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    Searched refs:GL_DEPTH32F_STENCIL8 (Results 1 - 25 of 147) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
GLESv2Validation.cpp 177 case GL_DEPTH32F_STENCIL8:
320 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8);
597 case GL_DEPTH32F_STENCIL8:
608 case GL_DEPTH32F_STENCIL8:
783 f(GL_DEPTH32F_STENCIL8) \
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false },
es3fFboTestCase.cpp 193 case GL_DEPTH32F_STENCIL8:
308 case GL_DEPTH32F_STENCIL8:
es3fFboCompletenessTests.cpp 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
es3fFboMultisampleTests.cpp 294 GL_DEPTH32F_STENCIL8,
es3fFboStencilbufferTests.cpp 250 GL_DEPTH32F_STENCIL8,
es3fRboStateQueryTests.cpp 294 { GL_DEPTH32F_STENCIL8, 32, 8 },
es3fFboDepthbufferTests.cpp 323 GL_DEPTH32F_STENCIL8,
es3fFboStateQueryTests.cpp 680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 },
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 198 case GL_DEPTH32F_STENCIL8:
315 case GL_DEPTH32F_STENCIL8:
es31fStencilTexturingTests.cpp 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
    [all...]
es31fInternalFormatQueryTests.cpp 423 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
es31fTextureBorderClampTests.cpp     [all...]
es31fTextureFormatTests.cpp 503 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
es31fFboTestUtil.cpp 536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8";
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8);
686 format == GL_DEPTH32F_STENCIL8;
694 format == GL_DEPTH32F_STENCIL8;
836 case GL_DEPTH32F_STENCIL8:
966 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8)
1053 case GL_DEPTH32F_STENCIL8:
1072 case GL_DEPTH32F_STENCIL8:
    [all...]
Renderbuffer.cpp 560 case GL_DEPTH32F_STENCIL8:
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 123 GL_DEPTH32F_STENCIL8,
gluTextureUtil.cpp 220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8;
544 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
    [all...]
gluStrUtil.inl     [all...]
  /external/mesa3d/src/mesa/main/
glformats.c 731 case GL_DEPTH32F_STENCIL8:
758 case GL_DEPTH32F_STENCIL8:
    [all...]
texformat.c 455 case GL_DEPTH32F_STENCIL8:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 170 public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
  /external/mesa3d/src/mesa/state_tracker/
st_format.c 933 { GL_DEPTH32F_STENCIL8, 0 },
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES30.java 170 public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
    [all...]

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