1 /************************************************************************** 2 * 3 * Copyright 2009 Marek Olk <maraeo (at) gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 #ifndef U_BLITTER_H 28 #define U_BLITTER_H 29 30 #include "util/u_framebuffer.h" 31 #include "util/u_inlines.h" 32 #include "util/u_memory.h" 33 34 #include "pipe/p_state.h" 35 36 37 #ifdef __cplusplus 38 extern "C" { 39 #endif 40 41 struct pipe_context; 42 43 enum blitter_attrib_type { 44 UTIL_BLITTER_ATTRIB_NONE, 45 UTIL_BLITTER_ATTRIB_COLOR, 46 UTIL_BLITTER_ATTRIB_TEXCOORD 47 }; 48 49 struct blitter_context 50 { 51 /** 52 * Draw a rectangle. 53 * 54 * \param x1 An X coordinate of the top-left corner. 55 * \param y1 A Y coordinate of the top-left corner. 56 * \param x2 An X coordinate of the bottom-right corner. 57 * \param y2 A Y coordinate of the bottom-right corner. 58 * \param depth A depth which the rectangle is rendered at. 59 * 60 * \param type Semantics of the attributes "attrib". 61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them. 62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes 63 * make up a constant RGBA color, and should go 64 * to the GENERIC0 varying slot of a fragment shader. 65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and 66 * {a3, a4} specify top-left and bottom-right texture 67 * coordinates of the rectangle, respectively, and should go 68 * to the GENERIC0 varying slot of a fragment shader. 69 * 70 * \param attrib See type. 71 * 72 * \note A driver may optionally override this callback to implement 73 * a specialized hardware path for drawing a rectangle, e.g. using 74 * a rectangular point sprite. 75 */ 76 void (*draw_rectangle)(struct blitter_context *blitter, 77 unsigned x1, unsigned y1, unsigned x2, unsigned y2, 78 float depth, 79 enum blitter_attrib_type type, 80 const union pipe_color_union *color); 81 82 /* Whether the blitter is running. */ 83 boolean running; 84 85 /* Private members, really. */ 86 struct pipe_context *pipe; /**< pipe context */ 87 88 void *saved_blend_state; /**< blend state */ 89 void *saved_dsa_state; /**< depth stencil alpha state */ 90 void *saved_velem_state; /**< vertex elements state */ 91 void *saved_rs_state; /**< rasterizer state */ 92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ 93 94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */ 95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */ 96 struct pipe_viewport_state saved_viewport; 97 boolean is_sample_mask_saved; 98 unsigned saved_sample_mask; 99 100 int saved_num_sampler_states; 101 void *saved_sampler_states[PIPE_MAX_SAMPLERS]; 102 103 int saved_num_sampler_views; 104 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS]; 105 106 int saved_num_vertex_buffers; 107 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS]; 108 109 int saved_num_so_targets; 110 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS]; 111 }; 112 113 /** 114 * Create a blitter context. 115 */ 116 struct blitter_context *util_blitter_create(struct pipe_context *pipe); 117 118 /** 119 * Destroy a blitter context. 120 */ 121 void util_blitter_destroy(struct blitter_context *blitter); 122 123 /** 124 * Return the pipe context associated with a blitter context. 125 */ 126 static INLINE 127 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter) 128 { 129 return blitter->pipe; 130 } 131 132 /* The default function to draw a rectangle. This can only be used 133 * inside of the draw_rectangle callback if the driver overrides it. */ 134 void util_blitter_draw_rectangle(struct blitter_context *blitter, 135 unsigned x1, unsigned y1, 136 unsigned x2, unsigned y2, 137 float depth, 138 enum blitter_attrib_type type, 139 const union pipe_color_union *attrib); 140 141 /* 142 * These states must be saved before any of the following functions are called: 143 * - vertex buffers 144 * - vertex elements 145 * - vertex shader 146 * - geometry shader (if supported) 147 * - stream output targets (if supported) 148 * - rasterizer state 149 */ 150 151 /** 152 * Clear a specified set of currently bound buffers to specified values. 153 * 154 * These states must be saved in the blitter in addition to the state objects 155 * already required to be saved: 156 * - fragment shader 157 * - depth stencil alpha state 158 * - blend state 159 */ 160 void util_blitter_clear(struct blitter_context *blitter, 161 unsigned width, unsigned height, 162 unsigned num_cbufs, 163 unsigned clear_buffers, 164 enum pipe_format cbuf_format, 165 const union pipe_color_union *color, 166 double depth, unsigned stencil); 167 168 /** 169 * Check if the blitter (with the help of the driver) can blit between 170 * the two resources. 171 * The mask is a combination of the PIPE_MASK_* flags. 172 * Set to PIPE_MASK_RGBAZS if unsure. 173 */ 174 boolean util_blitter_is_copy_supported(struct blitter_context *blitter, 175 const struct pipe_resource *dst, 176 const struct pipe_resource *src, 177 unsigned mask); 178 /** 179 * Copy a block of pixels from one surface to another. 