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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLCaps.h"
      9 #include "GrContextOptions.h"
     10 #include "GrGLContext.h"
     11 #include "GrGLRenderTarget.h"
     12 #include "GrGLTexture.h"
     13 #include "GrShaderCaps.h"
     14 #include "SkTSearch.h"
     15 #include "SkTSort.h"
     16 #include "instanced/GLInstancedRendering.h"
     17 
     18 GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
     19                    const GrGLContextInfo& ctxInfo,
     20                    const GrGLInterface* glInterface) : INHERITED(contextOptions) {
     21     fStandard = ctxInfo.standard();
     22 
     23     fStencilFormats.reset();
     24     fMSFBOType = kNone_MSFBOType;
     25     fInvalidateFBType = kNone_InvalidateFBType;
     26     fMapBufferType = kNone_MapBufferType;
     27     fTransferBufferType = kNone_TransferBufferType;
     28     fMaxFragmentUniformVectors = 0;
     29     fUnpackRowLengthSupport = false;
     30     fUnpackFlipYSupport = false;
     31     fPackRowLengthSupport = false;
     32     fPackFlipYSupport = false;
     33     fTextureUsageSupport = false;
     34     fTextureRedSupport = false;
     35     fImagingSupport = false;
     36     fVertexArrayObjectSupport = false;
     37     fDirectStateAccessSupport = false;
     38     fDebugSupport = false;
     39     fES2CompatibilitySupport = false;
     40     fDrawInstancedSupport = false;
     41     fDrawIndirectSupport = false;
     42     fMultiDrawIndirectSupport = false;
     43     fBaseInstanceSupport = false;
     44     fIsCoreProfile = false;
     45     fBindFragDataLocationSupport = false;
     46     fRectangleTextureSupport = false;
     47     fTextureSwizzleSupport = false;
     48     fRGBA8888PixelsOpsAreSlow = false;
     49     fPartialFBOReadIsSlow = false;
     50     fMipMapLevelAndLodControlSupport = false;
     51     fRGBAToBGRAReadbackConversionsAreSlow = false;
     52     fDoManualMipmapping = false;
     53     fSRGBDecodeDisableSupport = false;
     54     fSRGBDecodeDisableAffectsMipmaps = false;
     55 
     56     fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
     57 
     58     fShaderCaps.reset(new GrShaderCaps(contextOptions));
     59 
     60     this->init(contextOptions, ctxInfo, glInterface);
     61 }
     62 
     63 void GrGLCaps::init(const GrContextOptions& contextOptions,
     64                     const GrGLContextInfo& ctxInfo,
     65                     const GrGLInterface* gli) {
     66     GrGLStandard standard = ctxInfo.standard();
     67     GrGLVersion version = ctxInfo.version();
     68 
     69     /**************************************************************************
     70      * Caps specific to GrGLCaps
     71      **************************************************************************/
     72 
     73     if (kGLES_GrGLStandard == standard) {
     74         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
     75                           &fMaxFragmentUniformVectors);
     76     } else {
     77         SkASSERT(kGL_GrGLStandard == standard);
     78         GrGLint max;
     79         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
     80         fMaxFragmentUniformVectors = max / 4;
     81         if (version >= GR_GL_VER(3, 2)) {
     82             GrGLint profileMask;
     83             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
     84             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
     85         }
     86     }
     87     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
     88 
     89     if (kGL_GrGLStandard == standard) {
     90         fUnpackRowLengthSupport = true;
     91         fUnpackFlipYSupport = false;
     92         fPackRowLengthSupport = true;
     93         fPackFlipYSupport = false;
     94     } else {
     95         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
     96                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage");
     97         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
     98         fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
     99                                 ctxInfo.hasExtension("GL_NV_pack_subimage");
    100         fPackFlipYSupport =
    101             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
    102     }
    103 
    104     fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
    105                             ctxInfo.hasExtension("GL_ANGLE_texture_usage");
    106 
    107     if (kGL_GrGLStandard == standard) {
    108         fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
    109                                  ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
    110                                  ctxInfo.hasExtension("GL_NV_texture_barrier");
    111     } else {
    112         fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
    113     }
    114 
    115     if (kGL_GrGLStandard == standard) {
    116         fSampleLocationsSupport = version >= GR_GL_VER(3,2) ||
    117                                   ctxInfo.hasExtension("GL_ARB_texture_multisample");
    118     } else {
    119         fSampleLocationsSupport = version >= GR_GL_VER(3,1);
    120     }
    121 
    122     // ARB_texture_rg is part of OpenGL 3.0, but osmesa doesn't support GL_RED
    123     // and GL_RG on FBO textures.
    124     if (kOSMesa_GrGLRenderer != ctxInfo.renderer()) {
    125         if (kGL_GrGLStandard == standard) {
    126             fTextureRedSupport = version >= GR_GL_VER(3,0) ||
    127                                  ctxInfo.hasExtension("GL_ARB_texture_rg");
    128         } else {
    129             fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
    130                                   ctxInfo.hasExtension("GL_EXT_texture_rg");
    131         }
    132     }
    133     fImagingSupport = kGL_GrGLStandard == standard &&
    134                       ctxInfo.hasExtension("GL_ARB_imaging");
    135 
    136     // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand.
    137     // Thus we are blacklisting this extension for now on Adreno4xx devices.
    138     if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() &&
    139         ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
    140          (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
    141          ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) {
    142         fDiscardRenderTargetSupport = true;
    143         fInvalidateFBType = kInvalidate_InvalidateFBType;
    144     } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
    145         fDiscardRenderTargetSupport = true;
    146         fInvalidateFBType = kDiscard_InvalidateFBType;
    147     }
    148 
    149     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
    150         fFullClearIsFree = true;
    151     }
    152 
    153     if (kGL_GrGLStandard == standard) {
    154         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
    155                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
    156                                     ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
    157     } else {
    158         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
    159                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
    160     }
    161 
    162     if (kGL_GrGLStandard == standard) {
    163         fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access");
    164     } else {
    165         fDirectStateAccessSupport = false;
    166     }
    167 
    168     if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
    169         fDebugSupport = true;
    170     } else {
    171         fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
    172     }
    173 
    174     if (kGL_GrGLStandard == standard) {
    175         fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
    176     }
    177     else {
    178         fES2CompatibilitySupport = true;
    179     }
    180 
    181     if (kGL_GrGLStandard == standard) {
    182         fMultisampleDisableSupport = true;
    183     } else {
    184         fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility");
    185     }
    186 
    187     if (kGL_GrGLStandard == standard) {
    188         if (version >= GR_GL_VER(3, 0)) {
    189             fBindFragDataLocationSupport = true;
    190         }
    191     } else {
    192         if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) {
    193             fBindFragDataLocationSupport = true;
    194         }
    195     }
    196 
    197     fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");
    198 
    199     if (kGL_GrGLStandard == standard) {
    200         if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle")) {
    201             // We also require textureSize() support for rectangle 2D samplers which was added in
    202             // GLSL 1.40.
    203             if (ctxInfo.glslGeneration() >= k140_GrGLSLGeneration) {
    204                 fRectangleTextureSupport = true;
    205             }
    206         }
    207     } else {
    208         // Command buffer exposes this in GL ES context for Chromium reasons,
    209         // but it should not be used. Also, at the time of writing command buffer
    210         // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support.
    211     }
    212 
    213     if (kGL_GrGLStandard == standard) {
    214         if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
    215             fTextureSwizzleSupport = true;
    216         }
    217     } else {
    218         if (version >= GR_GL_VER(3,0)) {
    219             fTextureSwizzleSupport = true;
    220         }
    221     }
    222 
    223     if (kGL_GrGLStandard == standard) {
    224         fMipMapLevelAndLodControlSupport = true;
    225     } else if (kGLES_GrGLStandard == standard) {
    226         if (version >= GR_GL_VER(3,0)) {
    227             fMipMapLevelAndLodControlSupport = true;
    228         }
    229     }
    230 
    231 #ifdef SK_BUILD_FOR_WIN
    232     // We're assuming that on Windows Chromium we're using ANGLE.
    233     bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
    234                    kChromium_GrGLDriver == ctxInfo.driver();
    235     // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
    236     fRGBA8888PixelsOpsAreSlow = isANGLE;
    237     // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and
    238     // check DX11 ANGLE.
    239     fPartialFBOReadIsSlow = isANGLE;
    240 #endif
    241 
    242     bool isMESA = kMesa_GrGLDriver == ctxInfo.driver();
    243     bool isMAC = false;
    244 #ifdef SK_BUILD_FOR_MAC
    245     isMAC = true;
    246 #endif
    247 
    248     // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or
    249     // vis-versa.
