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  /frameworks/native/services/surfaceflinger/Effects/
Daltonizer.cpp 18 #include <math/mat4.h>
36 const mat4& Daltonizer::operator()() {
46 mColorTransform = mat4();
51 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0,
57 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0,
63 const mat4 rgb2lms(xyz2lms*rgb2xyz);
66 const mat4 lms2rgb(inverse(rgb2lms));
95 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0,
101 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0,
107 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0
    [all...]
Daltonizer.h 20 #include <math/mat4.h>
42 const mat4& operator()();
50 mat4 mColorTransform;
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 52 mat4 mProjectionMatrix;
55 mat4 mColorMatrix;
67 void setProjectionMatrix(const mat4& mtx);
68 void setColorMatrix(const mat4& mtx);
69 const mat4& getColorMatrix() const;
Texture.h 18 #include <math/mat4.h>
31 mat4 mTextureMatrix;
49 const mat4& getMatrix() const;
Description.cpp 80 void Description::setProjectionMatrix(const mat4& mtx) {
85 void Description::setColorMatrix(const mat4& mtx) {
86 const mat4 identity;
91 const mat4& Description::getColorMatrix() const {
Texture.cpp 43 mTextureMatrix = mat4(matrix);
63 const mat4& Texture::getMatrix() const {
GLES20RenderEngine.h 51 mat4 colorTransform;
95 mat4 mSrgbToDisplayP3;
104 virtual mat4 setupColorTransform(const mat4& colorTransform);
RenderEngine.h 26 #include <math/mat4.h>
113 virtual mat4 setupColorTransform(const mat4& /* colorTransform */) {
114 return mat4();
  /cts/tests/openglperf2/assets/vertex/
water 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
perspective 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
  /external/eigen/unsupported/test/
cxx11_tensor_map.cpp 89 TensorMap<Tensor<const int, 2, RowMajor> > mat4(mat2.data(), 2, 3);
96 VERIFY_IS_EQUAL(mat4.rank(), 2);
97 VERIFY_IS_EQUAL(mat4.size(), 6);
98 VERIFY_IS_EQUAL(mat4.dimension(0), 2);
99 VERIFY_IS_EQUAL(mat4.dimension(1), 3);
108 VERIFY_IS_EQUAL(mat4(0,0), 0);
109 VERIFY_IS_EQUAL(mat4(0,1), 1);
110 VERIFY_IS_EQUAL(mat4(0,2), 2);
111 VERIFY_IS_EQUAL(mat4(1,0), 3);
112 VERIFY_IS_EQUAL(mat4(1,1), 4)
    [all...]
cxx11_tensor_fixed_size.cpp 157 TensorFixedSize<float, Sizes<2, 3>, RowMajor> mat4; local
159 mat4 = mat2.abs();
172 VERIFY_IS_APPROX(mat4(0,0), 0.0f);
173 VERIFY_IS_APPROX(mat4(0,1), 1.0f);
174 VERIFY_IS_APPROX(mat4(0,2), 2.0f);
175 VERIFY_IS_APPROX(mat4(1,0), 3.0f);
176 VERIFY_IS_APPROX(mat4(1,1), 4.0f);
177 VERIFY_IS_APPROX(mat4(1,2), 5.0f);
204 TensorFixedSize<float, Sizes<2, 3, 7>, RowMajor> mat4; local
205 mat4 = mat2.sqrt()
    [all...]
cxx11_tensor_assign.cpp 96 TensorMap<Tensor<int, 2, RowMajor> > mat4(col_major, 2, 3);
99 mat4 = mat2;
108 VERIFY_IS_EQUAL(mat4(0,0), 0);
109 VERIFY_IS_EQUAL(mat4(0,1), 1);
110 VERIFY_IS_EQUAL(mat4(0,2), 2);
111 VERIFY_IS_EQUAL(mat4(1,0), 3);
112 VERIFY_IS_EQUAL(mat4(1,1), 4);
113 VERIFY_IS_EQUAL(mat4(1,2), 5);
118 mat2 = mat4;
156 TensorMap<Tensor<int, 3, RowMajor> > mat4(row_major, 2, 3, 7)
    [all...]
  /external/autotest/client/deps/glbench/src/
yuv2rgb_3.glslf 42 uniform mat4 conversion;
61 mat4 conversion = mat4(
yuv2rgb_4.glslf 41 uniform mat4 conversion;
58 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
yuv2rgb_2.glslf 47 uniform mat4 conversion;
68 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
yuv2rgb_1.glslf 58 uniform mat4 conversion;
180 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
matrix_helpers.h 10 // A helper function for creating a mat4 directly.
11 inline mat4 MakeMat4(float m00, float m01, float m02, float m03, float m10,
20 return mat4(matrix);
  /frameworks/base/libs/hwui/
Layer.h 93 inline mat4& getTexTransform() {
97 inline mat4& getTransform() {
139 mat4 texTransform;
144 mat4 transform;
PathTessellator.h 78 const mat4& transform, VertexBuffer& vertexBuffer);
92 const mat4& transform, VertexBuffer& vertexBuffer);
106 const mat4& transform, VertexBuffer& vertexBuffer);
ClipArea.h 147 void clipRectWithTransform(const Rect& r, const mat4* transform,
149 void clipPathWithTransform(const SkPath& path, const mat4* transform,
185 void rectangleModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op);
189 const mat4* transform, SkRegion::Op op);
194 void regionModeClipRectWithTransform(const Rect& r, const mat4* transform,
Program.cpp 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
154 const mat4& transformMatrix, bool offset) {
159 mat4 p(projectionMatrix);
172 mat4 t(transformMatrix);
  /external/vulkan-validation-layers/demos/
cube.vert 25 mat4 MVP;
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 86 #include <glm/mat4x4.hpp> // glm::mat4
91 glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
92 glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
95 glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
96 glm::mat4 MVP = Projection * View * Model;
  /external/vulkan-validation-layers/demos/smoke/
Simulation.h 32 glm::mat4 transformation(float t);
40 glm::mat4 matrix;
91 glm::mat4 model;

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