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    Searched refs:BLEND (Results 1 - 11 of 11) sorted by null

  /external/webp/src/enc/
picture_tools_enc.c 144 // Blend color and remove transparency info
146 #define BLEND(V0, V1, ALPHA) \
172 y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
209 r = BLEND(red, r, alpha);
210 g = BLEND(green, g, alpha);
211 b = BLEND(blue, b, alpha);
223 #undef BLEND
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.h 61 #define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 99 BLEND("Blending"),
GLState.java 220 IGLProperty blend = new GLCompositeProperty(GLStateType.BLEND, local
228 depthTest, depthFunc, blend, dither);
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 324 #define BLEND \
430 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
449 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
479 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
498 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
702 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
721 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
749 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
768 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 192 context_dirty(ctx, BLEND);
200 nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
201 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
205 nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
206 get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
209 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
213 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
215 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
219 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE
    [all...]
  /external/libvpx/libvpx/third_party/libyuv/source/
row_common.cc     [all...]
  /external/libyuv/files/source/
row_common.cc     [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java     [all...]
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 129 // Frame buffer operations (clear, blend, depth test, stencil)
379 ctx.disable(ctx.BLEND);
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 50 // Enable depth testing and blending with a blend func of (SRC_ALPHA, ONE_MINUS_SRC_ALPHA)
96 gl.enable(gl.BLEND);

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