    250     fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC;
    251 
    252     /**************************************************************************
    253     * GrShaderCaps fields
    254     **************************************************************************/
    255 
    256     // This must be called after fCoreProfile is set on the GrGLCaps
    257     this->initGLSL(ctxInfo);
    258     GrShaderCaps* shaderCaps = fShaderCaps.get();
    259 
    260     if (!contextOptions.fSuppressPathRendering) {
    261         shaderCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);
    262     }
    263 
    264     // For now these two are equivalent but we could have dst read in shader via some other method.
    265     // Before setting this, initGLSL() must have been called.
    266     shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
    267 
    268     // Enable supported shader-related caps
    269     if (kGL_GrGLStandard == standard) {
    270         shaderCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) ||
    271             ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
    272             GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration());
    273         shaderCaps->fShaderDerivativeSupport = true;
    274         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
    275         shaderCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
    276             ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
    277         shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
    278             ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    279     }
    280     else {
    281         shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");
    282 
    283         shaderCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
    284             ctxInfo.hasExtension("GL_OES_standard_derivatives");
    285 
    286         shaderCaps->fGeometryShaderSupport = ctxInfo.hasExtension("GL_EXT_geometry_shader");
    287 
    288         shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
    289             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
    290     }
    291 
    292     // Protect ourselves against tracking huge amounts of texture state.
    293     static const uint8_t kMaxSaneSamplers = 32;
    294     GrGLint maxSamplers;
    295     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers);
    296     shaderCaps->fMaxVertexSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
    297     if (shaderCaps->fGeometryShaderSupport) {
    298         GR_GL_GetIntegerv(gli, GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxSamplers);
    299         shaderCaps->fMaxGeometrySamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
    300     }
    301     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers);
    302     shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
    303     GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxSamplers);
    304     shaderCaps->fMaxCombinedSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
    305 
    306     if (kGL_GrGLStandard == standard) {
    307         shaderCaps->fImageLoadStoreSupport = ctxInfo.version() >= GR_GL_VER(4, 2);
    308         if (!shaderCaps->fImageLoadStoreSupport &&
    309             ctxInfo.hasExtension("GL_ARB_shader_image_load_store")) {
    310             shaderCaps->fImageLoadStoreSupport = true;
    311             shaderCaps->fImageLoadStoreExtensionString = "GL_ARB_shader_image_load_store";
    312         }
    313     } else {
    314         shaderCaps->fImageLoadStoreSupport = ctxInfo.version() >= GR_GL_VER(3, 1);
    315     }
    316     if (shaderCaps->fImageLoadStoreSupport) {
    317         // Protect ourselves against tracking huge amounts of image state.
    318         static constexpr int kMaxSaneImages = 4;
    319         GrGLint maxUnits;
    320         GR_GL_GetIntegerv(gli, GR_GL_MAX_IMAGE_UNITS, &maxUnits);
    321         GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_IMAGE_UNIFORMS,
    322                           &shaderCaps->fMaxVertexImageStorages);
    323         if (shaderCaps->fGeometryShaderSupport) {
    324             GR_GL_GetIntegerv(gli, GR_GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
    325                               &shaderCaps->fMaxGeometryImageStorages);
    326         }
    327         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
    328                           &shaderCaps->fMaxFragmentImageStorages);
    329         GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_IMAGE_UNIFORMS,
    330                           &shaderCaps->fMaxCombinedImageStorages);
    331         // We use one unit for every image uniform
    332         shaderCaps->fMaxCombinedImageStorages = SkTMin(SkTMin(shaderCaps->fMaxCombinedImageStorages,
    333                                                               maxUnits), kMaxSaneImages);
    334         shaderCaps->fMaxVertexImageStorages = SkTMin(maxUnits,
    335                                                      shaderCaps->fMaxVertexImageStorages);
    336         shaderCaps->fMaxGeometryImageStorages = SkTMin(maxUnits,
    337                                                        shaderCaps->fMaxGeometryImageStorages);
    338         shaderCaps->fMaxFragmentImageStorages =  SkTMin(maxUnits,
    339                                                         shaderCaps->fMaxFragmentImageStorages);
    340     }
    341 
    342     /**************************************************************************
    343      * GrCaps fields
    344      **************************************************************************/
    345 
    346     // We need dual source blending and the ability to disable multisample in order to support mixed
    347     // samples in every corner case. We only use mixed samples if the stencil-and-cover path
    348     // renderer is available and enabled; no other path renderers support this feature.
    349     if (fMultisampleDisableSupport &&
    350         shaderCaps->dualSourceBlendingSupport() &&
    351         fShaderCaps->pathRenderingSupport() &&
    352         (contextOptions.fGpuPathRenderers & GrContextOptions::GpuPathRenderers::kStencilAndCover)) {
    353         fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
    354                 ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
    355         // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
    356         if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
    357                                   kChromium_GrGLDriver == ctxInfo.driver())) {
    358             fDiscardRenderTargetSupport = false;
    359             fInvalidateFBType = kNone_InvalidateFBType;
    360         }
    361     }
    362 
    363     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
    364     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
    365     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
    366     // limit this decision to specific GPU families rather than basing it on the vendor alone.
    367     if (!GR_GL_MUST_USE_VBO &&
    368         !fIsCoreProfile &&
    369         (kARM_GrGLVendor == ctxInfo.vendor() ||
    370          kImagination_GrGLVendor == ctxInfo.vendor() ||
    371          kQualcomm_GrGLVendor == ctxInfo.vendor())) {
    372         fPreferClientSideDynamicBuffers = true;
    373     }
    374 
    375     // fUsesMixedSamples must be set before calling initFSAASupport.
    376     this->initFSAASupport(ctxInfo, gli);
    377     this->initBlendEqationSupport(ctxInfo);
    378     this->initStencilFormats(ctxInfo);
    379 
    380     if (kGL_GrGLStandard == standard) {
    381         // we could also look for GL_ATI_separate_stencil extension or
    382         // GL_EXT_stencil_two_side but they use different function signatures
    383         // than GL2.0+ (and than each other).
    384         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
    385         // supported on GL 1.4 and higher or by extension
    386         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
    387                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap");
    388     } else {
    389         // ES 2 has two sided stencil and stencil wrap
    390         fTwoSidedStencilSupport = true;
    391         fStencilWrapOpsSupport = true;
    392     }
    393 
    394     if (kGL_GrGLStandard == standard) {
    395         fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
    396                                             // extension includes glMapBuffer.
    397         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
    398             fMapBufferFlags |= kSubset_MapFlag;
    399             fMapBufferType = kMapBufferRange_MapBufferType;
    400         } else {
    401             fMapBufferType = kMapBuffer_MapBufferType;
    402         }
    403     } else {
    404         // Unextended GLES2 doesn't have any buffer mapping.
    405         fMapBufferFlags = kNone_MapBufferType;
    406         if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
    407             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
    408             fMapBufferType = kChromium_MapBufferType;
    409         } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
    410             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
    411             fMapBufferType = kMapBufferRange_MapBufferType;
    412         } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
    413             fMapBufferFlags = kCanMap_MapFlag;
    414             fMapBufferType = kMapBuffer_MapBufferType;
    415         }
    416     }
    417 
    418     if (kGL_GrGLStandard == standard) {
    419         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) {
    420             fTransferBufferType = kPBO_TransferBufferType;
    421         }
    422     } else {
    423         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) {
    424             fTransferBufferType = kPBO_TransferBufferType;
    425         } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) {
    426             fTransferBufferType = kChromium_TransferBufferType;
    427         }
    428     }
    429 
    430     // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
    431     // threshold to the maximum unless the client gives us a hint that map memory is cheap.
    432     if (fBufferMapThreshold < 0) {
    433 #if 0
    434         // We think mapping on Chromium will be cheaper once we know ahead of time how much space
    435         // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and
    436         // using a small subset.
    437         fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
    438 #else
    439         fBufferMapThreshold = SK_MaxS32;
    440 #endif
    441     }
    442 
    443     if (kGL_GrGLStandard == standard) {
    444         SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
    445                  ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
    446         fNPOTTextureTileSupport = true;
    447         fMipMapSupport = true;
    448     } else {
    449         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
    450         // ES3 has no limitations.
    451         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
    452                                   ctxInfo.hasExtension("GL_OES_texture_npot");
    453         // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
    454         // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
    455         // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
    456         // to alllow arbitrary wrap modes, however.
    457         fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
    458     }
    459 
    460     // Using MIPs on this GPU seems to be a source of trouble.
