/external/fec/ |
sim.c | 10 double fac,rsq,v1,v2; local 25 rsq = v1*v1 + v2*v2; 26 } while(rsq >= 1.0 || rsq == 0.0); 27 fac = sqrt(-2.0*log(rsq)/rsq);
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/external/deqp/modules/gles2/scripts/ |
genutil.py | 175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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/external/deqp/modules/gles3/scripts/ |
genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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/external/deqp/modules/gles31/scripts/ |
genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_lowering_nv50.cpp | 963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, local 966 i->setSrc(1, rsq->getDef(0));
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/external/mesa3d/src/gallium/drivers/nvc0/codegen/ |
nv50_ir_lowering_nvc0.cpp | 963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, local 966 i->setSrc(1, rsq->getDef(0)); [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 313 Float4 rsq; local 317 rsq = Float4(1.0f) / Sqrt(abs); 321 rsq = RcpSqrt_pp(abs); 325 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f); 330 rsq = Min(rsq, Float4((float&)big)); 332 return rsq; 849 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); local 865 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore 1469 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local 1480 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local 1491 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local [all...] |