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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture format tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fTextureFormatTests.hpp"
     25 #include "gluContextInfo.hpp"
     26 #include "gluPixelTransfer.hpp"
     27 #include "gluStrUtil.hpp"
     28 #include "gluTexture.hpp"
     29 #include "gluTextureUtil.hpp"
     30 #include "glsTextureTestUtil.hpp"
     31 #include "tcuTextureUtil.hpp"
     32 #include "deStringUtil.hpp"
     33 #include "deRandom.hpp"
     34 #include "glwEnums.hpp"
     35 #include "glwFunctions.hpp"
     36 
     37 using std::vector;
     38 using std::string;
     39 using tcu::TestLog;
     40 
     41 namespace deqp
     42 {
     43 namespace gles31
     44 {
     45 namespace Functional
     46 {
     47 
     48 using namespace deqp::gls;
     49 using namespace deqp::gls::TextureTestUtil;
     50 using namespace glu::TextureTestUtil;
     51 
     52 using tcu::Sampler;
     53 
     54 static tcu::CubeFace getCubeFaceFromNdx (int ndx)
     55 {
     56 	switch (ndx)
     57 	{
     58 		case 0:	return tcu::CUBEFACE_POSITIVE_X;
     59 		case 1:	return tcu::CUBEFACE_NEGATIVE_X;
     60 		case 2:	return tcu::CUBEFACE_POSITIVE_Y;
     61 		case 3:	return tcu::CUBEFACE_NEGATIVE_Y;
     62 		case 4:	return tcu::CUBEFACE_POSITIVE_Z;
     63 		case 5:	return tcu::CUBEFACE_NEGATIVE_Z;
     64 		default:
     65 			DE_ASSERT(false);
     66 			return tcu::CUBEFACE_LAST;
     67 	}
     68 }
     69 
     70 // TextureCubeArrayFormatCase
     71 
     72 class TextureCubeArrayFormatCase : public tcu::TestCase
     73 {
     74 public:
     75 										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth);
     76 										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth);
     77 										~TextureCubeArrayFormatCase	(void);
     78 
     79 	void								init						(void);
     80 	void								deinit						(void);
     81 	IterateResult						iterate						(void);
     82 
     83 private:
     84 										TextureCubeArrayFormatCase	(const TextureCubeArrayFormatCase& other);
     85 	TextureCubeArrayFormatCase&			operator=					(const TextureCubeArrayFormatCase& other);
     86 
     87 	bool								checkSupport				(void);
     88 	bool								testLayerFace				(int layerNdx);
     89 
     90 	glu::RenderContext&					m_renderCtx;
     91 	const glu::ContextInfo&				m_renderCtxInfo;
     92 
     93 	const deUint32						m_format;
     94 	const deUint32						m_dataType;
     95 	const int							m_size;
     96 	const int							m_depth;
     97 
     98 	glu::TextureCubeArray*				m_texture;
     99 	TextureTestUtil::TextureRenderer	m_renderer;
    100 
    101 	int									m_curLayerFace;
    102 };
    103 
    104 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth)
    105 	: TestCase			(testCtx, name, description)
    106 	, m_renderCtx		(renderCtx)
    107 	, m_renderCtxInfo	(renderCtxInfo)
    108 	, m_format			(format)
    109 	, m_dataType		(dataType)
    110 	, m_size			(size)
    111 	, m_depth			(depth)
    112 	, m_texture			(DE_NULL)
    113 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
    114 	, m_curLayerFace	(0)
    115 {
    116 }
    117 
    118 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth)
    119 	: TestCase			(testCtx, name, description)
    120 	, m_renderCtx		(renderCtx)
    121 	, m_renderCtxInfo	(renderCtxInfo)
    122 	, m_format			(internalFormat)
    123 	, m_dataType		(GL_NONE)
    124 	, m_size			(size)
    125 	, m_depth			(depth)
    126 	, m_texture			(DE_NULL)
    127 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
    128 	, m_curLayerFace	(0)
    129 {
    130 }
    131 
    132 TextureCubeArrayFormatCase::~TextureCubeArrayFormatCase (void)
    133 {
    134 	deinit();
    135 }
    136 
    137 void TextureCubeArrayFormatCase::init (void)
    138 {
    139 	if (checkSupport())
    140 	{
    141 		m_texture = m_dataType != GL_NONE
    142 				  ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth)	// Implicit internal format.
    143 				  : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth);				// Explicit internal format.
    144 
    145 		tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
    146 
    147 		// Fill level 0.
    148 		m_texture->getRefTexture().allocLevel(0);
    149 		tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
    150 
    151 		// Initialize state.