    461     if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
    462         fMipMapSupport = false;
    463     }
    464 
    465     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
    466     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
    467     // Our render targets are always created with textures as the color
    468     // attachment, hence this min:
    469     fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
    470 
    471     fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
    472 
    473     // Disable scratch texture reuse on Mali and Adreno devices
    474     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
    475 
    476 #if 0
    477     fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() &&
    478                            kQualcomm_GrGLVendor != ctxInfo.vendor();
    479 #endif
    480 
    481     // initFSAASupport() must have been called before this point
    482     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
    483         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount);
    484     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
    485         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount);
    486     }
    487     // We only have a use for raster multisample if there is coverage modulation from mixed samples.
    488     if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
    489         GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
    490         // This is to guard against platforms that may not support as many samples for
    491         // glRasterSamples as they do for framebuffers.
    492         fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples);
    493     }
    494     fMaxColorSampleCount = fMaxStencilSampleCount;
    495 
    496     if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
    497         GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles);
    498     }
    499 
    500     if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
    501         kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
    502         (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() &&
    503          ctxInfo.driver() != kChromium_GrGLDriver)) {
    504         fUseDrawInsteadOfClear = true;
    505     }
    506 
    507     if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) {
    508         fUseDrawInsteadOfPartialRenderTargetWrite = true;
    509     }
    510 
    511     // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3.
    512     if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
    513         fUseDrawInsteadOfPartialRenderTargetWrite = true;
    514         fUseDrawInsteadOfAllRenderTargetWrites = true;
    515     }
    516 
    517 #ifdef SK_BUILD_FOR_WIN
    518     // On ANGLE deferring flushes can lead to GPU starvation
    519     fPreferVRAMUseOverFlushes = !isANGLE;
    520 #endif
    521 
    522     if (kChromium_GrGLDriver == ctxInfo.driver()) {
    523         fMustClearUploadedBufferData = true;
    524     }
    525 
    526     if (kGL_GrGLStandard == standard) {
    527         // ARB allows mixed size FBO attachments, EXT does not.
    528         if (ctxInfo.version() >= GR_GL_VER(3, 0) ||
    529             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
    530             fOversizedStencilSupport = true;
    531         } else {
    532             SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object"));
    533         }
    534     } else {
    535         // ES 3.0 supports mixed size FBO attachments, 2.0 does not.
    536         fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0);
    537     }
    538 
    539     if (kGL_GrGLStandard == standard) {
    540         // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about
    541         // instanced arrays, but we could make this more granular if we wanted
    542         fDrawInstancedSupport =
    543                 version >= GR_GL_VER(3, 2) ||
    544                 (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
    545                  ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
    546     } else {
    547         fDrawInstancedSupport =
    548                 version >= GR_GL_VER(3, 0) ||
    549                 (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
    550                  ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
    551     }
    552 
    553     if (kGL_GrGLStandard == standard) {
    554         fDrawIndirectSupport = version >= GR_GL_VER(4,0) ||
    555                                ctxInfo.hasExtension("GL_ARB_draw_indirect");
    556         fBaseInstanceSupport = version >= GR_GL_VER(4,2);
    557         fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) ||
    558                                     (fDrawIndirectSupport &&
    559                                      !fBaseInstanceSupport && // The ARB extension has no base inst.
    560                                      ctxInfo.hasExtension("GL_ARB_multi_draw_indirect"));
    561         fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
    562     } else {
    563         fDrawIndirectSupport = version >= GR_GL_VER(3,1);
    564         fMultiDrawIndirectSupport = fDrawIndirectSupport &&
    565                                     ctxInfo.hasExtension("GL_EXT_multi_draw_indirect");
    566         fBaseInstanceSupport = fDrawIndirectSupport &&
    567                                ctxInfo.hasExtension("GL_EXT_base_instance");
    568         fDrawRangeElementsSupport = version >= GR_GL_VER(3,0);
    569     }
    570 
    571     this->initShaderPrecisionTable(ctxInfo, gli, shaderCaps);
    572 
    573     if (contextOptions.fUseShaderSwizzling) {
    574         fTextureSwizzleSupport = false;
    575     }
    576 
    577     if (kGL_GrGLStandard == standard) {
    578         if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_shading")) &&
    579             ctxInfo.vendor() != kIntel_GrGLVendor) {
    580             fSampleShadingSupport = true;
    581         }
    582     } else if (ctxInfo.hasExtension("GL_OES_sample_shading")) {
    583         fSampleShadingSupport = true;
    584     }
    585 
    586     // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync
    587     if (kGL_GrGLStandard == standard) {
    588         if (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync")) {
    589             fFenceSyncSupport = true;
    590         }
    591     } else if (version >= GR_GL_VER(3, 0)) {
    592         fFenceSyncSupport = true;
    593     }
    594 
    595     // Safely moving textures between contexts requires fences. The Windows Intel driver has a
    596     // bug with deleting and reusing texture IDs across contexts, so disallow this feature.
    597     fCrossContextTextureSupport = fFenceSyncSupport;
    598 #ifdef SK_BUILD_FOR_WIN
    599     if (kIntel_GrGLVendor == ctxInfo.vendor()) {
    600         fCrossContextTextureSupport = false;
    601     }
    602 #endif
    603 
    604     // We support manual mip-map generation (via iterative downsampling draw calls). This fixes
    605     // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using
    606     // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally,
    607     // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary:
    608     if (fMipMapLevelAndLodControlSupport &&
    609         (contextOptions.fDoManualMipmapping ||
    610          (kIntel_GrGLVendor == ctxInfo.vendor()) ||
    611          (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) ||
    612          (kATI_GrGLVendor == ctxInfo.vendor()))) {
    613         fDoManualMipmapping = true;
    614     }
    615 
    616     fSRGBDecodeDisableSupport = ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode");
    617     fSRGBDecodeDisableAffectsMipmaps = fSRGBDecodeDisableSupport &&
    618         kChromium_GrGLDriver != ctxInfo.driver();
    619 
    620     // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
    621     // already been detected.
    622     this->initConfigTable(contextOptions, ctxInfo, gli, shaderCaps);
    623 
    624     this->applyOptionsOverrides(contextOptions);
    625     shaderCaps->applyOptionsOverrides(contextOptions);
    626 }
    627 
    628 const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation,
    629                                          bool isCoreProfile) {
    630     switch (generation) {
    631         case k110_GrGLSLGeneration:
    632             if (kGLES_GrGLStandard == standard) {
    633                 // ES2s shader language is based on version 1.20 but is version
    634                 // 1.00 of the ES language.
    635                 return "#version 100\n";
    636             } else {
    637                 SkASSERT(kGL_GrGLStandard == standard);
    638                 return "#version 110\n";
    639             }
    640         case k130_GrGLSLGeneration:
    641             SkASSERT(kGL_GrGLStandard == standard);
    642             return "#version 130\n";
    643         case k140_GrGLSLGeneration:
    644             SkASSERT(kGL_GrGLStandard == standard);
    645             return "#version 140\n";
    646         case k150_GrGLSLGeneration:
    647             SkASSERT(kGL_GrGLStandard == standard);
    648             if (isCoreProfile) {
    649                 return "#version 150\n";
    650             } else {
    651                 return "#version 150 compatibility\n";
    652             }
    653         case k330_GrGLSLGeneration:
    654             if (kGLES_GrGLStandard == standard) {
    655                 return "#version 300 es\n";
    656             } else {
    657                 SkASSERT(kGL_GrGLStandard == standard);
    658                 if (isCoreProfile) {
    659                     return "#version 330\n";
    660                 } else {
    661                     return "#version 330 compatibility\n";
    662                 }
    663             }
    664         case k400_GrGLSLGeneration:
    665             SkASSERT(kGL_GrGLStandard == standard);
    666             if (isCoreProfile) {
    667                 return "#version 400\n";
    668             } else {
    669                 return "#version 400 compatibility\n";
    670             }
    671         case k420_GrGLSLGeneration:
    672             SkASSERT(kGL_GrGLStandard == standard);
    673             if (isCoreProfile) {
    674                 return "#version 420\n";
    675             }
    676             else {
    677                 return "#version 420 compatibility\n";
    678             }
    679         case k310es_GrGLSLGeneration:
    680             SkASSERT(kGLES_GrGLStandard == standard);
    681             return "#version 310 es\n";
    682         case k320es_GrGLSLGeneration:
    683             SkASSERT(kGLES_GrGLStandard == standard);
    684             return "#version 320 es\n";
    685     }
    686     return "<no version>";
    687 }
    688 
    689 void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
    690     GrGLStandard standard = ctxInfo.standard();
    691     GrGLVersion version = ctxInfo.version();
    692 
    693     /**************************************************************************
    694     * Caps specific to GrShaderCaps
    695     **************************************************************************/
    696 
    697     GrShaderCaps* shaderCaps = fShaderCaps.get();
    698     shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration();
    699     if (kGLES_GrGLStandard == standard) {
    700         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
    701             shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0));
    702             shaderCaps->fFBFetchSupport = true;
    703             shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
    704             shaderCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
    705         }
    706         else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
    707             // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know
    708             shaderCaps->fFBFetchNeedsCustomOutput = false;
    709             shaderCaps->fFBFetchSupport = true;
    710             shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
    711             shaderCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
    712         }
    713         else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
    714             // The arm extension also requires an additional flag which we will set onResetContext
    715             shaderCaps->fFBFetchNeedsCustomOutput = false;
    716             shaderCaps->fFBFetchSupport = true;
    717             shaderCaps->fFBFetchColorName = "gl_LastFragColorARM";
    718             shaderCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
    719         }
    720         shaderCaps->fUsesPrecisionModifiers = true;
    721     }
    722 
    723     // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the
    724     // Galaxy S7.
