/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.cpp | 177 case GL_DEPTH32F_STENCIL8: 320 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8); 597 case GL_DEPTH32F_STENCIL8: 608 case GL_DEPTH32F_STENCIL8: 783 f(GL_DEPTH32F_STENCIL8) \
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false },
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es3fFboTestCase.cpp | 193 case GL_DEPTH32F_STENCIL8: 308 case GL_DEPTH32F_STENCIL8:
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es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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es3fFboMultisampleTests.cpp | 294 GL_DEPTH32F_STENCIL8,
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es3fFboStencilbufferTests.cpp | 250 GL_DEPTH32F_STENCIL8,
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es3fRboStateQueryTests.cpp | 294 { GL_DEPTH32F_STENCIL8, 32, 8 },
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es3fFboDepthbufferTests.cpp | 323 GL_DEPTH32F_STENCIL8,
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es3fFboStateQueryTests.cpp | 680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 }, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 198 case GL_DEPTH32F_STENCIL8: 315 case GL_DEPTH32F_STENCIL8:
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es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); [all...] |
es31fInternalFormatQueryTests.cpp | 423 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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es31fTextureBorderClampTests.cpp | [all...] |
es31fTextureFormatTests.cpp | 503 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
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es31fFboTestUtil.cpp | 536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8";
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/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8); 686 format == GL_DEPTH32F_STENCIL8; 694 format == GL_DEPTH32F_STENCIL8; 836 case GL_DEPTH32F_STENCIL8: 966 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) 1053 case GL_DEPTH32F_STENCIL8: 1072 case GL_DEPTH32F_STENCIL8: [all...] |
Renderbuffer.cpp | 560 case GL_DEPTH32F_STENCIL8:
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 123 GL_DEPTH32F_STENCIL8,
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gluTextureUtil.cpp | 220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; 544 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV); [all...] |
gluStrUtil.inl | [all...] |
/external/mesa3d/src/mesa/main/ |
glformats.c | 731 case GL_DEPTH32F_STENCIL8: 758 case GL_DEPTH32F_STENCIL8: [all...] |
texformat.c | 455 case GL_DEPTH32F_STENCIL8:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 170 public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
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/external/mesa3d/src/mesa/state_tracker/ |
st_format.c | 933 { GL_DEPTH32F_STENCIL8, 0 }, [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | 170 public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; [all...] |