32     GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner);
     33 
     34     template <typename T> T* findAndRefTByUniqueKey(const GrUniqueKey& key) {
     35         return static_cast<T*>(this->findAndRefResourceByUniqueKey(key));
     36     }
     37 
     38     ///////////////////////////////////////////////////////////////////////////
     39     // Textures
     40 
     41     /**
     42      * Creates a new texture in the resource cache and returns it. The caller owns a
     43      * ref on the returned texture which must be balanced by a call to unref.
     44      *
     45      * @param desc          Description of the texture properties.
     46      * @param budgeted      Does the texture count against the resource cache budget?
     47      * @param texels        A contiguous array of mipmap levels
     48      * @param mipLevelCount The amount of elements in the texels array
     49      */
     50     GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
     51                                       const GrMipLevel* texels, int mipLevelCount,
     52                                       uint32_t flags = 0,
     53                                       SkDestinationSurfaceColorMode mipColorMode =
     54                                                         SkDestinationSurfaceColorMode::kLegacy);
     55 
     56     /**
     57      * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
     58      * It then calls createTexture with that SkTArray.
     59      *
     60      * @param srcData   Pointer to the pixel values (optional).
     61      * @param rowBytes  The number of bytes between rows of the texture. Zero
     62      *                  implies tightly packed rows. For compressed pixel configs, this
     63      *                  field is ignored.
     64      */
     65     GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData,
     66                              size_t rowBytes, uint32_t flags = 0);
     67 
     68     /** Shortcut for creating a texture with no initial data to upload. */
     69     GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, uint32_t flags = 0) {
     70         return this->createTexture(desc, budgeted, nullptr, 0, flags);
     71     }
     72 
     73     /** Assigns a unique key to the texture. The texture will be findable via this key using
     74     findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
     75     void assignUniqueKeyToProxy(const GrUniqueKey& key, GrTextureProxy*);
     76 
     77     /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
     78     sk_sp<GrTextureProxy> findProxyByUniqueKey(const GrUniqueKey& key);
     79 
     80     /**
     81      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
     82      * and height as desc specifies. If desc specifies that the texture should be a render target
     83      * then result will be a render target. Format and sample count will always match the request.
     84      * The contents of the texture are undefined. The caller owns a ref on the returned texture and
     85      * must balance with a call to unref.
     86      */
     87     GrTexture* createApproxTexture(const GrSurfaceDesc&, uint32_t flags);
     88 
     89     ///////////////////////////////////////////////////////////////////////////
     90     // Wrapped Backend Surfaces
     91 
     92     /**
     93      * Wraps an existing texture with a GrTexture object.
     94      *
     95      * OpenGL: if the object is a texture Gr may change its GL texture params
     96      *         when it is drawn.
     97      *
     98      * @return GrTexture object or NULL on failure.
     99      */
    100     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc& desc,
    101                                         GrWrapOwnership = kBorrow_GrWrapOwnership);
    102 
    103     /**
    104      * Wraps an existing render target with a GrRenderTarget object. It is
    105      * similar to wrapBackendTexture but can be used to draw into surfaces
    106      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
    107      * the client will resolve to a texture). Currently wrapped render targets
    108      * always use the kBorrow_GrWrapOwnership semantics.
    109      *
    110      * @return GrRenderTarget object or NULL on failure.
    111      */
    112     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
    113 
    114     static const int kMinScratchTextureSize;
    115 
    116     /**
    117      * Either finds and refs, or creates an index buffer for instanced drawing with a specific
    118      * pattern if the index buffer is not found. If the return is non-null, the caller owns
    119      * a ref on the returned GrBuffer.
    120      *
    121      * @param pattern     the pattern of indices to repeat
    122      * @param patternSize size in bytes of the pattern
    123      * @param reps        number of times to repeat the pattern
    124      * @param vertCount   number of vertices the pattern references
    125      * @param key         Key to be assigned to the index buffer.
    126      *
    127      * @return The index buffer if successful, otherwise nullptr.
    128      */
    129     const GrBuffer* findOrCreateInstancedIndexBuffer(const uint16_t* pattern,
    130                                                      int patternSize,
    131                                                      int reps,
    132                                                      int vertCount,
    133                                                      const GrUniqueKey& key) {
    134         if (GrBuffer* buffer = this->findAndRefTByUniqueKey<GrBuffer>(key)) {
    135             return buffer;
    136         }
    137         return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key);
    138     }
    139 
    140     /**
    141      * Returns an index buffer that can be used to render quads.
    142      * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
    143      * The max number of quads is the buffer's index capacity divided by 6.
    144      * Draw with kTriangles_GrPrimitiveType
    145      * @ return the quad index buffer
    146      */
    147     const GrBuffer* refQuadIndexBuffer() {
    148         if (GrBuffer* buffer =
    149             this->findAndRefTByUniqueKey<GrBuffer>(fQuadIndexBufferKey)) {
    150             return buffer;
    151         }
    152         return this->createQuadIndexBuffer();
    153     }
    154 
    155     /**
    156      * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering
    157      * is not supported.