    725     // TODO: Once this is fixed we can update the check here to look at a driver version number too.
    726     if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) {
    727         shaderCaps->fFBFetchSupport = false;
    728     }
    729 
    730     shaderCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture");
    731 
    732     if (kGL_GrGLStandard == standard) {
    733         shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    734     } else {
    735         shaderCaps->fFlatInterpolationSupport =
    736             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0.
    737     }
    738 
    739     if (kGL_GrGLStandard == standard) {
    740         shaderCaps->fNoPerspectiveInterpolationSupport =
    741             ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    742     } else {
    743         if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation")) {
    744             shaderCaps->fNoPerspectiveInterpolationSupport = true;
    745             shaderCaps->fNoPerspectiveInterpolationExtensionString =
    746                 "GL_NV_shader_noperspective_interpolation";
    747         }
    748     }
    749 
    750     if (kGL_GrGLStandard == standard) {
    751         shaderCaps->fMultisampleInterpolationSupport =
    752                 ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    753     } else {
    754         if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
    755             shaderCaps->fMultisampleInterpolationSupport = true;
    756         } else if (ctxInfo.hasExtension("GL_OES_shader_multisample_interpolation")) {
    757             shaderCaps->fMultisampleInterpolationSupport = true;
    758             shaderCaps->fMultisampleInterpolationExtensionString =
    759                 "GL_OES_shader_multisample_interpolation";
    760         }
    761     }
    762 
    763     if (kGL_GrGLStandard == standard) {
    764         shaderCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    765     } else {
    766         if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
    767             shaderCaps->fSampleVariablesSupport = true;
    768         } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) {
    769             shaderCaps->fSampleVariablesSupport = true;
    770             shaderCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables";
    771         }
    772     }
    773 
    774     if (shaderCaps->fSampleVariablesSupport &&
    775         ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage")) {
    776         // Pre-361 NVIDIA has a bug with NV_sample_mask_override_coverage.
    777         shaderCaps->fSampleMaskOverrideCoverageSupport =
    778             kNVIDIA_GrGLDriver != ctxInfo.driver() ||
    779             ctxInfo.driverVersion() >= GR_GL_DRIVER_VER(361,00);
    780     }
    781 
    782     // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
    783     shaderCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
    784 
    785     // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any
    786     // function that may require a gradient calculation inside a conditional block may return
    787     // undefined results". This appears to be an issue with the 'any' call since even the simple
    788     // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play
    789     // from our GrTextureDomain processor.
    790     shaderCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor();
    791 
    792     shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard,
    793                                                                   shaderCaps->fGLSLGeneration,
    794                                                                   fIsCoreProfile);
    795 
    796     if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == shaderCaps->fGLSLGeneration) {
    797         shaderCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives";
    798     }
    799 
    800     // Frag Coords Convention support is not part of ES
    801     // Known issue on at least some Intel platforms:
    802     // http://code.google.com/p/skia/issues/detail?id=946
    803     if (kIntel_GrGLVendor != ctxInfo.vendor() &&
    804         kGLES_GrGLStandard != standard &&
    805         (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
    806          ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) {
    807         shaderCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions";
    808     }
    809 
    810     if (kGLES_GrGLStandard == standard) {
    811         shaderCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended";
    812     }
    813 
    814     if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) {
    815         if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
    816             shaderCaps->fExternalTextureSupport = true;
    817         } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") ||
    818                    ctxInfo.hasExtension("OES_EGL_image_external_essl3")) {
    819             // At least one driver has been found that has this extension without the "GL_" prefix.
    820             shaderCaps->fExternalTextureSupport = true;
    821         }
    822     }
    823 
    824     if (shaderCaps->fExternalTextureSupport) {
    825         if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
    826             shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
    827         } else {
    828             shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
    829         }
    830     }
    831 
    832     if (kGL_GrGLStandard == standard) {
    833         shaderCaps->fTexelFetchSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    834     } else {
    835         shaderCaps->fTexelFetchSupport =
    836             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
    837     }
    838 
    839     if (shaderCaps->fTexelFetchSupport) {
    840         if (kGL_GrGLStandard == standard) {
    841             shaderCaps->fTexelBufferSupport = ctxInfo.version() >= GR_GL_VER(3, 1) &&
    842                                             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
    843         } else {
    844             if (ctxInfo.version() >= GR_GL_VER(3, 2) &&
    845                 ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
    846                 shaderCaps->fTexelBufferSupport = true;
    847             } else if (ctxInfo.hasExtension("GL_OES_texture_buffer")) {
    848                 shaderCaps->fTexelBufferSupport = true;
    849                 shaderCaps->fTexelBufferExtensionString = "GL_OES_texture_buffer";
    850             } else if (ctxInfo.hasExtension("GL_EXT_texture_buffer")) {
    851                 shaderCaps->fTexelBufferSupport = true;
    852                 shaderCaps->fTexelBufferExtensionString = "GL_EXT_texture_buffer";
    853             }
    854         }
    855     }
    856 
    857     // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do
    858     // the abs first in a separate expression.
    859     if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
    860         shaderCaps->fCanUseMinAndAbsTogether = false;
    861     }
    862 
    863     // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int
    864     // thus must us -1.0 * %s.x to work correctly
    865     if (kIntel_GrGLVendor == ctxInfo.vendor()) {
    866         shaderCaps->fMustForceNegatedAtanParamToFloat = true;
    867     }
    868 
    869     // On Adreno devices with framebuffer fetch support, there is a bug where they always return
    870     // the original dst color when reading the outColor even after being written to. By using a
    871     // local outColor we can work around this bug.
    872     if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) {
    873         shaderCaps->fRequiresLocalOutputColorForFBFetch = true;
    874     }
    875 
    876 #ifdef SK_BUILD_FOR_MAC
    877     // On at least some MacBooks, geometry shaders fall apart if we use more than one invocation. To
    878     // work around this, we always use a single invocation and wrap the shader in a loop. The long-
    879     // term plan for this WAR is for it to eventually be baked into SkSL.
    880     shaderCaps->fMustImplementGSInvocationsWithLoop = true;
    881 #endif
    882 }
    883 
    884 bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    885     bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering");
    886 
    887     if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) {
    888         return false;
    889     }
    890 
    891     if (kGL_GrGLStandard == ctxInfo.standard()) {
    892         if (ctxInfo.version() < GR_GL_VER(4, 3) &&
    893             !ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
    894             return false;
    895         }
    896     } else {
    897         if (!hasChromiumPathRendering &&
    898             ctxInfo.version() < GR_GL_VER(3, 1)) {
    899             return false;
    900         }
    901     }
    902     // We only support v1.3+ of GL_NV_path_rendering which allows us to
    903     // set individual fragment inputs with ProgramPathFragmentInputGen. The API
    904     // additions are detected by checking the existence of the function.
    905     // We also use *Then* functions that not all drivers might have. Check
    906     // them for consistency.
    907     if (!gli->fFunctions.fStencilThenCoverFillPath ||
    908         !gli->fFunctions.fStencilThenCoverStrokePath ||
    909         !gli->fFunctions.fStencilThenCoverFillPathInstanced ||
    910         !gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
    911         !gli->fFunctions.fProgramPathFragmentInputGen) {
    912         return false;
    913     }
    914     return true;
    915 }
    916 
    917 bool GrGLCaps::readPixelsSupported(GrPixelConfig surfaceConfig,
    918                                    GrPixelConfig readConfig,
    919                                    std::function<void (GrGLenum, GrGLint*)> getIntegerv,
    920                                    std::function<bool ()> bindRenderTarget,
    921                                    std::function<void ()> unbindRenderTarget) const {
    922     // If it's not possible to even have a color attachment of surfaceConfig then read pixels is
    923     // not supported regardless of readConfig.
