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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #include "nouveau_driver.h"
     28 #include "nouveau_context.h"
     29 #include "nouveau_util.h"
     30 #include "nv_object.xml.h"
     31 #include "nv04_3d.xml.h"
     32 #include "nv04_driver.h"
     33 
     34 static unsigned
     35 get_comparison_op(unsigned op)
     36 {
     37 	switch (op) {
     38 	case GL_NEVER:
     39 		return 0x1;
     40 	case GL_LESS:
     41 		return 0x2;
     42 	case GL_EQUAL:
     43 		return 0x3;
     44 	case GL_LEQUAL:
     45 		return 0x4;
     46 	case GL_GREATER:
     47 		return 0x5;
     48 	case GL_NOTEQUAL:
     49 		return 0x6;
     50 	case GL_GEQUAL:
     51 		return 0x7;
     52 	case GL_ALWAYS:
     53 		return 0x8;
     54 	default:
     55 		assert(0);
     56 	}
     57 }
     58 
     59 static unsigned
     60 get_stencil_op(unsigned op)
     61 {
     62 	switch (op) {
     63 	case GL_KEEP:
     64 		return 0x1;
     65 	case GL_ZERO:
     66 		return 0x2;
     67 	case GL_REPLACE:
     68 		return 0x3;
     69 	case GL_INCR:
     70 		return 0x4;
     71 	case GL_DECR:
     72 		return 0x5;
     73 	case GL_INVERT:
     74 		return 0x6;
     75 	case GL_INCR_WRAP:
     76 		return 0x7;
     77 	case GL_DECR_WRAP:
     78 		return 0x8;
     79 	default:
     80 		assert(0);
     81 	}
     82 }
     83 
     84 static unsigned
     85 get_blend_func(unsigned func)
     86 {
     87 	switch (func) {
     88 	case GL_ZERO:
     89 		return 0x1;
     90 	case GL_ONE:
     91 		return 0x2;
     92 	case GL_SRC_COLOR:
     93 		return 0x3;
     94 	case GL_ONE_MINUS_SRC_COLOR:
     95 		return 0x4;
     96 	case GL_SRC_ALPHA:
     97 		return 0x5;
     98 	case GL_ONE_MINUS_SRC_ALPHA:
     99 		return 0x6;
    100 	case GL_DST_ALPHA:
    101 		return 0x7;
    102 	case GL_ONE_MINUS_DST_ALPHA:
    103 		return 0x8;
    104 	case GL_DST_COLOR:
    105 		return 0x9;
    106 	case GL_ONE_MINUS_DST_COLOR:
    107 		return 0xa;
    108 	case GL_SRC_ALPHA_SATURATE:
    109 		return 0xb;
    110 	default:
    111 		assert(0);
    112 	}
    113 }
    114 
    115 void
    116 nv04_defer_control(struct gl_context *ctx, int emit)
    117 {
    118 	context_dirty(ctx, CONTROL);
    119 }
    120 
    121 void
    122 nv04_emit_control(struct gl_context *ctx, int emit)
    123 {
    124 	struct nv04_context *nv04 = to_nv04_context(ctx);
    125 	int cull = ctx->Polygon.CullFaceMode;
    126 	int front = ctx->Polygon.FrontFace;
    127 
    128 	nv04->ctrl[0] = NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED |
    129 			NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
    130 	nv04->ctrl[1] = 0;
    131 	nv04->ctrl[2] = 0;
    132 
    133 	/* Dithering. */
    134 	if (ctx->Color.DitherFlag)
    135 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
    136 
    137 	/* Cull mode. */
    138 	if (!ctx->Polygon.CullFlag)
    139 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
    140 	else if (cull == GL_FRONT_AND_BACK)
    141 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
    142 	else
    143 		nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ?
    144 				 NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
    145 				 NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
    146 
    147 	/* Depth test. */
    148 	if (ctx->Depth.Test)
    149 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
    150 	if (ctx->Depth.Mask)
    151 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
    152 
    153 	nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;
    154 
    155 	/* Alpha test. */
    156 	if (ctx->Color.AlphaEnabled)
    157 		nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;
    158 
    159 	nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
    160 			 FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
    161 
    162 	/* Color mask. */
    163 	if (ctx->Color.ColorMask[0][RCOMP])
    164 		nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
    165 	if (ctx->Color.ColorMask[0][GCOMP])
    166 		nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
    167 	if (ctx->Color.ColorMask[0][BCOMP])
    168 		nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
    169 	if (ctx->Color.ColorMask[0][ACOMP])
    170 		nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;
    171 
    172 	/* Stencil test. */
    173 	if (ctx->Stencil.WriteMask[0])
    174 		nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
    175 
    176 	if (ctx->Stencil.Enabled)
    177 		nv04->ctrl[1] |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
    178 
    179 	nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
    180 			 ctx->Stencil.Ref[0] << 8 |
    181 			 ctx->Stencil.ValueMask[0] << 16 |
    182 			 ctx->Stencil.WriteMask[0] << 24;
    183 
    184 	nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
    185 			 get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
    186 			 get_stencil_op(ctx->Stencil.FailFunc[0]);
    187 }
    188 
    189 void
    190 nv04_defer_blend(struct gl_context *ctx, int emit)
    191 {
    192 	context_dirty(ctx, BLEND);
    193 }
    194 
    195 void
    196 nv04_emit_blend(struct gl_context *ctx, int emit)
    197 {
    198 	struct nv04_context *nv04 = to_nv04_context(ctx);
    199 
    200 	nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
    201 	nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
    202 		       NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
    203 
    204 	/* Alpha blending. */
    205 	nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
    206 		       get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
    207 
    208 	if (ctx->Color.BlendEnabled)
    209 		nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
    210 
    211 	/* Shade model. */
    212 	if (ctx->Light.ShadeModel == GL_SMOOTH)
    213 		nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
    214 	else
    215 		nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
    216 
    217 	/* Secondary color */
    218 	if (_mesa_need_secondary_color(ctx))
    219 		nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
    220 
    221 	/* Fog. */
    222 	if (ctx->Fog.Enabled) {
    223 		nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
    224 		nv04->fog = pack_rgba_f(MESA_FORMAT_ARGB8888, ctx->Fog.Color);
    225 	}
    226 }
    227