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    Searched refs:BindTexture (Results 1 - 25 of 28) sorted by null

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  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 154 bool BindTexture() const;
gl_frame.cpp 157 if (BindTexture()) {
256 bool GLFrame::BindTexture() const {
277 if (!BindTexture())
  /external/skia/bench/
GLBench.cpp 136 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
153 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
GLVec4ScalarBench.cpp 282 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
GLVertexAttributesBench.cpp 250 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
GLInstancedArraysBench.cpp 373 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
  /external/skia/gm/
rectangletexture.cpp 93 GR_GL_CALL(gl, BindTexture(TARGET, id));
  /external/skia/tests/
EGLImageTest.cpp 116 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
  /external/skia/tools/gpu/gl/angle/
GLTestContext_angle.cpp 208 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
  /external/skia/src/gpu/gl/
GrGLGpu.cpp 749 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
781 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
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GrGLAssembleInterface.cpp 92 GET_PROC(BindTexture);
582 GET_PROC(BindTexture);
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  /external/skia/tools/gpu/gl/
GLTestContext.cpp 273 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 103 driver->BindTexture = NULL;
  /external/mesa3d/docs/
MESA_texture_array.spec 386 void BindTexture(enum target, uint texture);
397 BindTexture may also be used to bind an existing texture object to
430 though BindTexture had been executed with the same target and texture
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  /external/mesa3d/src/mesa/main/
texobj.c     [all...]
dd.h 305 void (*BindTexture)( struct gl_context *ctx, GLenum target,
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  /external/swiftshader/src/OpenGL/libGLES_CM/
main.cpp 158 void BindTexture(GLenum target, GLuint texture);
578 return es1::BindTexture(target, texture);
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libGLES_CM.cpp 216 void BindTexture(GLenum target, GLuint texture)
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  /external/swiftshader/src/OpenGL/libGLESv2/
main.cpp 160 void BindTexture(GLenum target, GLuint texture);
404 return es2::BindTexture(target, texture);
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  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_icd.h 357 void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_texture.c 707 functions->BindTexture = nouveau_bind_texture;
  /external/mesa3d/src/mapi/glapi/tests/
check_table.cpp 873 { "glBindTexture", _O(BindTexture) },
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  /external/libmojo/mojo/gpu/
mojo_gles2_impl_autogen.h 42 void BindTexture(GLenum target, GLuint texture) override;
    [all...]
mojo_gles2_impl_autogen.cc 58 void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) {
    [all...]
  /external/mesa3d/include/GL/
gl_mangle.h 98 #define glBindTexture MANGLE(BindTexture)
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