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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import android.annotation.NonNull;
     20 
     21 /**
     22  * Shader used to draw a bitmap as a texture. The bitmap can be repeated or
     23  * mirrored by setting the tiling mode.
     24  */
     25 public class BitmapShader extends Shader {
     26     /**
     27      * Prevent garbage collection.
     28      * @hide
     29      */
     30     @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
     31     public Bitmap mBitmap;
     32 
     33     private int mTileX;
     34     private int mTileY;
     35 
     36     /**
     37      * Call this to create a new shader that will draw with a bitmap.
     38      *
     39      * @param bitmap The bitmap to use inside the shader
     40      * @param tileX The tiling mode for x to draw the bitmap in.
     41      * @param tileY The tiling mode for y to draw the bitmap in.
     42      */
     43     public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) {
     44         this(bitmap, tileX.nativeInt, tileY.nativeInt);
     45     }
     46 
     47     private BitmapShader(Bitmap bitmap, int tileX, int tileY) {
     48         if (bitmap == null) {
     49             throw new IllegalArgumentException("Bitmap must be non-null");
     50         }
     51         if (bitmap == mBitmap && tileX == mTileX && tileY == mTileY) {
     52             return;
     53         }
     54         mBitmap = bitmap;
     55         mTileX = tileX;
     56         mTileY = tileY;
     57     }
     58 
     59     @Override
     60     long createNativeInstance(long nativeMatrix) {
     61         return nativeCreate(nativeMatrix, mBitmap, mTileX, mTileY);
     62     }
     63 
     64     /**
     65      * @hide
     66      */
     67     @Override
     68     protected Shader copy() {
     69         final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY);
     70         copyLocalMatrix(copy);
     71         return copy;
     72     }
     73 
     74     private static native long nativeCreate(long nativeMatrix, Bitmap bitmap,
     75             int shaderTileModeX, int shaderTileModeY);
     76 }
     77