1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "svga_cmd.h" 27 28 #include "pipe/p_state.h" 29 #include "pipe/p_defines.h" 30 #include "util/u_inlines.h" 31 #include "os/os_thread.h" 32 #include "util/u_format.h" 33 #include "util/u_math.h" 34 #include "util/u_memory.h" 35 36 #include "svga_format.h" 37 #include "svga_screen.h" 38 #include "svga_context.h" 39 #include "svga_resource_texture.h" 40 #include "svga_surface.h" 41 #include "svga_debug.h" 42 43 44 void 45 svga_texture_copy_handle(struct svga_context *svga, 46 struct svga_winsys_surface *src_handle, 47 unsigned src_x, unsigned src_y, unsigned src_z, 48 unsigned src_level, unsigned src_face, 49 struct svga_winsys_surface *dst_handle, 50 unsigned dst_x, unsigned dst_y, unsigned dst_z, 51 unsigned dst_level, unsigned dst_face, 52 unsigned width, unsigned height, unsigned depth) 53 { 54 struct svga_surface dst, src; 55 enum pipe_error ret; 56 SVGA3dCopyBox box, *boxes; 57 58 assert(svga); 59 60 src.handle = src_handle; 61 src.real_level = src_level; 62 src.real_face = src_face; 63 src.real_zslice = 0; 64 65 dst.handle = dst_handle; 66 dst.real_level = dst_level; 67 dst.real_face = dst_face; 68 dst.real_zslice = 0; 69 70 box.x = dst_x; 71 box.y = dst_y; 72 box.z = dst_z; 73 box.w = width; 74 box.h = height; 75 box.d = depth; 76 box.srcx = src_x; 77 box.srcy = src_y; 78 box.srcz = src_z; 79 80 /* 81 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n", 82 src_handle, src_level, src_x, src_y, src_z, 83 dst_handle, dst_level, dst_x, dst_y, dst_z); 84 */ 85 86 ret = SVGA3D_BeginSurfaceCopy(svga->swc, 87 &src.base, 88 &dst.base, 89 &boxes, 1); 90 if (ret != PIPE_OK) { 91 svga_context_flush(svga, NULL); 92 ret = SVGA3D_BeginSurfaceCopy(svga->swc, 93 &src.base, 94 &dst.base, 95 &boxes, 1); 96 assert(ret == PIPE_OK); 97 } 98 *boxes = box; 99 SVGA_FIFOCommitAll(svga->swc); 100 } 101 102 103 struct svga_winsys_surface * 104 svga_texture_view_surface(struct svga_context *svga, 105 struct svga_texture *tex, 106 SVGA3dSurfaceFlags flags, 107 SVGA3dSurfaceFormat format, 108 unsigned start_mip, 109 unsigned num_mip, 110 int face_pick, 111 int zslice_pick, 112 struct svga_host_surface_cache_key *key) /* OUT */ 113 { 114 struct svga_screen *ss = svga_screen(svga->pipe.screen); 115 struct svga_winsys_surface *handle; 116 uint32_t i, j; 117 unsigned z_offset = 0; 118 119 SVGA_DBG(DEBUG_PERF, 120 "svga: Create surface view: face %d zslice %d mips %d..%d\n", 121 face_pick, zslice_pick, start_mip, start_mip+num_mip-1); 122 123 key->flags = flags; 124 key->format = format; 125 key->numMipLevels = num_mip; 126 key->size.width = u_minify(tex->b.b.width0, start_mip); 127 key->size.height = u_minify(tex->b.b.height0, start_mip); 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 129 key->cachable = 1; 130 assert(key->size.depth == 1); 131 132 if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) { 133 key->flags |= SVGA3D_SURFACE_CUBEMAP; 134 key->numFaces = 6; 135 } else { 136 key->numFaces = 1; 137 } 138 139 if (key->format == SVGA3D_FORMAT_INVALID) { 140 key->cachable = 0; 141 return NULL; 142 } 143 144 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n"); 145 handle = svga_screen_surface_create(ss, key); 146 if (!handle) { 147 key->cachable = 0; 148 return NULL; 149 } 150 151 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle); 152 153 if (face_pick < 0) 154 face_pick = 0; 155 156 if (zslice_pick >= 0) 157 z_offset = zslice_pick; 158 159 for (i = 0; i < key->numMipLevels; i++) { 160 for (j = 0; j < key->numFaces; j++) { 161 if (tex->defined[j + face_pick][i + start_mip]) { 162 unsigned depth = (zslice_pick < 0 ? 