    152 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    153 		m_curLayerFace = 0;
    154 	}
    155 	else
    156 	{
    157 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Cube map arrays not supported");
    158 	}
    159 }
    160 
    161 void TextureCubeArrayFormatCase::deinit (void)
    162 {
    163 	delete m_texture;
    164 	m_texture = DE_NULL;
    165 
    166 	m_renderer.clear();
    167 }
    168 
    169 bool TextureCubeArrayFormatCase::checkSupport (void)
    170 {
    171 	return m_renderCtxInfo.isExtensionSupported("GL_EXT_texture_cube_map_array");
    172 }
    173 
    174 bool TextureCubeArrayFormatCase::testLayerFace (int layerFaceNdx)
    175 {
    176 	const glw::Functions&	gl				= m_renderCtx.getFunctions();
    177 	TestLog&				log				= m_testCtx.getLog();
    178 	RandomViewport			viewport		(m_renderCtx.getRenderTarget(), m_size, m_size, deStringHash(getName()));
    179 	tcu::Surface			renderedFrame	(viewport.width, viewport.height);
    180 	tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    181 	tcu::RGBA				threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
    182 	vector<float>			texCoord;
    183 	ReferenceParams			renderParams	(TEXTURETYPE_CUBE_ARRAY);
    184 	tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
    185 	const int				layerNdx		= layerFaceNdx / 6;
    186 	const tcu::CubeFace		face			= getCubeFaceFromNdx(layerFaceNdx % 6);
    187 
    188 	renderParams.samplerType				= getSamplerType(m_texture->getRefTexture().getFormat());
    189 	renderParams.sampler					= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
    190 	renderParams.sampler.seamlessCubeMap	= true;
    191 	renderParams.colorScale					= spec.lookupScale;
    192 	renderParams.colorBias					= spec.lookupBias;
    193 
    194 	// Layer here specifies the cube slice
    195 	computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
    196 
    197 	// Setup base viewport.
    198 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    199 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    200 
    201 	// Upload texture data to GL.
    202 	m_texture->upload();
    203 
    204 	// Bind to unit 0.
    205 	gl.activeTexture(GL_TEXTURE0);
    206 	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
    207 
    208 	// Setup nearest neighbor filtering and clamp-to-edge.
    209 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    210 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    211 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    212 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    213 
    214 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
    215 
    216 	// Draw.
    217 	m_renderer.renderQuad(0, &texCoord[0], renderParams);
    218 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    219 
    220 	// Compute reference.
    221 	sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
    222 
    223 	// Compare and log.
    224 	return compareImages(log, (string("LayerFace" + de::toString(layerFaceNdx))).c_str(), (string("Layer-face " + de::toString(layerFaceNdx))).c_str(), referenceFrame, renderedFrame, threshold);
    225 }
    226 
    227 TextureCubeArrayFormatCase::IterateResult TextureCubeArrayFormatCase::iterate (void)
    228 {
    229 	if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
    230 		return STOP;
    231 
    232 	// Execute test for all layers.
    233 	bool isOk = testLayerFace(m_curLayerFace);
    234 
    235 	if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
    236 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
    237 
    238 	m_curLayerFace += 1;
    239 
    240 	return m_curLayerFace < m_texture->getRefTexture().getDepth() ? CONTINUE : STOP;
    241 }
    242 
    243 // TextureBufferFormatCase
    244 
    245 class TextureBufferFormatCase : public TestCase
    246 {
    247 public:
    248 								TextureBufferFormatCase		(Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width);
    249 								~TextureBufferFormatCase	(void);
    250 
    251 	void						init						(void);
    252 	void						deinit						(void);
    253 	IterateResult				iterate						(void);
    254 
    255 private:
    256 								TextureBufferFormatCase		(const TextureBufferFormatCase& other);
    257 	TextureBufferFormatCase&	operator=					(const TextureBufferFormatCase& other);
    258 
    259 	glu::RenderContext&			m_renderCtx;
    260 
    261 	deUint32					m_format;
    262 	int							m_width;
