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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 // This test only works with the GPU backend.
      9 
     10 #include "gm.h"
     11 
     12 #if SK_SUPPORT_GPU
     13 
     14 #include "GrContext.h"
     15 #include "GrGpu.h"
     16 #include "GrTest.h"
     17 #include "gl/GrGLContext.h"
     18 #include "SkBitmap.h"
     19 #include "SkGradientShader.h"
     20 #include "SkImage.h"
     21 
     22 namespace skiagm {
     23 class RectangleTexture : public GM {
     24 public:
     25     RectangleTexture() {
     26         this->setBGColor(0xFFFFFFFF);
     27     }
     28 
     29 protected:
     30     SkString onShortName() override {
     31         return SkString("rectangle_texture");
     32     }
     33 
     34     SkISize onISize() override {
     35         return SkISize::Make(1035, 240);
     36     }
     37 
     38     void fillPixels(int width, int height, void *pixels) {
     39         SkBitmap bmp;
     40         bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
     41         bmp.setPixels(pixels);
     42         SkPaint paint;
     43         SkCanvas canvas(bmp);
     44         SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
     45         SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
     46         paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
     47                                                      SkShader::kClamp_TileMode));
     48         canvas.drawPaint(paint);
     49 
     50         SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
     51         paint.setAntiAlias(true);
     52         paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
     53                                                      SkShader::kClamp_TileMode));
     54         canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
     55                           SkIntToScalar(width + height) / 5, paint);
     56     }
     57 
     58     sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
     59                                              void* pixels) {
     60         if (!context) {
     61             return nullptr;
     62         }
     63         GrGpu* gpu = context->getGpu();
     64         if (!gpu) {
     65             return nullptr;
     66         }
     67         const GrGLContext* glCtx = gpu->glContextForTesting();
     68         if (!glCtx) {
     69             return nullptr;
     70         }
     71 
     72         if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
     73             !glCtx->hasExtension("GL_ARB_texture_rectangle")) {
     74             return nullptr;
     75         }
     76 
     77         // We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
     78         // be RGBA or BGRA, depending on how SkPMColor was compiled.
     79         GrGLenum format;
     80         if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
     81             format = GR_GL_BGRA;
     82         } else {
     83             SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
     84             format = GR_GL_RGBA;
     85         }
     86 
     87         const GrGLInterface* gl = glCtx->interface();
     88 // Useful for debugging whether errors result from use of RECTANGLE
     89 // #define TARGET GR_GL_TEXTURE_2D
     90 #define TARGET GR_GL_TEXTURE_RECTANGLE
     91         GrGLuint id = 0;
     92         GR_GL_CALL(gl, GenTextures(1, &id));
     93         GR_GL_CALL(gl, BindTexture(TARGET, id));
     94         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
     95                                      GR_GL_NEAREST));
     96         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
     97                                      GR_GL_NEAREST));
     98         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
     99                                      GR_GL_CLAMP_TO_EDGE));
    100         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
    101                                      GR_GL_CLAMP_TO_EDGE));
    102         GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
    103                                   format, GR_GL_UNSIGNED_BYTE, pixels));
    104 
    105 
    106         context->resetContext();
    107         GrGLTextureInfo info;
    108         info.fID = id;
    109         info.fTarget = TARGET;
    110         GrBackendTextureDesc desc;
    111         desc.fConfig = kRGBA_8888_GrPixelConfig;
    112         desc.fWidth = width;
    113         desc.fHeight = height;
    114         desc.fOrigin = kTopLeft_GrSurfaceOrigin;
    115         desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
    116         if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, desc)) {
    117             return image;
    118         }
    119         GR_GL_CALL(gl, DeleteTextures(1, &id));
    120         return nullptr;
    121     }
    122 
    123     void onDraw(SkCanvas* canvas) override {
    124         GrContext *context = canvas->getGrContext();
    125         if (!context) {
    126             skiagm::GM::DrawGpuOnlyMessage(canvas);
    127             return;
    128         }
    129 
    130         constexpr int kWidth = 50;
    131         constexpr int kHeight = 50;
    132         constexpr SkScalar kPad = 5.f;
    133 
    134         SkPMColor pixels[kWidth * kHeight];
    135         this->fillPixels(kWidth, kHeight, pixels);
    136         sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
    137 
    138         if (!rectImg) {
    139             SkPaint paint;
    140             paint.setAntiAlias(true);
    141             const char* kMsg = "Could not create rectangle texture image.";
    142             canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
    143             return;
    144         }
    145 
    146         constexpr SkFilterQuality kQualities[] = {
    147             kNone_SkFilterQuality,
    148             kLow_SkFilterQuality,
    149             kMedium_SkFilterQuality,
    150             kHigh_SkFilterQuality,
    151         };
    152 
    153         constexpr SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
    154 
    155         canvas->translate(kPad, kPad);
    156         for (auto s : kScales) {
    157             canvas->save();
    158             canvas->scale(s, s);
    159             for (auto q : kQualities) {
    160                 SkPaint plainPaint;
    161                 plainPaint.setFilterQuality(q);
    162                 canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
    163                 canvas->translate(kWidth + kPad, 0);
    164 
    165                 SkPaint clampPaint;
    166                 clampPaint.setFilterQuality(q);
    167                 clampPaint.setShader(rectImg->makeShader(SkShader::kClamp_TileMode,
    168                                                          SkShader::kClamp_TileMode));
    169                 canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
    170                 canvas->translate(kWidth * 1.5f + kPad, 0);
    171 
    172                 SkPaint repeatPaint;
    173                 repeatPaint.setFilterQuality(q);
    174                 repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
    175                                                           SkShader::kMirror_TileMode));
    176                 canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
    177                 canvas->translate(1.5f * kWidth + kPad, 0);
    178             }
    179             canvas->restore();
    180             canvas->translate(0, kPad + 1.5f * kHeight * s);
    181         }
    182     }
    183 
    184 private:
    185     typedef GM INHERITED;
    186 };
    187 
    188 DEF_GM(return new RectangleTexture;)
    189 }
    190 
    191 #endif
    192