    924     if (!this->canConfigBeFBOColorAttachment(surfaceConfig)) {
    925         return false;
    926     }
    927 
    928     if (GrPixelConfigIsSint(surfaceConfig) != GrPixelConfigIsSint(readConfig)) {
    929         return false;
    930     }
    931 
    932     GrGLenum readFormat;
    933     GrGLenum readType;
    934     if (!this->getReadPixelsFormat(surfaceConfig, readConfig, &readFormat, &readType)) {
    935         return false;
    936     }
    937 
    938     if (kGL_GrGLStandard == fStandard) {
    939         // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However,
    940         // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed:
    941         // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE,
    942         // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use.
    943         // The manual does not seem to fully match the spec as the spec allows integer formats
    944         // when the bound color buffer is an integer buffer. It doesn't specify which integer
    945         // formats are allowed, so perhaps all of them are. We only use GL_RGBA_INTEGER currently.
    946         if (readFormat != GR_GL_RED && readFormat != GR_GL_RG && readFormat != GR_GL_RGB &&
    947             readFormat != GR_GL_RGBA && readFormat != GR_GL_BGRA &&
    948             readFormat != GR_GL_RGBA_INTEGER) {
    949             return false;
    950         }
    951         // There is also a set of allowed types, but all the types we use are in the set:
    952         // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
    953         // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
    954         // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
    955         // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
    956         // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2,
    957         // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
    958         // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
    959         return true;
    960     }
    961 
    962     // See Section 16.1.2 in the ES 3.2 specification.
    963     switch (fConfigTable[surfaceConfig].fFormatType) {
    964         case kNormalizedFixedPoint_FormatType:
    965             if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) {
    966                 return true;
    967             }
    968             break;
    969         case kInteger_FormatType:
    970             if (GR_GL_RGBA_INTEGER == readFormat && GR_GL_INT == readType) {
    971                 return true;
    972             }
    973             break;
    974         case kFloat_FormatType:
    975             if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) {
    976                 return true;
    977             }
    978             break;
    979     }
    980 
    981     if (0 == fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat) {
    982         ReadPixelsFormat* rpFormat =
    983             const_cast<ReadPixelsFormat*>(&fConfigTable[surfaceConfig].fSecondReadPixelsFormat);
    984         GrGLint format = 0, type = 0;
    985         if (!bindRenderTarget()) {
    986             return false;
    987         }
    988         getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format);
    989         getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
    990         rpFormat->fFormat = format;
    991         rpFormat->fType = type;
    992         unbindRenderTarget();
    993     }
    994 
    995     return fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat == readFormat &&
    996            fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fType == readType;
    997 }
    998 
    999 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
   1000     if (kGL_GrGLStandard != ctxInfo.standard()) {
   1001         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
   1002         // ES3 driver bugs on at least one device with a tiled GPU (N10).
   1003         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
   1004             fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
   1005         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
   1006             fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
   1007         } else if (fUsesMixedSamples) {
   1008             fMSFBOType = kMixedSamples_MSFBOType;
   1009         } else if (ctxInfo.version() >= GR_GL_VER(3,0) ||
   1010                    ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
   1011                    ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) {
   1012             fMSFBOType = kStandard_MSFBOType;
   1013         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
   1014             fMSFBOType = kES_Apple_MSFBOType;
   1015         }
   1016 
   1017         // Above determined the preferred MSAA approach, now decide whether glBlitFramebuffer
   1018         // is available.
   1019         if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
   1020             fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag |
   1021                                     kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
   1022         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
   1023                    ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) {
   1024             // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
   1025             // limitations.
   1026             fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag |
   1027                                     kResolveMustBeFull_BlitFrambufferFlag |
   1028                                     kNoMSAADst_BlitFramebufferFlag |
   1029                                     kNoFormatConversion_BlitFramebufferFlag;
   1030         }
   1031     } else {
   1032         if (fUsesMixedSamples) {
   1033             fMSFBOType = kMixedSamples_MSFBOType;
   1034             fBlitFramebufferFlags = 0;
   1035         } else if (ctxInfo.version() >= GR_GL_VER(3,0) ||
   1036                    ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
   1037             fMSFBOType = kStandard_MSFBOType;
   1038             fBlitFramebufferFlags = 0;
   1039         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
   1040                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
   1041             fMSFBOType = kEXT_MSFBOType;
   1042             fBlitFramebufferFlags = 0;
   1043         }
   1044     }
   1045 }
   1046 
   1047 void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) {
   1048     GrShaderCaps* shaderCaps = static_cast<GrShaderCaps*>(fShaderCaps.get());
   1049 
   1050     // Disabling advanced blend on various platforms with major known issues. We also block Chrome
   1051     // for now until its own blacklists can be updated.
   1052     if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() ||
   1053         kAdreno5xx_GrGLRenderer == ctxInfo.renderer() ||
   1054         kIntel_GrGLDriver == ctxInfo.driver() ||
   1055         kChromium_GrGLDriver == ctxInfo.driver()) {
   1056         return;
   1057     }
   1058 
   1059     if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) {
   1060         fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
   1061         shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
   1062     } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent")) {
   1063         fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
   1064         shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
   1065     } else if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
   1066                ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337,00)) {
   1067         // Non-coherent advanced blend has an issue on NVIDIA pre 337.00.
   1068         return;
   1069     } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) {
   1070         fBlendEquationSupport = kAdvanced_BlendEquationSupport;
   1071         shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
   1072     } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced")) {
   1073         fBlendEquationSupport = kAdvanced_BlendEquationSupport;
   1074         shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
   1075         // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is
   1076         // slow on a particular platform.
   1077     } else {
   1078         return; // No advanced blend support.
   1079     }
   1080 
   1081     SkASSERT(this->advancedBlendEquationSupport());
   1082 
   1083     if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
   1084         ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355,00)) {
   1085         // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA.
   1086         fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) |
   1087                                 (1 << kColorBurn_GrBlendEquation);
   1088     }
   1089     if (kARM_GrGLVendor == ctxInfo.vendor()) {
   1090         // Blacklist color-burn on ARM until the fix is released.
   1091         fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation);
   1092     }
   1093 }
   1094 
   1095 namespace {
   1096 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
   1097 }
   1098 
   1099 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
   1100 
   1101     // Build up list of legal stencil formats (though perhaps not supported on
   1102     // the particular gpu/driver) from most preferred to least.
   1103 
   1104     // these consts are in order of most preferred to least preferred
   1105     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
   1106 
   1107     static const StencilFormat
   1108                   // internal Format      stencil bits      total bits        packed?
   1109         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
   1110         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
   1111         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
   1112         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
   1113     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
   1114         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
   1115 
   1116     if (kGL_GrGLStandard == ctxInfo.standard()) {
   1117         bool supportsPackedDS =
   1118             ctxInfo.version() >= GR_GL_VER(3,0) ||
   1119             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
   1120             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
   1121 
   1122         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
   1123         // require FBO support we can expect these are legal formats and don't
   1124         // check. These also all support the unsized GL_STENCIL_INDEX.
   1125         fStencilFormats.push_back() = gS8;
   1126         fStencilFormats.push_back() = gS16;
   1127         if (supportsPackedDS) {
   1128             fStencilFormats.push_back() = gD24S8;
   1129         }
   1130         fStencilFormats.push_back() = gS4;
   1131         if (supportsPackedDS) {
   1132             fStencilFormats.push_back() = gDS;
   1133         }
   1134     } else {
   1135         // ES2 has STENCIL_INDEX8 without extensions but requires extensions
   1136         // for other formats.
   1137         // ES doesn't support using the unsized format.
