Home | History | Annotate | Download | only in process
      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "process/SymbolTable.h"
     18 
     19 #include <iostream>
     20 
     21 #include "android-base/logging.h"
     22 #include "android-base/stringprintf.h"
     23 #include "androidfw/AssetManager.h"
     24 #include "androidfw/ResourceTypes.h"
     25 
     26 #include "ConfigDescription.h"
     27 #include "NameMangler.h"
     28 #include "Resource.h"
     29 #include "ResourceUtils.h"
     30 #include "ValueVisitor.h"
     31 #include "util/Util.h"
     32 
     33 using android::StringPiece;
     34 
     35 namespace aapt {
     36 
     37 SymbolTable::SymbolTable(NameMangler* mangler)
     38     : mangler_(mangler),
     39       delegate_(util::make_unique<DefaultSymbolTableDelegate>()),
     40       cache_(200),
     41       id_cache_(200) {
     42 }
     43 
     44 void SymbolTable::SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate) {
     45   CHECK(delegate != nullptr) << "can't set a nullptr delegate";
     46   delegate_ = std::move(delegate);
     47 
     48   // Clear the cache in case this delegate changes the order of lookup.
     49   cache_.clear();
     50 }
     51 
     52 void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) {
     53   sources_.push_back(std::move(source));
     54 
     55   // We do not clear the cache, because sources earlier in the list take
     56   // precedent.
     57 }
     58 
     59 void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) {
     60   sources_.insert(sources_.begin(), std::move(source));
     61 
     62   // We must clear the cache in case we did a lookup before adding this
     63   // resource.
     64   cache_.clear();
     65 }
     66 
     67 const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) {
     68   const ResourceName* name_with_package = &name;
     69 
     70   // Fill in the package name if necessary.
     71   // If there is no package in `name`, we will need to copy the ResourceName
     72   // and store it somewhere; we use the Maybe<> class to reserve storage.
     73   Maybe<ResourceName> name_with_package_impl;
     74   if (name.package.empty()) {
     75     name_with_package_impl = ResourceName(mangler_->GetTargetPackageName(), name.type, name.entry);
     76     name_with_package = &name_with_package_impl.value();
     77   }
     78 
     79   // We store the name unmangled in the cache, so look it up as-is.
     80   if (const std::shared_ptr<Symbol>& s = cache_.get(*name_with_package)) {
     81     return s.get();
     82   }
     83 
     84   // The name was not found in the cache. Mangle it (if necessary) and find it in our sources.
     85   // Again, here we use a Maybe<> object to reserve storage if we need to mangle.
     86   const ResourceName* mangled_name = name_with_package;
     87   Maybe<ResourceName> mangled_name_impl;
     88   if (mangler_->ShouldMangle(name_with_package->package)) {
     89     mangled_name_impl = mangler_->MangleName(*name_with_package);
     90     mangled_name = &mangled_name_impl.value();
     91   }
     92 
     93   std::unique_ptr<Symbol> symbol = delegate_->FindByName(*mangled_name, sources_);
     94   if (symbol == nullptr) {
     95     return nullptr;
     96   }
     97 
     98   // Take ownership of the symbol into a shared_ptr. We do this because
     99   // LruCache doesn't support unique_ptr.
    100   std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
    101 
    102   // Since we look in the cache with the unmangled, but package prefixed
    103   // name, we must put the same name into the cache.
    104   cache_.put(*name_with_package, shared_symbol);
    105 
    106   if (shared_symbol->id) {
    107     // The symbol has an ID, so we can also cache this!
    108     id_cache_.put(shared_symbol->id.value(), shared_symbol);
    109   }
    110 
    111   // Returns the raw pointer. Callers are not expected to hold on to this
    112   // between calls to Find*.
    113   return shared_symbol.get();
    114 }
    115 
    116 const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) {
    117   if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) {
    118     return s.get();
    119   }
    120 
    121   // We did not find it in the cache, so look through the sources.
    122   std::unique_ptr<Symbol> symbol = delegate_->FindById(id, sources_);
    123   if (symbol == nullptr) {
    124     return nullptr;
    125   }
    126 
    127   // Take ownership of the symbol into a shared_ptr. We do this because LruCache
    128   // doesn't support unique_ptr.
