1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_RS_PROGRAM_VERTEX_H 18 #define ANDROID_RS_PROGRAM_VERTEX_H 19 20 #include "rsProgram.h" 21 22 // --------------------------------------------------------------------------- 23 namespace android { 24 namespace renderscript { 25 26 class ProgramVertexState; 27 28 class ProgramVertex : public Program { 29 public: 30 ProgramVertex(Context *,const char * shaderText, size_t shaderLength, 31 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, 32 const uintptr_t * params, size_t paramLength); 33 virtual ~ProgramVertex(); 34 35 virtual void setup(Context *rsc, ProgramVertexState *state); 36 37 void setProjectionMatrix(Context *, const rsc_Matrix *) const; 38 void getProjectionMatrix(Context *, rsc_Matrix *) const; 39 void setModelviewMatrix(Context *, const rsc_Matrix *) const; 40 void setTextureMatrix(Context *, const rsc_Matrix *) const; 41 42 void transformToScreen(Context *, float *v4out, const float *v3in) const; 43 44 virtual void serialize(Context *rsc, OStream *stream) const; 45 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; } 46 static ProgramVertex *createFromStream(Context *rsc, IStream *stream); 47 }; 48 49 class ProgramVertexState { 50 public: 51 ProgramVertexState(); 52 ~ProgramVertexState(); 53 54 void init(Context *rsc); 55 void deinit(Context *rsc); 56 void updateSize(Context *rsc); 57 58 ObjectBaseRef<ProgramVertex> mDefault; 59 ObjectBaseRef<ProgramVertex> mLast; 60 ObjectBaseRef<Allocation> mDefaultAlloc; 61 }; 62 63 } // namespace renderscript 64 } // namespace android 65 #endif 66 67 68