   1138 
   1139         fStencilFormats.push_back() = gS8;
   1140         //fStencilFormats.push_back() = gS16;
   1141         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
   1142             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
   1143             fStencilFormats.push_back() = gD24S8;
   1144         }
   1145         if (ctxInfo.hasExtension("GL_OES_stencil4")) {
   1146             fStencilFormats.push_back() = gS4;
   1147         }
   1148     }
   1149 }
   1150 
   1151 SkString GrGLCaps::dump() const {
   1152 
   1153     SkString r = INHERITED::dump();
   1154 
   1155     r.appendf("--- GL-Specific ---\n");
   1156     for (int i = 0; i < fStencilFormats.count(); ++i) {
   1157         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
   1158                  i,
   1159                  fStencilFormats[i].fStencilBits,
   1160                  fStencilFormats[i].fTotalBits);
   1161     }
   1162 
   1163     static const char* kMSFBOExtStr[] = {
   1164         "None",
   1165         "EXT",
   1166         "Standard",
   1167         "Apple",
   1168         "IMG MS To Texture",
   1169         "EXT MS To Texture",
   1170         "MixedSamples",
   1171     };
   1172     GR_STATIC_ASSERT(0 == kNone_MSFBOType);
   1173     GR_STATIC_ASSERT(1 == kEXT_MSFBOType);
   1174     GR_STATIC_ASSERT(2 == kStandard_MSFBOType);
   1175     GR_STATIC_ASSERT(3 == kES_Apple_MSFBOType);
   1176     GR_STATIC_ASSERT(4 == kES_IMG_MsToTexture_MSFBOType);
   1177     GR_STATIC_ASSERT(5 == kES_EXT_MsToTexture_MSFBOType);
   1178     GR_STATIC_ASSERT(6 == kMixedSamples_MSFBOType);
   1179     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
   1180 
   1181     static const char* kInvalidateFBTypeStr[] = {
   1182         "None",
   1183         "Discard",
   1184         "Invalidate",
   1185     };
   1186     GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
   1187     GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
   1188     GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
   1189     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
   1190 
   1191     static const char* kMapBufferTypeStr[] = {
   1192         "None",
   1193         "MapBuffer",
   1194         "MapBufferRange",
   1195         "Chromium",
   1196     };
   1197     GR_STATIC_ASSERT(0 == kNone_MapBufferType);
   1198     GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
   1199     GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
   1200     GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
   1201     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
   1202 
   1203     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
   1204     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
   1205     r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
   1206     r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
   1207     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
   1208     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
   1209     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
   1210     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
   1211     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
   1212 
   1213     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
   1214     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
   1215     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
   1216     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
   1217     r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
   1218     r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
   1219     r.appendf("Draw instanced support: %s\n", (fDrawInstancedSupport ? "YES" : "NO"));
   1220     r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO"));
   1221     r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ? "YES" : "NO"));
   1222     r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO"));
   1223     r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO"));
   1224     r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO"));
   1225     r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO"));
   1226     r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO"));
   1227     r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
   1228     r.appendf("BGRA to RGBA readback conversions are slow: %s\n",
   1229               (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO"));
   1230 
   1231     r.append("Configs\n-------\n");
   1232     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1233         r.appendf("  cfg: %d flags: 0x%04x, b_internal: 0x%08x s_internal: 0x%08x, e_format: "
   1234                   "0x%08x, e_format_teximage: 0x%08x, e_type: 0x%08x, i_for_teximage: 0x%08x, "
   1235                   "i_for_renderbuffer: 0x%08x\n",
   1236                   i,
   1237                   fConfigTable[i].fFlags,
   1238                   fConfigTable[i].fFormats.fBaseInternalFormat,
   1239                   fConfigTable[i].fFormats.fSizedInternalFormat,
   1240                   fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage],
   1241                   fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage],
   1242                   fConfigTable[i].fFormats.fExternalType,
   1243                   fConfigTable[i].fFormats.fInternalFormatTexImage,
   1244                   fConfigTable[i].fFormats.fInternalFormatRenderbuffer);
   1245     }
   1246 
   1247     return r;
   1248 }
   1249 
   1250 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
   1251     switch (p) {
   1252     case kLow_GrSLPrecision:
   1253         return GR_GL_LOW_FLOAT;
   1254     case kMedium_GrSLPrecision:
   1255         return GR_GL_MEDIUM_FLOAT;
   1256     case kHigh_GrSLPrecision:
   1257         return GR_GL_HIGH_FLOAT;
   1258     }
   1259     SkFAIL("Unknown precision.");
   1260     return -1;
   1261 }
   1262 
   1263 static GrGLenum shader_type_to_gl_shader(GrShaderType type) {
   1264     switch (type) {
   1265     case kVertex_GrShaderType:
   1266         return GR_GL_VERTEX_SHADER;
   1267     case kGeometry_GrShaderType:
   1268         return GR_GL_GEOMETRY_SHADER;
   1269     case kFragment_GrShaderType:
   1270         return GR_GL_FRAGMENT_SHADER;
   1271     }
   1272     SkFAIL("Unknown shader type.");
   1273     return -1;
   1274 }
   1275 
   1276 void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
   1277                                         const GrGLInterface* intf,
   1278                                         GrShaderCaps* shaderCaps) {
   1279     if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) ||
   1280         ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
   1281         for (int s = 0; s < kGrShaderTypeCount; ++s) {
   1282             if (kGeometry_GrShaderType != s) {
   1283                 GrShaderType shaderType = static_cast<GrShaderType>(s);
   1284                 GrGLenum glShader = shader_type_to_gl_shader(shaderType);
   1285                 GrShaderCaps::PrecisionInfo* first = nullptr;
   1286                 shaderCaps->fShaderPrecisionVaries = false;
   1287                 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1288                     GrSLPrecision precision = static_cast<GrSLPrecision>(p);
   1289                     GrGLenum glPrecision = precision_to_gl_float_type(precision);
   1290                     GrGLint range[2];
   1291                     GrGLint bits;
   1292                     GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits);
   1293                     if (bits) {
   1294                         shaderCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0];
   1295                         shaderCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1];
   1296                         shaderCaps->fFloatPrecisions[s][p].fBits = bits;
   1297                         if (!first) {
   1298                             first = &shaderCaps->fFloatPrecisions[s][p];
   1299                         }
   1300                         else if (!shaderCaps->fShaderPrecisionVaries) {
   1301                             shaderCaps->fShaderPrecisionVaries =
   1302                                                      (*first != shaderCaps->fFloatPrecisions[s][p]);
   1303                         }
   1304                     }
   1305                 }
   1306             }
   1307         }
   1308     }
   1309     else {
   1310         // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float.
   1311         shaderCaps->fShaderPrecisionVaries = false;
   1312         for (int s = 0; s < kGrShaderTypeCount; ++s) {
   1313             if (kGeometry_GrShaderType != s) {
   1314                 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1315                     shaderCaps->fFloatPrecisions[s][p].fLogRangeLow = 127;
   1316                     shaderCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127;
   1317                     shaderCaps->fFloatPrecisions[s][p].fBits = 23;
   1318                 }
   1319             }
   1320         }
   1321     }
   1322     // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're
   1323     // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for
   1324     // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that
   1325     // are recommended against.
   1326     if (shaderCaps->fGeometryShaderSupport) {
   1327         for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1328             shaderCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
   1329                                                shaderCaps->fFloatPrecisions[kVertex_GrShaderType][p];
   1330         }
   1331     }
   1332     shaderCaps->initSamplerPrecisionTable();
   1333 }
   1334 
   1335 bool GrGLCaps::bgraIsInternalFormat() const {
   1336     return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
   1337 }
   1338 
   1339 bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
   1340                                   GrGLenum* internalFormat, GrGLenum* externalFormat,
   1341                                   GrGLenum* externalType) const {
   1342     if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage,
   1343                                  externalFormat, externalType)) {
   1344         return false;
   1345     }
   1346     *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
   1347     return true;
   1348 }
   1349 
   1350 bool GrGLCaps::getCompressedTexImageFormats(GrPixelConfig surfaceConfig,
   1351                                             GrGLenum* internalFormat) const {
   1352     if (!GrPixelConfigIsCompressed(surfaceConfig)) {
   1353         return false;
   1354     }
   1355     *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
   1356     return true;
   1357 }
   1358 
   1359 bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
   1360                                    GrGLenum* externalFormat, GrGLenum* externalType) const {
   1361     if (!this->getExternalFormat(surfaceConfig, externalConfig, kOther_ExternalFormatUsage,
   1362                                  externalFormat, externalType)) {
   1363         return false;
   1364     }
   1365     return true;
   1366 }
   1367 
   1368 bool GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const {
   1369     if (GrPixelConfigIsCompressed(config)) {
   1370         return false;
   1371     }
   1372     *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer;
   1373     return true;
   1374 }
   1375 
   1376 bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig,
   1377                                  ExternalFormatUsage usage, GrGLenum* externalFormat,
   1378                                  GrGLenum* externalType) const {
   1379     SkASSERT(externalFormat && externalType);
   1380     if (GrPixelConfigIsCompressed(memoryConfig)) {
   1381         return false;
   1382     }
   1383 
   1384     bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig);
   1385     bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig);
   1386 
   1387     // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be
   1388     // made to work in many cases using glPixelStore and what not but is not needed currently.
   1389     if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) {
   1390         return false;
   1391     }
   1392 
   1393     *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage];
   1394     *externalType = fConfigTable[memoryConfig].fFormats.fExternalType;
   1395 
   1396     // When GL_RED is supported as a texture format, our alpha-only textures are stored using
   1397     // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the
   1398     // surface is not alpha-only and we want alpha to really mean the alpha component of the
   1399     // texture, not the red component.
   1400     if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) {
   1401         if (this->textureRedSupport()) {
   1402             SkASSERT(GR_GL_RED == *externalFormat);
   1403             *externalFormat = GR_GL_ALPHA;
   1404         }
   1405     }
   1406 
   1407     return true;
   1408 }
   1409 
   1410 void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
   1411                                const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
   1412                                GrShaderCaps* shaderCaps) {
   1413     /*
   1414         Comments on renderability of configs on various GL versions.
   1415           OpenGL < 3.0:
   1416             no built in support for render targets.