    129   std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
    130   id_cache_.put(id, shared_symbol);
    131 
    132   // Returns the raw pointer. Callers are not expected to hold on to this
    133   // between calls to Find*.
    134   return shared_symbol.get();
    135 }
    136 
    137 const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) {
    138   // First try the ID. This is because when we lookup by ID, we only fill in the ID cache.
    139   // Looking up by name fills in the name and ID cache. So a cache miss will cause a failed
    140   // ID lookup, then a successful name lookup. Subsequent look ups will hit immediately
    141   // because the ID is cached too.
    142   //
    143   // If we looked up by name first, a cache miss would mean we failed to lookup by name, then
    144   // succeeded to lookup by ID. Subsequent lookups will miss then hit.
    145   const SymbolTable::Symbol* symbol = nullptr;
    146   if (ref.id) {
    147     symbol = FindById(ref.id.value());
    148   }
    149 
    150   if (ref.name && !symbol) {
    151     symbol = FindByName(ref.name.value());
    152   }
    153   return symbol;
    154 }
    155 
    156 std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindByName(
    157     const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
    158   for (auto& source : sources) {
    159     std::unique_ptr<SymbolTable::Symbol> symbol = source->FindByName(name);
    160     if (symbol) {
    161       return symbol;
    162     }
    163   }
    164   return {};
    165 }
    166 
    167 std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindById(
    168     ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
    169   for (auto& source : sources) {
    170     std::unique_ptr<SymbolTable::Symbol> symbol = source->FindById(id);
    171     if (symbol) {
    172       return symbol;
    173     }
    174   }
    175   return {};
    176 }
    177 
    178 std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName(
    179     const ResourceName& name) {
    180   Maybe<ResourceTable::SearchResult> result = table_->FindResource(name);
    181   if (!result) {
    182     if (name.type == ResourceType::kAttr) {
    183       // Recurse and try looking up a private attribute.
    184       return FindByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
    185     }
    186     return {};
    187   }
    188 
    189   ResourceTable::SearchResult sr = result.value();
    190 
    191   std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>();
    192   symbol->is_public = (sr.entry->symbol_status.state == SymbolState::kPublic);
    193 
    194   if (sr.package->id && sr.type->id && sr.entry->id) {
    195     symbol->id = ResourceId(sr.package->id.value(), sr.type->id.value(), sr.entry->id.value());
    196   }
    197 
    198   if (name.type == ResourceType::kAttr || name.type == ResourceType::kAttrPrivate) {
    199     const ConfigDescription kDefaultConfig;
    200     ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig);
    201     if (config_value) {
    202       // This resource has an Attribute.
    203       if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) {
    204         symbol->attribute = std::make_shared<Attribute>(*attr);
    205       } else {
    206         return {};
    207       }
    208     }
    209   }
    210   return symbol;
    211 }
    212 
    213 bool AssetManagerSymbolSource::AddAssetPath(const StringPiece& path) {
    214   int32_t cookie = 0;
    215   return assets_.addAssetPath(android::String8(path.data(), path.size()), &cookie);
    216 }
    217 
    218 std::map<size_t, std::string> AssetManagerSymbolSource::GetAssignedPackageIds() const {
    219   std::map<size_t, std::string> package_map;
    220   const android::ResTable& table = assets_.getResources(false);
    221   const size_t package_count = table.getBasePackageCount();
    222   for (size_t i = 0; i < package_count; i++) {
    223     package_map[table.getBasePackageId(i)] =
    224         util::Utf16ToUtf8(android::StringPiece16(table.getBasePackageName(i).string()));
    225   }
    226   return package_map;
    227 }
    228 
    229 static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable(
    230     const android::ResTable& table, ResourceId id) {
    231   // Try as a bag.
    232   const android::ResTable::bag_entry* entry;
    233   ssize_t count = table.lockBag(id.id, &entry);
    234   if (count < 0) {
    235     table.unlockBag(entry);
    236     return nullptr;
    237   }
    238 
    239   // We found a resource.
    240   std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>(id);
    241 
    242   // Check to see if it is an attribute.
