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    Searched defs:rsq (Results 1 - 7 of 7) sorted by null

  /external/fec/
sim.c 10 double fac,rsq,v1,v2; local
25 rsq = v1*v1 + v2*v2;
26 } while(rsq >= 1.0 || rsq == 0.0);
27 fac = sqrt(-2.0*log(rsq)/rsq);
  /external/deqp/modules/gles2/scripts/
genutil.py 175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
  /external/deqp/modules/gles3/scripts/
genutil.py 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
  /external/deqp/modules/gles31/scripts/
genutil.py 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, local
966 i->setSrc(1, rsq->getDef(0));
  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, local
966 i->setSrc(1, rsq->getDef(0));
    [all...]
  /external/swiftshader/src/Shader/
ShaderCore.cpp 313 Float4 rsq; local
317 rsq = Float4(1.0f) / Sqrt(abs);
321 rsq = RcpSqrt_pp(abs);
325 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f);
330 rsq = Min(rsq, Float4((float&)big));
332 return rsq;
849 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); local
865 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore
1469 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1480 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1491 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
    [all...]

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