163 u_minify(tex->b.b.depth0, i + start_mip) : 164 1); 165 166 svga_texture_copy_handle(svga, 167 tex->handle, 168 0, 0, z_offset, 169 i + start_mip, 170 j + face_pick, 171 handle, 0, 0, 0, i, j, 172 u_minify(tex->b.b.width0, i + start_mip), 173 u_minify(tex->b.b.height0, i + start_mip), 174 depth); 175 } 176 } 177 } 178 179 return handle; 180 } 181 182 183 static struct pipe_surface * 184 svga_create_surface(struct pipe_context *pipe, 185 struct pipe_resource *pt, 186 const struct pipe_surface *surf_tmpl) 187 { 188 struct svga_context *svga = svga_context(pipe); 189 struct svga_texture *tex = svga_texture(pt); 190 struct pipe_screen *screen = pipe->screen; 191 struct svga_screen *ss = svga_screen(screen); 192 struct svga_surface *s; 193 unsigned face, zslice; 194 /* XXX surfaces should only be used for rendering purposes nowadays */ 195 boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET | 196 PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE; 197 boolean view = FALSE; 198 SVGA3dSurfaceFlags flags; 199 SVGA3dSurfaceFormat format; 200 201 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); 202 203 s = CALLOC_STRUCT(svga_surface); 204 if (!s) 205 return NULL; 206 207 if (pt->target == PIPE_TEXTURE_CUBE) { 208 face = surf_tmpl->u.tex.first_layer; 209 zslice = 0; 210 } 211 else { 212 face = 0; 213 zslice = surf_tmpl->u.tex.first_layer; 214 } 215 216 pipe_reference_init(&s->base.reference, 1); 217 pipe_resource_reference(&s->base.texture, pt); 218 s->base.context = pipe; 219 s->base.format = surf_tmpl->format; 220 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level); 221 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level); 222 s->base.usage = surf_tmpl->usage; 223 s->base.u.tex.level = surf_tmpl->u.tex.level; 224 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer; 225 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer; 226 227 if (!render) { 228 flags = SVGA3D_SURFACE_HINT_TEXTURE; 229 } else { 230 if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) { 231 flags = SVGA3D_SURFACE_HINT_RENDERTARGET; 232 } 233 if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) { 234 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL; 235 } 236 } 237 238 format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage); 239 assert(format != SVGA3D_FORMAT_INVALID); 240 241 if (svga_screen(screen)->debug.force_surface_view) 242 view = TRUE; 243 244 /* Currently only used for compressed textures */ 245 if (render && 246 format != svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage)) { 247 view = TRUE; 248 } 249 250 if (surf_tmpl->u.tex.level != 0 && 251 svga_screen(screen)->debug.force_level_surface_view) 252 view = TRUE; 253 254 if (pt->target == PIPE_TEXTURE_3D) 255 view = TRUE; 256 257 if (svga_screen(screen)->debug.no_surface_view) 258 view = FALSE; 259 260 if (view) { 261 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n", 262 pt, surf_tmpl->u.tex.level, face, zslice, s); 263 264 s->handle = svga_texture_view_surface(svga, tex, flags, format, 265 surf_tmpl->u.tex.level, 266 1, face, zslice, &s->key); 267 s->real_face = 0; 268 s->real_level = 0; 269 s->real_zslice = 0; 270 } else { 271 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n", 272 pt, surf_tmpl->u.tex.level, face, zslice, s); 273 274 memset(&s->key, 0, sizeof s->key); 275 s->handle = tex->handle; 276 s->real_face = face; 277 s->real_zslice = zslice; 278 s->real_level = surf_tmpl->u.tex.level; 