   1417             GL_EXT_framebuffer_object adds possible support for any sized format with base internal
   1418               format RGB, RGBA and NV float formats we don't use.
   1419               This is the following:
   1420                 R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8
   1421                 RGB10_A2, RGBA12,RGBA16
   1422               Though, it is hard to believe the more obscure formats such as RGBA12 would work
   1423               since they aren't required by later standards and the driver can simply return
   1424               FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow.
   1425             GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally
   1426               any sized internal format with a base internal format of ALPHA, LUMINANCE,
   1427               LUMINANCE_ALPHA, INTENSITY, RED, and RG.
   1428               This adds a lot of additional renderable sized formats, including ALPHA8.
   1429               The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI,
   1430               16F, 32I, 32UI, and 32F variants).
   1431               Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED.
   1432 
   1433             For both the above extensions we limit ourselves to those that are also required by
   1434             OpenGL 3.0.
   1435 
   1436           OpenGL 3.0:
   1437             Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable"
   1438             but are not required to be supported as renderable textures/renderbuffer.
   1439             Required renderable color formats:
   1440                 - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I,
   1441                   RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and
   1442                   RGB10_A2.
   1443                 - R11F_G11F_B10F.
   1444                 - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I,
   1445                   and RG8UI.
   1446                 - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI.
   1447                 - ALPHA8
   1448 
   1449           OpenGL 3.1, 3.2, 3.3
   1450             Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile.
   1451           OpengGL 3.3, 4.0, 4.1
   1452             Adds RGB10_A2UI.
   1453           OpengGL 4.2
   1454             Adds
   1455                 - RGB5_A1, RGBA4
   1456                 - RGB565
   1457           OpenGL 4.4
   1458             Does away with the separate list and adds a column to the sized internal color format
   1459             table. However, no new formats become required color renderable.
   1460 
   1461           ES 2.0
   1462             color renderable: RGBA4, RGB5_A1, RGB565
   1463             GL_EXT_texture_rg adds support for R8, RG5 as a color render target
   1464             GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8
   1465             GL_ARM_rgba8 adds support for RGBA8 (but not RGB8)
   1466             GL_EXT_texture_format_BGRA8888 does not add renderbuffer support
   1467             GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable
   1468             GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support
   1469 
   1470           ES 3.0
   1471                 - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I,
   1472                   RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and
   1473                   RGB5_A1.
   1474                 - RGB8 and RGB565.
   1475                 - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI.
   1476                 - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI
   1477           ES 3.1
   1478             Adds RGB10_A2, RGB10_A2UI,
   1479           ES 3.2
   1480             Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F.
   1481     */
   1482     uint32_t nonMSAARenderFlags = ConfigInfo::kRenderable_Flag |
   1483                                   ConfigInfo::kFBOColorAttachment_Flag;
   1484     uint32_t allRenderFlags = nonMSAARenderFlags;
   1485     if (kNone_MSFBOType != fMSFBOType) {
   1486         allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag;
   1487     }
   1488     GrGLStandard standard = ctxInfo.standard();
   1489     GrGLVersion version = ctxInfo.version();
   1490 
   1491     bool texStorageSupported = false;
   1492     if (kGL_GrGLStandard == standard) {
   1493         // The EXT version can apply to either GL or GLES.
   1494         texStorageSupported = version >= GR_GL_VER(4,2) ||
   1495                               ctxInfo.hasExtension("GL_ARB_texture_storage") ||
   1496                               ctxInfo.hasExtension("GL_EXT_texture_storage");
   1497     } else {
   1498         texStorageSupported = version >= GR_GL_VER(3,0) ||
   1499                               ctxInfo.hasExtension("GL_EXT_texture_storage");
   1500     }
   1501 
   1502     // TODO: remove after command buffer supports full ES 3.0
   1503     if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0) &&
   1504         kChromium_GrGLDriver == ctxInfo.driver()) {
   1505         texStorageSupported = false;
   1506     }
   1507 
   1508     bool texelBufferSupport = this->shaderCaps()->texelBufferSupport();
   1509 
   1510     fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0;
   1511     fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0;
   1512     fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1513     fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0;
   1514     fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1515     fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1516 
   1517     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1518     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1519     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1520         GR_GL_RGBA;
   1521     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1522     fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1523     fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1524     if (kGL_GrGLStandard == standard) {
   1525         // We require some form of FBO support and all GLs with FBO support can render to RGBA8
   1526         fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
   1527     } else {
   1528         if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
   1529             ctxInfo.hasExtension("GL_ARM_rgba8")) {
   1530             fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
   1531         }
   1532     }
   1533     if (texStorageSupported) {
   1534         fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1535     }
   1536     if (texelBufferSupport) {
   1537         fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1538     }
   1539     fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1540 
   1541     fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1542         GR_GL_BGRA;
   1543     fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType  = GR_GL_UNSIGNED_BYTE;
   1544     fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1545     if (kGL_GrGLStandard == standard) {
   1546         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1547         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1548         if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) {
   1549             // Since the internal format is RGBA8, it is also renderable.
   1550             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1551                                                             allRenderFlags;
   1552         }
   1553     } else {
   1554         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
   1555         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
   1556         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
   1557             // The APPLE extension doesn't make this renderable.
   1558             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1559             if (version < GR_GL_VER(3,0) && !ctxInfo.hasExtension("GL_EXT_texture_storage")) {
   1560                 // On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension.
   1561                 // Though, that seems to not be the case if the texture storage extension is
   1562                 // present. The specs don't exactly make that clear.
   1563                 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1564                 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1565             }
   1566         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
   1567             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1568                                                             nonMSAARenderFlags;
   1569             if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") &&
   1570                 (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) {
   1571                 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |=
   1572                     ConfigInfo::kRenderableWithMSAA_Flag;
   1573             }
   1574         }
   1575     }
   1576     if (texStorageSupported) {
   1577         fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1578     }
   1579     fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1580 
   1581     // We only enable srgb support if both textures and FBOs support srgb,
   1582     // *and* we can disable sRGB decode-on-read, to support "legacy" mode.
   1583     if (kGL_GrGLStandard == standard) {
   1584         if (ctxInfo.version() >= GR_GL_VER(3,0)) {
   1585             fSRGBSupport = true;
   1586         } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
   1587             if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
   1588                 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
   1589                 fSRGBSupport = true;
   1590             }
   1591         }
   1592         // All the above srgb extensions support toggling srgb writes
   1593         if (fSRGBSupport) {
   1594             fSRGBWriteControl = true;
   1595         }
   1596     } else {
   1597         fSRGBSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB");
   1598 #if defined(SK_CPU_X86)
   1599         if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
   1600             // NexusPlayer has strange bugs with sRGB (skbug.com/4148). This is a targeted fix to
   1601             // blacklist that device (and any others that might be sharing the same driver).
   1602             fSRGBSupport = false;
   1603         }
   1604 #endif
   1605         // ES through 3.1 requires EXT_srgb_write_control to support toggling
   1606         // sRGB writing for destinations.
   1607         // See https://bug.skia.org/5329 for Adreno4xx issue.
   1608         fSRGBWriteControl = kAdreno4xx_GrGLRenderer != ctxInfo.renderer() &&
   1609             ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
   1610     }
   1611     if (contextOptions.fRequireDecodeDisableForSRGB && !fSRGBDecodeDisableSupport) {
   1612         // To support "legacy" L32 mode, we require the ability to turn off sRGB decode. Clients
   1613         // can opt-out of that requirement, if they intend to always do linear blending.
   1614         fSRGBSupport = false;
   1615     }
   1616 
   1617     // This is very conservative, if we're on a platform where N32 is BGRA, and using ES, disable
   1618     // all sRGB support. Too much code relies on creating surfaces with N32 + sRGB colorspace,
   1619     // and sBGRA is basically impossible to support on any version of ES (with our current code).
   1620     // In particular, ES2 doesn't support sBGRA at all, and even in ES3, there is no valid pair
   1621     // of formats that can be used for TexImage calls to upload BGRA data to sRGBA (which is what
   1622     // we *have* to use as the internal format, because sBGRA doesn't exist). This primarily
   1623     // affects Windows.
   1624     if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig && kGLES_GrGLStandard == standard) {
   1625         fSRGBSupport = false;
   1626     }
   1627 
   1628     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
   1629     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
   1630     // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
   1631     // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image.
