/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 31 glBindTexture(GL_TEXTURE_2D, mTextureName); 33 glTexImage2D(GL_TEXTURE_2D, 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 55 GL_TEXTURE_2D,
|
/external/autotest/client/deps/glbench/src/ |
textureuploadtest.cc | 27 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); 30 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 35 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
|
texturereusetest.cc | 32 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); 35 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 40 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, 50 glBindTexture(GL_TEXTURE_2D, textures_[j]);
|
textureupdatetest.cc | 33 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 38 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
|
yuvtest.cc | 155 glBindTexture(GL_TEXTURE_2D, textures_[0]); 156 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT, 160 glBindTexture(GL_TEXTURE_2D, textures_[1]); 161 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1, 165 glBindTexture(GL_TEXTURE_2D, textures_[2]); 166 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 171 glBindTexture(GL_TEXTURE_2D, textures_[3]); 172 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 177 glBindTexture(GL_TEXTURE_2D, textures_[4]); 178 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE [all...] |
texturetest.cc | 63 glBindTexture(GL_TEXTURE_2D, textures_[i]); 64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 102 glBindTexture(GL_TEXTURE_2D, textures_[i]); 103 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 0, 110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
windowmanagercompositingtest.cc | 73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); 75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); 77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); 94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); 106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); 291 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); 327 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]) [all...] |
/external/webrtc/webrtc/test/gl/ |
gl_renderer.cc | 65 glBindTexture(GL_TEXTURE_2D, texture_); 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, 83 glEnable(GL_TEXTURE_2D); 84 glBindTexture(GL_TEXTURE_2D, texture_); 85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA, 108 glBindTexture(GL_TEXTURE_2D, 0);
|
/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 98 glEnable(GL_TEXTURE_2D);
|
SurfaceTextureFBO.h | 35 glBindTexture(GL_TEXTURE_2D, mFboTex); 36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 38 glBindTexture(GL_TEXTURE_2D, 0); 43 GL_TEXTURE_2D, mFboTex, 0);
|
/frameworks/native/opengl/tests/textures/ |
textures.cpp | 67 glBindTexture(GL_TEXTURE_2D, 0); 68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 74 glEnable(GL_TEXTURE_2D); 105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16) [all...] |
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); 37 glBindTexture(GL_TEXTURE_2D, mFboTexId); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0); 47 glBindTexture(GL_TEXTURE_2D, mTmpTexId1);
|
/frameworks/native/opengl/tests/finish/ |
finish.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 73 glEnable(GL_TEXTURE_2D); 84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 107 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 121 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 150 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 167 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop) [all...] |
/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 76 glEnable(GL_TEXTURE_2D); 95 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlTextureFrameBuffer.java | 60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); 73 GLES20.GL_TEXTURE_2D, textureId, 0); 101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); 102 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat, 113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
|
/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | 165 glBindTexture(GL_TEXTURE_2D, texture[0]); 176 glBindTexture(GL_TEXTURE_2D, texture[1]); 201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); 203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); 205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); 224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); 244 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); 268 m_log << TestLog::Section("", "GL_TEXTURE_2D target"); 269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); 271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0) [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), 112 glGenerateMipmap(GL_TEXTURE_2D); 121 glTexParameteri(GL_TEXTURE_2D, pname, value); 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); 257 glBindTexture(GL_TEXTURE_2D, texture_id_); 306 glBindTexture(GL_TEXTURE_2D, texture_id_); 307 glTexImage2D(GL_TEXTURE_2D, [all...] |
/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 133 glBindTexture(GL_TEXTURE_2D, mTextureId); 134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 156 glBindTexture(GL_TEXTURE_2D, mTextureId);
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 282 ctx.glBindTexture (GL_TEXTURE_2D, texture); 283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 305 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 315 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL) [all...] |
/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 247 glBindTexture(GL_TEXTURE_2D, id); 248 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 249 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 250 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 251 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 253 glTexImage2D(GL_TEXTURE_2D, 287 glTexSubImage2D(GL_TEXTURE_2D, 300 glTexSubImage2D(GL_TEXTURE_2D, 318 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); 322 glBindTexture(GL_TEXTURE_2D, texture_ids_[1]) [all...] |
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 76 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 78 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 76 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 78 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 84 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 86 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 76 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 78 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 157 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 160 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); 167 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 170 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 178 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); 182 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); 186 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_MIRRORED_REPEAT); 195 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); 199 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); 203 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_MIRRORED_REPEAT) [all...] |