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      1 /*
      2  * Copyright (c) 2015-2016 The Khronos Group Inc.
      3  * Copyright (c) 2015-2016 Valve Corporation
      4  * Copyright (c) 2015-2016 LunarG, Inc.
      5  *
      6  * Licensed under the Apache License, Version 2.0 (the "License");
      7  * you may not use this file except in compliance with the License.
      8  * You may obtain a copy of the License at
      9  *
     10  *     http://www.apache.org/licenses/LICENSE-2.0
     11  *
     12  * Unless required by applicable law or agreed to in writing, software
     13  * distributed under the License is distributed on an "AS IS" BASIS,
     14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15  * See the License for the specific language governing permissions and
     16  * limitations under the License.
     17  */
     18 /*
     19  * Vertex shader used by Cube demo.
     20  */
     21 #version 400
     22 #extension GL_ARB_separate_shader_objects : enable
     23 #extension GL_ARB_shading_language_420pack : enable
     24 layout(std140, binding = 0) uniform buf {
     25         mat4 MVP;
     26         vec4 position[12*3];
     27         vec4 attr[12*3];
     28 } ubuf;
     29 
     30 layout (location = 0) out vec4 texcoord;
     31 
     32 out gl_PerVertex {
     33         vec4 gl_Position;
     34 };
     35 
     36 void main()
     37 {
     38    texcoord = ubuf.attr[gl_VertexIndex];
     39    gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex];
     40 }
     41