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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Rect.h"
     20 
     21 #include <cutils/compiler.h>
     22 #include <iomanip>
     23 #include <ostream>
     24 #include <SkMatrix.h>
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
     30 #define SK_MATRIX_ARGS(m) \
     31     (m)->get(0), (m)->get(1), (m)->get(2), \
     32     (m)->get(3), (m)->get(4), (m)->get(5), \
     33     (m)->get(6), (m)->get(7), (m)->get(8)
     34 
     35 #define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \
     36     " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]"
     37 #define MATRIX_4_ARGS(m) \
     38     (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \
     39     (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \
     40     (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \
     41     (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \
     42 
     43 ///////////////////////////////////////////////////////////////////////////////
     44 // Classes
     45 ///////////////////////////////////////////////////////////////////////////////
     46 
     47 class ANDROID_API Matrix4 {
     48 public:
     49     float data[16];
     50 
     51     enum Entry {
     52         kScaleX = 0,
     53         kSkewY = 1,
     54         kPerspective0 = 3,
     55         kSkewX = 4,
     56         kScaleY = 5,
     57         kPerspective1 = 7,
     58         kScaleZ = 10,
     59         kTranslateX = 12,
     60         kTranslateY = 13,
     61         kTranslateZ = 14,
     62         kPerspective2 = 15
     63     };
     64 
     65     // NOTE: The flags from kTypeIdentity to kTypePerspective
     66     //       must be kept in sync with the type flags found
     67     //       in SkMatrix
     68     enum Type {
     69         kTypeIdentity = 0,
     70         kTypeTranslate = 0x1,
     71         kTypeScale = 0x2,
     72         kTypeAffine = 0x4,
     73         kTypePerspective = 0x8,
     74         kTypeRectToRect = 0x10,
     75         kTypeUnknown = 0x20,
     76     };
     77 
     78     static const int sGeometryMask = 0xf;
     79 
     80     Matrix4() {
     81         loadIdentity();
     82     }
     83 
     84     explicit Matrix4(const float* v) {
     85         load(v);
     86     }
     87 
     88     Matrix4(const SkMatrix& v) {  // NOLINT, implicit
     89         load(v);
     90     }
     91 
     92     float operator[](int index) const {
     93         return data[index];
     94     }
     95 
     96     float& operator[](int index) {
     97         mType = kTypeUnknown;
     98         return data[index];
     99     }
    100 
    101     Matrix4& operator=(const SkMatrix& v) {
    102         load(v);
    103         return *this;
    104     }
    105 
    106     friend bool operator==(const Matrix4& a, const Matrix4& b) {
    107         return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
    108     }
    109 
    110     friend bool operator!=(const Matrix4& a, const Matrix4& b) {
    111         return !(a == b);
    112     }
    113 
    114     void loadIdentity();
    115 
    116     void load(const float* v);
    117     void load(const SkMatrix& v);
    118 
    119     void loadInverse(const Matrix4& v);
    120 
    121     void loadTranslate(float x, float y, float z);
    122     void loadScale(float sx, float sy, float sz);
    123     void loadSkew(float sx, float sy);
    124     void loadRotate(float angle);
    125     void loadRotate(float angle, float x, float y, float z);
    126     void loadMultiply(const Matrix4& u, const Matrix4& v);
    127 
    128     void loadOrtho(float left, float right, float bottom, float top, float near, float far);
    129     void loadOrtho(int width, int height) {
    130         loadOrtho(0, width, height, 0, -1, 1);
    131     }
    132 
    133     uint8_t getType() const;
    134 
    135     void multiplyInverse(const Matrix4& v) {
    136         Matrix4 inv;
    137         inv.loadInverse(v);
    138         multiply(inv);
    139     }
    140 
    141     void multiply(const Matrix4& v) {
    142         if (!v.isIdentity()) {
    143             Matrix4 u;
    144             u.loadMultiply(*this, v);
    145             *this = u;
    146         }
    147     }
    148 
    149     void multiply(float v);
    150 
    151     void translate(float x, float y, float z = 0) {
    152         if ((getType() & sGeometryMask) <= kTypeTranslate) {
    153             data[kTranslateX] += x;
    154             data[kTranslateY] += y;
    155             data[kTranslateZ] += z;
    156             mType |= kTypeUnknown;
    157         } else {
    158             // Doing a translation will only affect the translate bit of the type
    159             // Save the type
    160             uint8_t type = mType;
    161 
    162             Matrix4 u;
    163             u.loadTranslate(x, y, z);
    164             multiply(u);
    165 
    166             // Restore the type and fix the translate bit
    167             mType = type;
    168             if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
    169                 mType |= kTypeTranslate;
    170             } else {
    171                 mType &= ~kTypeTranslate;
    172             }
    173         }
    174     }
    175 
    176     void scale(float sx, float sy, float sz) {
    177         Matrix4 u;
    178         u.loadScale(sx, sy, sz);
    179         multiply(u);
    180     }
    181 
    182     void skew(float sx, float sy) {
    183         Matrix4 u;
    184         u.loadSkew(sx, sy);
    185         multiply(u);
    186     }
    187 
    188     void rotate(float angle, float x, float y, float z) {
    189         Matrix4 u;
    190         u.loadRotate(angle, x, y, z);
    191         multiply(u);
    192     }
    193 
    194     /**
    195      * If the matrix is identity or translate and/or scale.
    196      */
    197     bool isSimple() const;
    198     bool isPureTranslate() const;
    199     bool isIdentity() const;
    200     bool isPerspective() const;
    201     bool rectToRect() const;
    202     bool positiveScale() const;
    203 
    204     bool changesBounds() const;
    205 
    206     void copyTo(float* v) const;
    207     void copyTo(SkMatrix& v) const;
    208 
    209     float mapZ(const Vector3& orig) const;
    210     void mapPoint3d(Vector3& vec) const;
    211     void mapPoint(float& x, float& y) const; // 2d only
    212     void mapRect(Rect& r) const; // 2d only
    213 
    214     float getTranslateX() const;
    215     float getTranslateY() const;
    216 
    217     void decomposeScale(float& sx, float& sy) const;
    218 
    219     void dump(const char* label = nullptr) const;
    220 
    221     friend std::ostream& operator<<(std::ostream& os, const Matrix4& matrix) {
    222         if (matrix.isSimple()) {
    223             os << "offset " << matrix.getTranslateX() << "x" << matrix.getTranslateY();
    224             if (!matrix.isPureTranslate()) {
    225                 os << ", scale " << matrix[kScaleX] << "x" << matrix[kScaleY];
    226             }
    227         } else {
    228             os << "[" << matrix[0];
    229             for (int i = 1; i < 16; i++) {
    230                 os << ", " << matrix[i];
    231             }
    232             os << "]";
    233         }
    234         return os;
    235     }
    236 
    237     static const Matrix4& identity();
    238 
    239     void invalidateType() { mType = kTypeUnknown; }
    240 
    241 private:
    242     mutable uint8_t mType;
    243 
    244     inline float get(int i, int j) const {
    245         return data[i * 4 + j];
    246     }
    247 
    248     inline void set(int i, int j, float v) {
    249         data[i * 4 + j] = v;
    250     }
    251 
    252     uint8_t getGeometryType() const;
    253 
    254 }; // class Matrix4
    255 
    256 ///////////////////////////////////////////////////////////////////////////////
    257 // Types
    258 ///////////////////////////////////////////////////////////////////////////////
    259 
    260 typedef Matrix4 mat4;
    261 
    262 }; // namespace uirenderer
    263 }; // namespace android
    264 
    265