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Searched
refs:GR_GL_VERTEX_SHADER
(Results
1 - 8
of
8
) sorted by null
/external/skia/tools/gpu/gl/debug/
GrShaderObj.h
22
, fType(
GR_GL_VERTEX_SHADER
) {}
31
GrGLenum fType; // either
GR_GL_VERTEX_SHADER
or GR_GL_FRAGMENT_SHADER
DebugGLTestContext.cpp
520
GrAlwaysAssert(
GR_GL_VERTEX_SHADER
== type ||
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/external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp
52
if (type ==
GR_GL_VERTEX_SHADER
|| type == GR_GL_FRAGMENT_SHADER) {
56
type ==
GR_GL_VERTEX_SHADER
? SkSL::Program::kVertex_Kind
124
case
GR_GL_VERTEX_SHADER
: typeName = "Vertex"; break;
GrGLProgramBuilder.cpp
121
if (!this->compileAndAttachShaders(fVS, programID,
GR_GL_VERTEX_SHADER
, &shadersToDelete,
/external/skia/bench/
GLBench.cpp
74
type ==
GR_GL_VERTEX_SHADER
? SkSL::Program::kVertex_Kind
108
GrGLuint vertexShader = CompileShader(context, vshader,
GR_GL_VERTEX_SHADER
);
/external/skia/src/gpu/gl/
GrGLDefines.h
538
#define
GR_GL_VERTEX_SHADER
0x8B31
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GrGLGpu.cpp
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GrGLCaps.cpp
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