    263 	int							m_maxTextureBufferSize;
    264 
    265 	glu::TextureBuffer*			m_texture;
    266 	TextureRenderer				m_renderer;
    267 };
    268 
    269 TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width)
    270 	: TestCase					(ctx, name, description)
    271 	, m_renderCtx				(renderCtx)
    272 	, m_format					(internalFormat)
    273 	, m_width					(width)
    274 	, m_maxTextureBufferSize	(0)
    275 	, m_texture					(DE_NULL)
    276 	, m_renderer				(renderCtx, ctx.getTestContext().getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
    277 {
    278 }
    279 
    280 TextureBufferFormatCase::~TextureBufferFormatCase (void)
    281 {
    282 	deinit();
    283 }
    284 
    285 void TextureBufferFormatCase::init (void)
    286 {
    287 	TestLog&				log		= m_testCtx.getLog();
    288 	tcu::TextureFormat		fmt		= glu::mapGLInternalFormat(m_format);
    289 	tcu::TextureFormatInfo	spec	= tcu::getTextureFormatInfo(fmt);
    290 	tcu::Vec4				colorA	(spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w());
    291 	tcu::Vec4				colorB	(spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w());
    292 
    293 	if (!m_context.getContextInfo().isExtensionSupported("GL_OES_texture_buffer")
    294 		&& !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"))
    295 	{
    296 		TCU_THROW(NotSupportedError, "Texture buffers not supported");
    297 	}
    298 
    299 	m_maxTextureBufferSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_BUFFER_SIZE);
    300 
    301 	if (m_maxTextureBufferSize <= 0)
    302 		TCU_THROW(NotSupportedError, "GL_MAX_TEXTURE_BUFFER_SIZE > 0 required");
    303 
    304 	log << TestLog::Message << "Buffer texture, " << glu::getTextureFormatStr(m_format) << ", " << m_width
    305 							<< ",\n  fill with " << formatGradient(&colorA, &colorB) << " gradient"
    306 		<< TestLog::EndMessage;
    307 
    308 	m_texture = new glu::TextureBuffer(m_renderCtx, m_format, m_width * fmt.getPixelSize());
    309 
    310 	// Fill level 0.
    311 	tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB);
    312 }
    313 
    314 void TextureBufferFormatCase::deinit (void)
    315 {
    316 	delete m_texture;
    317 	m_texture = DE_NULL;
    318 
    319 	m_renderer.clear();
    320 }
    321 
    322 TextureBufferFormatCase::IterateResult TextureBufferFormatCase::iterate (void)
    323 {
    324 	TestLog&							log						= m_testCtx.getLog();
    325 	const glw::Functions&				gl						= m_renderCtx.getFunctions();
    326 	RandomViewport						viewport				(m_renderCtx.getRenderTarget(), m_width, 1, deStringHash(getName()));
    327 	tcu::Surface						renderedFrame			(viewport.width, viewport.height);
    328 	tcu::Surface						referenceFrame			(viewport.width, viewport.height);
    329 	tcu::RGBA							threshold				= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
    330 	vector<float>						texCoord;
    331 	RenderParams						renderParams			(TEXTURETYPE_BUFFER);
    332 	const tcu::ConstPixelBufferAccess	effectiveRefTexture		= glu::getTextureBufferEffectiveRefTexture(*m_texture, m_maxTextureBufferSize);
    333 	tcu::TextureFormatInfo				spec					= tcu::getTextureFormatInfo(effectiveRefTexture.getFormat());
    334 
    335 	renderParams.flags			|= RenderParams::LOG_ALL;
    336 	renderParams.samplerType	= getFetchSamplerType(effectiveRefTexture.getFormat());
    337 	renderParams.colorScale		= spec.lookupScale;
    338 	renderParams.colorBias		= spec.lookupBias;
    339 
    340 	computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
    341 
    342 	gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
    343 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    344 
    345 	// Setup base viewport.
    346 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    347 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    348 
    349 	// Upload texture data to GL.
    350 	m_texture->upload();
    351 
    352 	// Bind to unit 0.
    353 	gl.activeTexture(GL_TEXTURE0);
    354 	gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
    355 
    356 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
    357 
    358 	// Draw.
    359 	m_renderer.renderQuad(0, &texCoord[0], renderParams);
    360 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    361 
    362 	GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
    363 
    364 	// Compute reference.
    365 	fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
    366 
    367 	// Compare and log.