180 * 181 * You can copy from any color format to any other color format provided 182 * the former can be sampled from and the latter can be rendered to. Otherwise, 183 * a software fallback path is taken and both surfaces must be of the same 184 * format. 185 * 186 * Only one sample of a multisample texture can be copied and is specified by 187 * src_sample. If the destination is a multisample resource, dst_sample_mask 188 * specifies the sample mask. For single-sample resources, set dst_sample_mask 189 * to ~0. 190 * 191 * These states must be saved in the blitter in addition to the state objects 192 * already required to be saved: 193 * - fragment shader 194 * - depth stencil alpha state 195 * - blend state 196 * - fragment sampler states 197 * - fragment sampler textures 198 * - framebuffer state 199 */ 200 void util_blitter_copy_texture(struct blitter_context *blitter, 201 struct pipe_resource *dst, 202 unsigned dst_level, unsigned dst_sample_mask, 203 unsigned dstx, unsigned dsty, unsigned dstz, 204 struct pipe_resource *src, 205 unsigned src_level, unsigned src_sample, 206 const struct pipe_box *srcbox); 207 208 /** 209 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and 210 * pipe_sampler_view, respectively. The mipmap level and dstz are part of 211 * the views. 212 * 213 * Drivers can use this to change resource properties (like format, width, 214 * height) by changing how the views interpret them, instead of changing 215 * pipe_resource directly. This is usually needed to accelerate copying of 216 * compressed formats. 217 * 218 * src_width0 and src_height0 are sampler_view-private properties that 219 * override pipe_resource. The blitter uses them for computation of texture 220 * coordinates. The dst dimensions are supplied through pipe_surface::width 221 * and height. 222 * 223 * The mask is a combination of the PIPE_MASK_* flags. 224 * Set to PIPE_MASK_RGBAZS if unsure. 225 * 226 * NOTE: There are no checks whether the blit is actually supported. 227 */ 228 void util_blitter_copy_texture_view(struct blitter_context *blitter, 229 struct pipe_surface *dst, 230 unsigned dst_sample_mask, 231 unsigned dstx, unsigned dsty, 232 struct pipe_sampler_view *src, 233 unsigned src_sample, 234 const struct pipe_box *srcbox, 235 unsigned src_width0, unsigned src_height0, 236 unsigned mask); 237 238 /** 239 * Helper function to initialize a view for copy_texture_view. 240 * The parameters must match copy_texture_view. 241 */ 242 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ, 243 struct pipe_resource *dst, 244 unsigned dstlevel, 245 unsigned dstz, 246 const struct pipe_box *srcbox); 247 248 /** 249 * Helper function to initialize a view for copy_texture_view. 250 * The parameters must match copy_texture_view. 251 */ 252 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ, 253 struct pipe_resource *src, 254 unsigned srclevel); 255 256 /** 257 * Copy data from one buffer to another using the Stream Output functionality. 258 * Some alignment is required, otherwise software fallback is used. 259 */ 260 void util_blitter_copy_buffer(struct blitter_context *blitter, 261 struct pipe_resource *dst, 262 unsigned dstx, 263 struct pipe_resource *src, 264 unsigned srcx, 265 unsigned size); 266 267 /** 268 * Clear a region of a (color) surface to a constant value. 269 * 270 * These states must be saved in the blitter in addition to the state objects 271 * already required to be saved: 272 * - fragment shader 273 * - depth stencil alpha state 274 * - blend state 275 * - framebuffer state 276 */ 277 void util_blitter_clear_render_target(struct blitter_context *blitter, 278 struct pipe_surface *dst, 279 const union pipe_color_union *color, 280 unsigned dstx, unsigned dsty, 281 unsigned width, unsigned height); 282 283 /** 284 * Clear a region of a depth-stencil surface, both stencil and depth 285 * or only one of them if this is a combined depth-stencil surface. 286 * 287 * These states must be saved in the blitter in addition to the state objects 288 * already required to be saved: 289 * - fragment shader 290 * - depth stencil alpha state 291 * - blend state 292 * - framebuffer state 293 */ 294 void util_blitter_clear_depth_stencil(struct blitter_context *blitter, 295 struct pipe_surface *dst, 296 unsigned clear_flags, 297 double depth, 298 unsigned stencil, 299 unsigned dstx, unsigned dsty, 300 unsigned width, unsigned height); 301 302 /* The following functions are customized variants of the clear functions. 303 * Some drivers use them internally to do things like MSAA resolve 304 * and resource decompression. It usually consists of rendering a full-screen 305 * quad with a special blend or DSA state. 