    243   for (size_t i = 0; i < (size_t)count; i++) {
    244     if (entry[i].map.name.ident == android::ResTable_map::ATTR_TYPE) {
    245       s->attribute = std::make_shared<Attribute>(false, entry[i].map.value.data);
    246       break;
    247     }
    248   }
    249 
    250   if (s->attribute) {
    251     for (size_t i = 0; i < (size_t)count; i++) {
    252       const android::ResTable_map& map_entry = entry[i].map;
    253       if (Res_INTERNALID(map_entry.name.ident)) {
    254         switch (map_entry.name.ident) {
    255           case android::ResTable_map::ATTR_MIN:
    256             s->attribute->min_int = static_cast<int32_t>(map_entry.value.data);
    257             break;
    258           case android::ResTable_map::ATTR_MAX:
    259             s->attribute->max_int = static_cast<int32_t>(map_entry.value.data);
    260             break;
    261         }
    262         continue;
    263       }
    264 
    265       android::ResTable::resource_name entry_name;
    266       if (!table.getResourceName(map_entry.name.ident, false, &entry_name)) {
    267         table.unlockBag(entry);
    268         return nullptr;
    269       }
    270 
    271       Maybe<ResourceName> parsed_name = ResourceUtils::ToResourceName(entry_name);
    272       if (!parsed_name) {
    273         return nullptr;
    274       }
    275 
    276       Attribute::Symbol symbol;
    277       symbol.symbol.name = parsed_name.value();
    278       symbol.symbol.id = ResourceId(map_entry.name.ident);
    279       symbol.value = map_entry.value.data;
    280       s->attribute->symbols.push_back(std::move(symbol));
    281     }
    282   }
    283   table.unlockBag(entry);
    284   return s;
    285 }
    286 
    287 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName(
    288     const ResourceName& name) {
    289   const android::ResTable& table = assets_.getResources(false);
    290 
    291   const std::u16string package16 = util::Utf8ToUtf16(name.package);
    292   const std::u16string type16 = util::Utf8ToUtf16(ToString(name.type));
    293   const std::u16string entry16 = util::Utf8ToUtf16(name.entry);
    294 
    295   uint32_t type_spec_flags = 0;
    296   ResourceId res_id = table.identifierForName(
    297       entry16.data(), entry16.size(), type16.data(), type16.size(),
    298       package16.data(), package16.size(), &type_spec_flags);
    299   if (!res_id.is_valid()) {
    300     return {};
    301   }
    302 
    303   std::unique_ptr<SymbolTable::Symbol> s;
    304   if (name.type == ResourceType::kAttr) {
    305     s = LookupAttributeInTable(table, res_id);
    306   } else {
    307     s = util::make_unique<SymbolTable::Symbol>();
    308     s->id = res_id;
    309   }
    310 
    311   if (s) {
    312     s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
    313     return s;
    314   }
    315   return {};
    316 }
    317 
    318 static Maybe<ResourceName> GetResourceName(const android::ResTable& table,
    319                                            ResourceId id) {
    320   android::ResTable::resource_name res_name = {};
    321   if (!table.getResourceName(id.id, true, &res_name)) {
    322     return {};
    323   }
    324   return ResourceUtils::ToResourceName(res_name);
    325 }
    326 
    327 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById(
    328     ResourceId id) {
    329   if (!id.is_valid()) {
    330     // Exit early and avoid the error logs from AssetManager.
    331     return {};
    332   }
    333 
    334   const android::ResTable& table = assets_.getResources(false);
    335   Maybe<ResourceName> maybe_name = GetResourceName(table, id);
    336   if (!maybe_name) {
    337     return {};
    338   }
    339 
    340   uint32_t type_spec_flags = 0;
    341   table.getResourceFlags(id.id, &type_spec_flags);
    342 
    343   std::unique_ptr<SymbolTable::Symbol> s;
    344   if (maybe_name.value().type == ResourceType::kAttr) {
    345     s = LookupAttributeInTable(table, id);
    346   } else {
    347     s = util::make_unique<SymbolTable::Symbol>();
    348     s->id = id;
    349   }
    350 
    351   if (s) {
    352     s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
    353     return s;
    354   }
    355   return {};
    356 }
    357 
    358 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference(
    359     const Reference& ref) {
    360   // AssetManager always prefers IDs.
    361   if (ref.id) {
    362     return FindById(ref.id.value());
    363   } else if (ref.name) {
    364     return FindByName(ref.name.value());
    365   }
    366   return {};
    367 }
    368 
    369 }  // namespace aapt
    370