    158      */
    159     GrPath* createPath(const SkPath&, const GrStyle&);
    160     GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrStyle&);
    161     GrPathRange* createGlyphs(const SkTypeface*, const SkScalerContextEffects&,
    162                               const SkDescriptor*, const GrStyle&);
    163 
    164     /** These flags govern which scratch resources we are allowed to return */
    165     enum Flags {
    166         kExact_Flag           = 0x1,
    167 
    168         /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
    169          *  set when accessing resources during a GrOpList flush. This includes the execution of
    170          *  GrOp objects. The reason is that these memory operations are done immediately and
    171          *  will occur out of order WRT the operations being flushed.
    172          *  Make this automatic: https://bug.skia.org/4156
    173          */
    174         kNoPendingIO_Flag     = 0x2,
    175 
    176         kNoCreate_Flag        = 0x4,
    177 
    178         /** Normally the caps may indicate a preference for client-side buffers. Set this flag when
    179          *  creating a buffer to guarantee it resides in GPU memory.
    180          */
    181         kRequireGpuMemory_Flag = 0x8,
    182     };
    183 
    184     /**
    185      * Returns a buffer.
    186      *
    187      * @param size            minimum size of buffer to return.
    188      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
    189      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
    190      * @param flags           see Flags enum.
    191      * @param data            optional data with which to initialize the buffer.
    192      *
    193      * @return the buffer if successful, otherwise nullptr.
    194      */
    195     GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, uint32_t flags,
    196                            const void* data = nullptr);
    197 
    198 
    199     /**
    200      * If passed in render target already has a stencil buffer, return it. Otherwise attempt to
    201      * attach one.
    202      */
    203     GrStencilAttachment* attachStencilAttachment(GrRenderTarget* rt);
    204 
    205      /**
    206       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
    207       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
    208       *
    209       * The texture is wrapped as borrowed. The texture object will not be freed once the
    210       * render target is destroyed.
    211       *
    212       * @return GrRenderTarget object or NULL on failure.
    213       */
    214      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc);
    215 
    216     /**
    217      * Assigns a unique key to a resource. If the key is associated with another resource that
    218      * association is removed and replaced by this resource.
    219      */
    220     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
    221 
    222     /**
    223      * Finds a resource in the cache, based on the specified key. This is intended for use in
    224      * conjunction with addResourceToCache(). The return value will be NULL if not found. The
    225      * caller must balance with a call to unref().
    226      */
    227     GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
    228 
    229     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore();
    230 
    231     // Takes the GrSemaphore and sets the ownership of the semaphore to the GrGpu object used by
    232     // this class. This call is only used when passing a GrSemaphore from one context to another.
    233     void takeOwnershipOfSemaphore(sk_sp<GrSemaphore>);
    234     // Takes the GrSemaphore and resets the ownership of the semaphore so that it is not owned by
    235     // any GrGpu. A follow up call to takeOwnershipofSemaphore must be made so that the underlying
    236     // semaphore can be deleted. This call is only used when passing a GrSemaphore from one context
    237     // to another.
    238     void releaseOwnershipOfSemaphore(sk_sp<GrSemaphore>);
    239 
    240     void abandon() {
    241         fCache = nullptr;
    242         fGpu = nullptr;
    243     }
    244 
    245     // 'Proxy' is about to be used as a texture src. This query can be used to determine if
    246     // it is going to need a texture domain.
    247     static bool IsFunctionallyExact(GrTextureProxy* proxy);
    248 
    249     const GrCaps* caps() const { return fCaps.get(); }
    250 
    251 private:
    252     GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags);
    253 
    254     GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key);
    255     void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
    256         SkASSERT(key.isValid());
    257         this->assignUniqueKeyToResource(key, texture);
    258     }
    259 
    260     GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags);
    261 
    262     GrResourceCache* cache() { return fCache; }
    263     const GrResourceCache* cache() const { return fCache; }
    264 
    265     GrGpu* gpu() { return fGpu; }
    266     const GrGpu* gpu() const { return fGpu; }
    267 
    268     bool isAbandoned() const {
    269         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
    270         return !SkToBool(fCache);
    271     }
    272 
    273     const GrBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
    274                                                int patternSize,
    275                                                int reps,
    276                                                int vertCount,
    277                                                const GrUniqueKey& key);
    278 
    279     const GrBuffer* createQuadIndexBuffer();
    280 
    281     GrResourceCache*    fCache;
    282     GrGpu*              fGpu;
    283     sk_sp<const GrCaps> fCaps;
    284     GrUniqueKey         fQuadIndexBufferKey;
    285 
    286     // In debug builds we guard against improper thread handling
    287     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
    288 };
    289 
    290 #endif
    291