Home | History | Annotate | Download | only in textures
      1 /*
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #include <stdlib.h>
     19 #include <stdio.h>
     20 
     21 #include <EGL/egl.h>
     22 #include <GLES/gl.h>
     23 #include <GLES/glext.h>
     24 
     25 #include <WindowSurface.h>
     26 #include <EGLUtils.h>
     27 
     28 using namespace android;
     29 
     30 int main(int argc, char** argv)
     31 {
     32     EGLint configAttribs[] = {
     33          EGL_DEPTH_SIZE, 0,
     34          EGL_NONE
     35      };
     36 
     37      EGLint majorVersion;
     38      EGLint minorVersion;
     39      EGLContext context;
     40      EGLConfig config;
     41      EGLSurface surface;
     42      EGLint w, h;
     43      EGLDisplay dpy;
     44 
     45      WindowSurface windowSurface;
     46      EGLNativeWindowType window = windowSurface.getSurface();
     47 
     48      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
     49      eglInitialize(dpy, &majorVersion, &minorVersion);
     50 
     51      status_t err = EGLUtils::selectConfigForNativeWindow(
     52              dpy, configAttribs, window, &config);
     53      if (err) {
     54          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
     55          return 0;
     56      }
     57 
     58      surface = eglCreateWindowSurface(dpy, config, window, NULL);
     59      context = eglCreateContext(dpy, config, NULL, NULL);
     60      eglMakeCurrent(dpy, surface, surface, context);
     61      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
     62      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
     63      GLint dim = w<h ? w : h;
     64 
     65 
     66      GLint crop[4] = { 0, 4, 4, -4 };
     67      glBindTexture(GL_TEXTURE_2D, 0);
     68      glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
     69      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
     70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
     73      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
     74      glEnable(GL_TEXTURE_2D);
     75      glColor4f(1,1,1,1);
     76 
     77      // packing is always 4
     78      uint8_t t8[]  = {
     79              0x00, 0x55, 0x00, 0x55,
     80              0xAA, 0xFF, 0xAA, 0xFF,
     81              0x00, 0x55, 0x00, 0x55,
     82              0xAA, 0xFF, 0xAA, 0xFF  };
     83 
     84      uint16_t t16[]  = {
     85              0x0000, 0x5555, 0x0000, 0x5555,
     86              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
     87              0x0000, 0x5555, 0x0000, 0x5555,
     88              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF  };
     89 
     90      uint16_t t5551[]  = {
     91              0x0000, 0xFFFF, 0x0000, 0xFFFF,
     92              0xFFFF, 0x0000, 0xFFFF, 0x0000,
     93              0x0000, 0xFFFF, 0x0000, 0xFFFF,
     94              0xFFFF, 0x0000, 0xFFFF, 0x0000  };
     95 
     96      uint32_t t32[]  = {
     97              0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
     98              0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
     99              0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
    100              0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
    101      };
    102 
    103 
    104      glClear(GL_COLOR_BUFFER_BIT);
    105      glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
    106      glDrawTexiOES(0, 0, 0, dim/2, dim/2);
    107 
    108      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
    109      glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
    110 
    111      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
    112      glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
    113 
    114      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
    115      glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
    116 
    117      eglSwapBuffers(dpy, surface);
    118 
    119      sleep(2);      // so you have a chance to admire it
    120      return 0;
    121 }
    122