306 */ 307 308 /* Used by r300g for depth decompression. */ 309 void util_blitter_custom_clear_depth(struct blitter_context *blitter, 310 unsigned width, unsigned height, 311 double depth, void *custom_dsa); 312 313 /* Used by r600g for depth decompression. */ 314 void util_blitter_custom_depth_stencil(struct blitter_context *blitter, 315 struct pipe_surface *zsurf, 316 struct pipe_surface *cbsurf, 317 unsigned sample_mask, 318 void *dsa_stage, float depth); 319 320 /* Used by r600g for color decompression. */ 321 void util_blitter_custom_color(struct blitter_context *blitter, 322 struct pipe_surface *dstsurf, 323 void *custom_blend); 324 325 /* Used by r600g for MSAA color resolve. */ 326 void util_blitter_custom_resolve_color(struct blitter_context *blitter, 327 struct pipe_resource *dst, 328 unsigned dst_level, 329 unsigned dst_layer, 330 struct pipe_resource *src, 331 unsigned src_layer, 332 unsigned sampled_mask, 333 void *custom_blend); 334 335 /* The functions below should be used to save currently bound constant state 336 * objects inside a driver. The objects are automatically restored at the end 337 * of the util_blitter_{clear, copy_region, fill_region} functions and then 338 * forgotten. 339 * 340 * States not listed here are not affected by util_blitter. */ 341 342 static INLINE 343 void util_blitter_save_blend(struct blitter_context *blitter, 344 void *state) 345 { 346 blitter->saved_blend_state = state; 347 } 348 349 static INLINE 350 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter, 351 void *state) 352 { 353 blitter->saved_dsa_state = state; 354 } 355 356 static INLINE 357 void util_blitter_save_vertex_elements(struct blitter_context *blitter, 358 void *state) 359 { 360 blitter->saved_velem_state = state; 361 } 362 363 static INLINE 364 void util_blitter_save_stencil_ref(struct blitter_context *blitter, 365 const struct pipe_stencil_ref *state) 366 { 367 blitter->saved_stencil_ref = *state; 368 } 369 370 static INLINE 371 void util_blitter_save_rasterizer(struct blitter_context *blitter, 372 void *state) 373 { 374 blitter->saved_rs_state = state; 375 } 376 377 static INLINE 378 void util_blitter_save_fragment_shader(struct blitter_context *blitter, 379 void *fs) 380 { 381 blitter->saved_fs = fs; 382 } 383 384 static INLINE 385 void util_blitter_save_vertex_shader(struct blitter_context *blitter, 386 void *vs) 387 { 388 blitter->saved_vs = vs; 389 } 390 391 static INLINE 392 void util_blitter_save_geometry_shader(struct blitter_context *blitter, 393 void *gs) 394 { 395 blitter->saved_gs = gs; 396 } 397 398 static INLINE 399 void util_blitter_save_framebuffer(struct blitter_context *blitter, 400 const struct pipe_framebuffer_state *state) 401 { 402 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */ 403 util_copy_framebuffer_state(&blitter->saved_fb_state, state); 404 } 405 406 static INLINE 407 void util_blitter_save_viewport(struct blitter_context *blitter, 408 struct pipe_viewport_state *state) 409 { 410 blitter->saved_viewport = *state; 411 } 412 413 static INLINE 414 void util_blitter_save_fragment_sampler_states( 415 struct blitter_context *blitter, 416 int num_sampler_states, 417 void **sampler_states) 418 { 419 assert(num_sampler_states <= Elements(blitter->saved_sampler_states)); 420 421 blitter->saved_num_sampler_states = num_sampler_states; 422 memcpy(blitter->saved_sampler_states, sampler_states, 423 num_sampler_states * sizeof(void *)); 424 } 425 426 static INLINE void 427 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter, 428 int num_views, 429 struct pipe_sampler_view **views) 430 { 431 unsigned i; 432 assert(num_views <= Elements(blitter->saved_sampler_views)); 433 434 blitter->saved_num_sampler_views = num_views; 435 for (i = 0; i < num_views; i++) 436 pipe_sampler_view_reference(&blitter->saved_sampler_views[i], 437 views[i]); 438 } 439 440 static INLINE void 441 util_blitter_save_vertex_buffers(struct blitter_context *blitter, 442 int num_vertex_buffers, 443 struct pipe_vertex_buffer *vertex_buffers) 444 { 445 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers)); 446 447 blitter->saved_num_vertex_buffers = 0; 448 util_copy_vertex_buffers(blitter->saved_vertex_buffers, 449 (unsigned*)&blitter->saved_num_vertex_buffers, 450 vertex_buffers, 451 num_vertex_buffers); 452 } 453 454 static INLINE void 455 util_blitter_save_so_targets(struct blitter_context *blitter, 456 int num_targets, 457 struct pipe_stream_output_target **targets) 458 { 459 unsigned i; 460 assert(num_targets <= Elements(blitter->saved_so_targets)); 461 462 blitter->saved_num_so_targets = num_targets; 463 for (i = 0; i < num_targets; i++) 464 pipe_so_target_reference(&blitter->saved_so_targets[i], 465 targets[i]); 466 } 467 468 static INLINE void 469 util_blitter_save_sample_mask(struct blitter_context *blitter, 470 unsigned sample_mask) 471 { 472 blitter->is_sample_mask_saved = TRUE; 473 blitter->saved_sample_mask = sample_mask; 474 } 475 476 #ifdef __cplusplus 477 } 478 #endif 479 480 #endif 481