279 } 280 281 return &s->base; 282 } 283 284 285 static void 286 svga_surface_destroy(struct pipe_context *pipe, 287 struct pipe_surface *surf) 288 { 289 struct svga_surface *s = svga_surface(surf); 290 struct svga_texture *t = svga_texture(surf->texture); 291 struct svga_screen *ss = svga_screen(surf->texture->screen); 292 293 if (s->handle != t->handle) { 294 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle); 295 svga_screen_surface_destroy(ss, &s->key, &s->handle); 296 } 297 298 pipe_resource_reference(&surf->texture, NULL); 299 FREE(surf); 300 } 301 302 303 static INLINE void 304 svga_mark_surface_dirty(struct pipe_surface *surf) 305 { 306 struct svga_surface *s = svga_surface(surf); 307 308 if (!s->dirty) { 309 struct svga_texture *tex = svga_texture(surf->texture); 310 311 s->dirty = TRUE; 312 313 if (s->handle == tex->handle) { 314 /* hmm so 3d textures always have all their slices marked ? */ 315 if (surf->texture->target == PIPE_TEXTURE_CUBE) 316 tex->defined[surf->u.tex.first_layer][surf->u.tex.level] = TRUE; 317 else 318 tex->defined[0][surf->u.tex.level] = TRUE; 319 } 320 else { 321 /* this will happen later in svga_propagate_surface */ 322 } 323 324 /* Increment the view_age and texture age for this surface's slice 325 * so that any sampler views into the texture are re-validated too. 326 */ 327 tex->view_age[surf->u.tex.first_layer] = ++(tex->age); 328 } 329 } 330 331 332 void 333 svga_mark_surfaces_dirty(struct svga_context *svga) 334 { 335 unsigned i; 336 337 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 338 if (svga->curr.framebuffer.cbufs[i]) 339 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]); 340 } 341 if (svga->curr.framebuffer.zsbuf) 342 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf); 343 } 344 345 346 /** 347 * Progagate any changes from surfaces to texture. 348 * pipe is optional context to inline the blit command in. 349 */ 350 void 351 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf) 352 { 353 struct svga_surface *s = svga_surface(surf); 354 struct svga_texture *tex = svga_texture(surf->texture); 355 struct svga_screen *ss = svga_screen(surf->texture->screen); 356 unsigned zslice, face; 357 358 if (!s->dirty) 359 return; 360 361 if (surf->texture->target == PIPE_TEXTURE_CUBE) { 362 zslice = 0; 363 face = surf->u.tex.first_layer; 364 } 365 else { 366 zslice = surf->u.tex.first_layer; 367 face = 0; 368 } 369 370 s->dirty = FALSE; 371 ss->texture_timestamp++; 372 tex->view_age[surf->u.tex.level] = ++(tex->age); 373 374 if (s->handle != tex->handle) { 375 SVGA_DBG(DEBUG_VIEWS, 376 "svga: Surface propagate: tex %p, level %u, from %p\n", 377 tex, surf->u.tex.level, surf); 378 svga_texture_copy_handle(svga, 379 s->handle, 0, 0, 0, s->real_level, s->real_face, 380 tex->handle, 0, 0, zslice, surf->u.tex.level, face, 381 u_minify(tex->b.b.width0, surf->u.tex.level), 382 u_minify(tex->b.b.height0, surf->u.tex.level), 1); 383 tex->defined[face][surf->u.tex.level] = TRUE; 384 } 385 } 386 387 388 /** 389 * Check if we should call svga_propagate_surface on the surface. 390 */ 391 boolean 392 svga_surface_needs_propagation(const struct pipe_surface *surf) 393 { 394 const struct svga_surface *s = svga_surface_const(surf); 395 struct svga_texture *tex = svga_texture(surf->texture); 396 397 return s->dirty && s->handle != tex->handle; 398 } 399 400 401 402 void 403 svga_init_surface_functions(struct svga_context *svga) 404 { 405 svga->pipe.create_surface = svga_create_surface; 406 svga->pipe.surface_destroy = svga_surface_destroy; 407 } 408