/frameworks/native/services/surfaceflinger/Effects/ |
Daltonizer.cpp | 18 #include <math/mat4.h> 36 const mat4& Daltonizer::operator()() { 46 mColorTransform = mat4(); 51 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0, 57 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0, 63 const mat4 rgb2lms(xyz2lms*rgb2xyz); 66 const mat4 lms2rgb(inverse(rgb2lms)); 95 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0, 101 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0, 107 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0 [all...] |
Daltonizer.h | 20 #include <math/mat4.h> 42 const mat4& operator()(); 50 mat4 mColorTransform;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 52 mat4 mProjectionMatrix; 55 mat4 mColorMatrix; 67 void setProjectionMatrix(const mat4& mtx); 68 void setColorMatrix(const mat4& mtx); 69 const mat4& getColorMatrix() const;
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Texture.h | 18 #include <math/mat4.h> 31 mat4 mTextureMatrix; 49 const mat4& getMatrix() const;
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Description.cpp | 80 void Description::setProjectionMatrix(const mat4& mtx) { 85 void Description::setColorMatrix(const mat4& mtx) { 86 const mat4 identity; 91 const mat4& Description::getColorMatrix() const {
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Texture.cpp | 43 mTextureMatrix = mat4(matrix); 63 const mat4& Texture::getMatrix() const {
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GLES20RenderEngine.h | 51 mat4 colorTransform; 95 mat4 mSrgbToDisplayP3; 104 virtual mat4 setupColorTransform(const mat4& colorTransform);
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RenderEngine.h | 26 #include <math/mat4.h> 113 virtual mat4 setupColorTransform(const mat4& /* colorTransform */) { 114 return mat4();
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/cts/tests/openglperf2/assets/vertex/ |
water | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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perspective | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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/external/eigen/unsupported/test/ |
cxx11_tensor_map.cpp | 89 TensorMap<Tensor<const int, 2, RowMajor> > mat4(mat2.data(), 2, 3); 96 VERIFY_IS_EQUAL(mat4.rank(), 2); 97 VERIFY_IS_EQUAL(mat4.size(), 6); 98 VERIFY_IS_EQUAL(mat4.dimension(0), 2); 99 VERIFY_IS_EQUAL(mat4.dimension(1), 3); 108 VERIFY_IS_EQUAL(mat4(0,0), 0); 109 VERIFY_IS_EQUAL(mat4(0,1), 1); 110 VERIFY_IS_EQUAL(mat4(0,2), 2); 111 VERIFY_IS_EQUAL(mat4(1,0), 3); 112 VERIFY_IS_EQUAL(mat4(1,1), 4) [all...] |
cxx11_tensor_fixed_size.cpp | 157 TensorFixedSize<float, Sizes<2, 3>, RowMajor> mat4; local 159 mat4 = mat2.abs(); 172 VERIFY_IS_APPROX(mat4(0,0), 0.0f); 173 VERIFY_IS_APPROX(mat4(0,1), 1.0f); 174 VERIFY_IS_APPROX(mat4(0,2), 2.0f); 175 VERIFY_IS_APPROX(mat4(1,0), 3.0f); 176 VERIFY_IS_APPROX(mat4(1,1), 4.0f); 177 VERIFY_IS_APPROX(mat4(1,2), 5.0f); 204 TensorFixedSize<float, Sizes<2, 3, 7>, RowMajor> mat4; local 205 mat4 = mat2.sqrt() [all...] |
cxx11_tensor_assign.cpp | 96 TensorMap<Tensor<int, 2, RowMajor> > mat4(col_major, 2, 3); 99 mat4 = mat2; 108 VERIFY_IS_EQUAL(mat4(0,0), 0); 109 VERIFY_IS_EQUAL(mat4(0,1), 1); 110 VERIFY_IS_EQUAL(mat4(0,2), 2); 111 VERIFY_IS_EQUAL(mat4(1,0), 3); 112 VERIFY_IS_EQUAL(mat4(1,1), 4); 113 VERIFY_IS_EQUAL(mat4(1,2), 5); 118 mat2 = mat4; 156 TensorMap<Tensor<int, 3, RowMajor> > mat4(row_major, 2, 3, 7) [all...] |
/external/autotest/client/deps/glbench/src/ |
yuv2rgb_3.glslf | 42 uniform mat4 conversion; 61 mat4 conversion = mat4(
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yuv2rgb_4.glslf | 41 uniform mat4 conversion; 58 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
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yuv2rgb_2.glslf | 47 uniform mat4 conversion; 68 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
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yuv2rgb_1.glslf | 58 uniform mat4 conversion; 180 mat4 conversion = mat4( 1.0, 1.0, 1.0, 0.0,
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
matrix_helpers.h | 10 // A helper function for creating a mat4 directly. 11 inline mat4 MakeMat4(float m00, float m01, float m02, float m03, float m10, 20 return mat4(matrix);
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/frameworks/base/libs/hwui/ |
Layer.h | 93 inline mat4& getTexTransform() { 97 inline mat4& getTransform() { 139 mat4 texTransform; 144 mat4 transform;
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PathTessellator.h | 78 const mat4& transform, VertexBuffer& vertexBuffer); 92 const mat4& transform, VertexBuffer& vertexBuffer); 106 const mat4& transform, VertexBuffer& vertexBuffer);
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ClipArea.h | 147 void clipRectWithTransform(const Rect& r, const mat4* transform, 149 void clipPathWithTransform(const SkPath& path, const mat4* transform, 185 void rectangleModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op); 189 const mat4* transform, SkRegion::Op op); 194 void regionModeClipRectWithTransform(const Rect& r, const mat4* transform,
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Program.cpp | 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 154 const mat4& transformMatrix, bool offset) { 159 mat4 p(projectionMatrix); 172 mat4 t(transformMatrix);
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/external/vulkan-validation-layers/demos/ |
cube.vert | 25 mat4 MVP;
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 86 #include <glm/mat4x4.hpp> // glm::mat4
91 glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
92 glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
95 glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
96 glm::mat4 MVP = Projection * View * Model;
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/external/vulkan-validation-layers/demos/smoke/ |
Simulation.h | 32 glm::mat4 transformation(float t); 40 glm::mat4 matrix; 91 glm::mat4 model;
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