    368 	bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
    369 
    370 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    371 							isOk ? "Pass"				: "Image comparison failed");
    372 
    373 	return STOP;
    374 }
    375 
    376 // TextureFormatTests
    377 
    378 TextureFormatTests::TextureFormatTests (Context& context)
    379 	: TestCaseGroup(context, "format", "Texture Format Tests")
    380 {
    381 }
    382 
    383 TextureFormatTests::~TextureFormatTests (void)
    384 {
    385 }
    386 
    387 vector<string> toStringVector (const char* const* str, int numStr)
    388 {
    389 	vector<string> v;
    390 	v.resize(numStr);
    391 	for (int i = 0; i < numStr; i++)
    392 		v[i] = str[i];
    393 	return v;
    394 }
    395 
    396 void TextureFormatTests::init (void)
    397 {
    398 	tcu::TestCaseGroup* unsizedGroup	= DE_NULL;
    399 	tcu::TestCaseGroup*	sizedGroup		= DE_NULL;
    400 	tcu::TestCaseGroup*	sizedBufferGroup = DE_NULL;
    401 	addChild((unsizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"unsized",	"Unsized formats")));
    402 	addChild((sizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"sized",	"Sized formats")));
    403 	addChild((sizedBufferGroup	= new tcu::TestCaseGroup(m_testCtx,	"buffer",	"Sized formats (Buffer)")));
    404 
    405 	tcu::TestCaseGroup*	sizedCubeArrayGroup	= DE_NULL;
    406 	sizedGroup->addChild((sizedCubeArrayGroup = new tcu::TestCaseGroup(m_testCtx, "cube_array", "Sized formats (2D Array)")));
    407 
    408 	struct
    409 	{
    410 		const char*	name;
    411 		deUint32	format;
    412 		deUint32	dataType;
    413 	} texFormats[] =
    414 	{
    415 		{ "alpha",							GL_ALPHA,			GL_UNSIGNED_BYTE },
    416 		{ "luminance",						GL_LUMINANCE,		GL_UNSIGNED_BYTE },
    417 		{ "luminance_alpha",				GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
    418 		{ "rgb_unsigned_short_5_6_5",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
    419 		{ "rgb_unsigned_byte",				GL_RGB,				GL_UNSIGNED_BYTE },
    420 		{ "rgba_unsigned_short_4_4_4_4",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
    421 		{ "rgba_unsigned_short_5_5_5_1",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
    422 		{ "rgba_unsigned_byte",				GL_RGBA,			GL_UNSIGNED_BYTE }
    423 	};
    424 
    425 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
    426 	{
    427 		deUint32	format		= texFormats[formatNdx].format;
    428 		deUint32	dataType	= texFormats[formatNdx].dataType;
    429 		string	nameBase		= texFormats[formatNdx].name;
    430 		string	descriptionBase	= string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
    431 
    432 		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
    433 		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
    434 	}
    435 
    436 	struct
    437 	{
    438 		const char*	name;
    439 		deUint32	internalFormat;
    440 	} sizedColorFormats[] =
    441 	{
    442 		{ "rgba32f",			GL_RGBA32F,			},
    443 		{ "rgba32i",			GL_RGBA32I,			},
    444 		{ "rgba32ui",			GL_RGBA32UI,		},
    445 		{ "rgba16f",			GL_RGBA16F,			},
    446 		{ "rgba16i",			GL_RGBA16I,			},
    447 		{ "rgba16ui",			GL_RGBA16UI,		},
    448 		{ "rgba8",				GL_RGBA8,			},
    449 		{ "rgba8i",				GL_RGBA8I,			},
    450 		{ "rgba8ui",			GL_RGBA8UI,			},
    451 		{ "srgb8_alpha8",		GL_SRGB8_ALPHA8,	},
    452 		{ "rgb10_a2",			GL_RGB10_A2,		},
    453 		{ "rgb10_a2ui",			GL_RGB10_A2UI,		},
    454 		{ "rgba4",				GL_RGBA4,			},
    455 		{ "rgb5_a1",			GL_RGB5_A1,			},
    456 		{ "rgba8_snorm",		GL_RGBA8_SNORM,		},
    457 		{ "rgb8",				GL_RGB8,			},
    458 		{ "rgb565",				GL_RGB565,			},
    459 		{ "r11f_g11f_b10f",		GL_R11F_G11F_B10F,	},
    460 		{ "rgb32f",				GL_RGB32F,			},
    461 		{ "rgb32i",				GL_RGB32I,			},
    462 		{ "rgb32ui",			GL_RGB32UI,			},
    463 		{ "rgb16f",				GL_RGB16F,			},
    464 		{ "rgb16i",				GL_RGB16I,			},
    465 		{ "rgb16ui",			GL_RGB16UI,			},
    466 		{ "rgb8_snorm",			GL_RGB8_SNORM,		},
    467 		{ "rgb8i",				GL_RGB8I,			},
    468 		{ "rgb8ui",				GL_RGB8UI,			},
    469 		{ "srgb8",				GL_SRGB8,			},
    470 		{ "rgb9_e5",			GL_RGB9_E5,			},
    471 		{ "rg32f",				GL_RG32F,			},
    472 		{ "rg32i",				GL_RG32I,			},
    473 		{ "rg32ui",				GL_RG32UI,			},
    474 		{ "rg16f",				GL_RG16F,			},
    475 		{ "rg16i",				GL_RG16I,			},
    476 		{ "rg16ui",				GL_RG16UI,			},
    477 		{ "rg8",				GL_RG8,				},
    478 		{ "rg8i",				GL_RG8I,			},
    479 		{ "rg8ui",				GL_RG8UI,			},
    480 		{ "rg8_snorm",			GL_RG8_SNORM,		},
    481 		{ "r32f",				GL_R32F,			},
    482 		{ "r32i",				GL_R32I,			},
    483 		{ "r32ui",				GL_R32UI,			},
    484 		{ "r16f",				GL_R16F,			},
    485 		{ "r16i",				GL_R16I,			},
    486 		{ "r16ui",				GL_R16UI,			},
    487 		{ "r8",					GL_R8,				},
    488 		{ "r8i",				GL_R8I,				},
    489 		{ "r8ui",				GL_R8UI,			},
    490 		{ "r8_snorm",			GL_R8_SNORM,		}
    491 	};
    492 
    493 	struct
    494 	{
    495 		const char*	name;
    496 		deUint32	internalFormat;
    497 	} sizedDepthStencilFormats[] =
    498 	{
    499 		// Depth and stencil formats
    500 		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
    501 		{ "depth_component24",	GL_DEPTH_COMPONENT24	},
    502 		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
    503 		{ "depth32f_stencil8",	GL_DEPTH32F_STENCIL8	},
    504 		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
    505 	};
    506 
    507 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedColorFormats); formatNdx++)
    508 	{
    509 		deUint32	internalFormat	= sizedColorFormats[formatNdx].internalFormat;
    510 		string		nameBase		= sizedColorFormats[formatNdx].name;
    511 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
    512 
    513 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
    514 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
    515 	}
    516 
    517 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedDepthStencilFormats); formatNdx++)
    518 	{
    519 		deUint32	internalFormat	= sizedDepthStencilFormats[formatNdx].internalFormat;
    520 		string		nameBase		= sizedDepthStencilFormats[formatNdx].name;
    521 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
    522 
    523 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
    524 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
    525 	}
    526 
    527 	// \todo Check
    528 	struct
    529 	{
    530 		const char*	name;
    531 		deUint32	internalFormat;
    532 	} bufferColorFormats[] =
    533 	{
    534 		{ "r8",					GL_R8,				},
    535 		{ "r16f",				GL_R16F,			},
    536 		{ "r32f",				GL_R32F,			},
    537 		{ "r8i",				GL_R8I,				},
    538 		{ "r16i",				GL_R16I,			},
    539 		{ "r32i",				GL_R32I,			},
    540 		{ "r8ui",				GL_R8UI,			},
    541 		{ "r16ui",				GL_R16UI,			},
    542 		{ "r32ui",				GL_R32UI,			},
    543 		{ "rg8",				GL_RG8,				},
    544 		{ "rg16f",				GL_RG16F,			},
    545 		{ "rg32f",				GL_RG32F,			},
    546 		{ "rg8i",				GL_RG8I,			},
    547 		{ "rg16i",				GL_RG16I,			},
    548 		{ "rg32i",				GL_RG32I,			},
    549 		{ "rg8ui",				GL_RG8UI,			},
    550 		{ "rg16ui",				GL_RG16UI,			},
    551 		{ "rg32ui",				GL_RG32UI,			},
    552 		{ "rgba8",				GL_RGBA8,			},
    553 		{ "rgba16f",			GL_RGBA16F,			},
    554 		{ "rgba32f",			GL_RGBA32F,			},
    555 		{ "rgba8i",				GL_RGBA8I,			},
    556 		{ "rgba16i",			GL_RGBA16I,			},
    557 		{ "rgba32i",			GL_RGBA32I,			},
    558 		{ "rgba8ui",			GL_RGBA8UI,			},
    559 		{ "rgba16ui",			GL_RGBA16UI,		},
    560 		{ "rgba32ui",			GL_RGBA32UI,		}
    561 	};
    562 
    563 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(bufferColorFormats); formatNdx++)
    564 	{
    565 		deUint32	internalFormat	= bufferColorFormats[formatNdx].internalFormat;
    566 		string		nameBase		= bufferColorFormats[formatNdx].name;
    567 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
    568 
    569 		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_pot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 64));
    570 		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 112));
    571 	}
    572 }
    573 
    574 } // Functional
    575 } // gles31
    576 } // deqp
    577