   1632     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1633         GR_GL_RGBA;
   1634     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1635     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1636     if (fSRGBSupport) {
   1637         fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1638                                                          allRenderFlags;
   1639     }
   1640     if (texStorageSupported) {
   1641         fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1642     }
   1643     fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1644 
   1645     // sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where
   1646     // kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows
   1647     // is in this format, for example).
   1648     fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
   1649     fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
   1650     // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
   1651     // external format is GL_BGRA.
   1652     fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1653         GR_GL_BGRA;
   1654     fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1655     fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1656     if (fSRGBSupport) {
   1657         fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1658             allRenderFlags;
   1659     }
   1660     if (texStorageSupported) {
   1661         fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1662     }
   1663     fConfigTable[kSBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1664 
   1665     bool hasIntegerTextures;
   1666     if (standard == kGL_GrGLStandard) {
   1667         hasIntegerTextures = version >= GR_GL_VER(3, 0) ||
   1668                              ctxInfo.hasExtension("GL_EXT_texture_integer");
   1669     } else {
   1670         hasIntegerTextures = (version >= GR_GL_VER(3, 0));
   1671     }
   1672     // We may have limited GLSL to an earlier version that doesn't have integer sampler types.
   1673     if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
   1674         hasIntegerTextures = false;
   1675     }
   1676     fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFormats.fBaseInternalFormat  = GR_GL_RGBA_INTEGER;
   1677     fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8I;
   1678     fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA_INTEGER;
   1679     fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFormats.fExternalType = GR_GL_BYTE;
   1680     fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFormatType = kInteger_FormatType;
   1681     // We currently only support using integer textures as srcs, not for rendering (even though GL
   1682     // allows it).
   1683     if (hasIntegerTextures) {
   1684         fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1685                                                              ConfigInfo::kFBOColorAttachment_Flag;
   1686         if (texStorageSupported) {
   1687             fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFlags |=
   1688                 ConfigInfo::kCanUseTexStorage_Flag;
   1689         }
   1690     }
   1691 
   1692     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
   1693     if (this->ES2CompatibilitySupport()) {
   1694         fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565;
   1695     } else {
   1696         fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5;
   1697     }
   1698     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1699         GR_GL_RGB;
   1700     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
   1701     fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1702     fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1703     if (kGL_GrGLStandard == standard) {
   1704         if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
   1705             fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
   1706         }
   1707     } else {
   1708         fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
   1709     }
   1710     // 565 is not a sized internal format on desktop GL. So on desktop with
   1711     // 565 we always use an unsized internal format to let the system pick
   1712     // the best sized format to convert the 565 data to. Since TexStorage
   1713     // only allows sized internal formats we disallow it.
   1714     //
   1715     // TODO: As of 4.2, regular GL supports 565. This logic is due for an
   1716     // update.
   1717     if (texStorageSupported && kGL_GrGLStandard != standard) {
   1718         fConfigTable[kRGB_565_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1719     }
   1720     fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1721 
   1722     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1723     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
   1724     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1725         GR_GL_RGBA;
   1726     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
   1727     fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1728     fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1729     if (kGL_GrGLStandard == standard) {
   1730         if (version >= GR_GL_VER(4, 2)) {
   1731             fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
   1732         }
   1733     } else {
   1734         fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
   1735     }
   1736     if (texStorageSupported) {
   1737         fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1738     }
   1739     fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1740 
   1741     fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1742     fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1743     fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1744     if (this->textureRedSupport()) {
   1745         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
   1746         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8;
   1747         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1748             GR_GL_RED;
   1749         fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1750         if (texelBufferSupport) {
   1751             fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1752         }
   1753     } else {
   1754         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
   1755         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA8;
   1756         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1757             GR_GL_ALPHA;
   1758         fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
   1759     }
   1760     if (this->textureRedSupport() ||
   1761         (kStandard_MSFBOType == this->msFBOType() && ctxInfo.renderer() != kOSMesa_GrGLRenderer)) {
   1762         // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable.
   1763         // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present.
   1764         // Core profile removes ALPHA8 support, but we should have chosen R8 in that case.
   1765         fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags;
   1766     }
   1767     if (texStorageSupported) {
   1768         fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1769     }
   1770 
   1771     fConfigTable[kGray_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1772     fConfigTable[kGray_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1773     fConfigTable[kGray_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1774     if (this->textureRedSupport()) {
   1775         fConfigTable[kGray_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
   1776         fConfigTable[kGray_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8;
   1777         fConfigTable[kGray_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1778             GR_GL_RED;
   1779         fConfigTable[kGray_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRA();
   1780         if (texelBufferSupport) {
   1781             fConfigTable[kGray_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1782         }
   1783     } else {
   1784         fConfigTable[kGray_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_LUMINANCE;
   1785         fConfigTable[kGray_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_LUMINANCE8;
   1786         fConfigTable[kGray_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1787             GR_GL_LUMINANCE;
   1788         fConfigTable[kGray_8_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1789     }
   1790 #if 0 // Leaving Gray8 as non-renderable, to keep things simple and match raster
   1791     if (this->textureRedSupport() ||
   1792         (kDesktop_ARB_MSFBOType == this->msFBOType() &&
   1793          ctxInfo.renderer() != kOSMesa_GrGLRenderer)) {
   1794         // desktop ARB extension/3.0+ supports LUMINANCE8 as renderable.
   1795         // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present.
   1796         // Core profile removes LUMINANCE8 support, but we should have chosen R8 in that case.
   1797         fConfigTable[kGray_8_GrPixelConfig].fFlags |= allRenderFlags;
   1798     }
   1799 #endif
   1800     if (texStorageSupported) {
   1801         fConfigTable[kGray_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1802     }
   1803 
   1804     // Check for [half] floating point texture support
   1805     // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
   1806     // supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
   1807     // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
   1808     bool hasFPTextures = false;
   1809     bool hasHalfFPTextures = false;
   1810     // for now we don't support floating point MSAA on ES
   1811     uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? allRenderFlags : nonMSAARenderFlags;
   1812 
   1813     if (kGL_GrGLStandard == standard) {
   1814         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) {
   1815             hasFPTextures = true;
   1816             hasHalfFPTextures = true;
   1817         }
   1818     } else {
   1819         if (version >= GR_GL_VER(3, 1)) {
   1820             hasFPTextures = true;
   1821             hasHalfFPTextures = true;
   1822         } else {
   1823             if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
   1824                 ctxInfo.hasExtension("GL_OES_texture_float")) {
   1825                 hasFPTextures = true;
   1826             }
   1827             if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
   1828                 ctxInfo.hasExtension("GL_OES_texture_half_float")) {
   1829                 hasHalfFPTextures = true;
   1830             }
   1831         }
   1832     }
   1833 
   1834     for (auto fpconfig : {kRGBA_float_GrPixelConfig, kRG_float_GrPixelConfig}) {
   1835         const GrGLenum format = kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA : GR_GL_RG;
   1836         fConfigTable[fpconfig].fFormats.fBaseInternalFormat = format;
   1837         fConfigTable[fpconfig].fFormats.fSizedInternalFormat =
   1838             kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA32F : GR_GL_RG32F;
   1839         fConfigTable[fpconfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = format;
   1840         fConfigTable[fpconfig].fFormats.fExternalType = GR_GL_FLOAT;
   1841         fConfigTable[fpconfig].fFormatType = kFloat_FormatType;
   1842         if (hasFPTextures) {
   1843             fConfigTable[fpconfig].fFlags = ConfigInfo::kTextureable_Flag;
   1844             // For now we only enable rendering to float on desktop, because on ES we'd have to
   1845             // solve many precision issues and no clients actually want this yet.
   1846             if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) ||
   1847                 ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) {
   1848                 fConfigTable[fpconfig].fFlags |= fpRenderFlags;
   1849             }
   1850         }
   1851         if (texStorageSupported) {
   1852             fConfigTable[fpconfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1853         }
   1854         if (texelBufferSupport) {
   1855             fConfigTable[fpconfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1856         }
   1857         fConfigTable[fpconfig].fSwizzle = GrSwizzle::RGBA();
   1858     }
   1859 
   1860     if (this->textureRedSupport()) {
   1861         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
   1862         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R16F;
   1863         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage]
   1864             = GR_GL_RED;
   1865         fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1866         if (texelBufferSupport) {
   1867             fConfigTable[kAlpha_half_GrPixelConfig].fFlags |=
   1868                 ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1869         }
   1870     } else {
   1871         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
   1872         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA16F;
   1873         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage]
   1874             = GR_GL_ALPHA;
   1875         fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
   1876     }
   1877     // ANGLE always returns GL_HALF_FLOAT_OES for GL_IMPLEMENTATION_COLOR_READ_TYPE, even though
   1878     // ES3 would typically return GL_HALF_FLOAT. The correct fix is for us to respect the value
   1879     // returned when we query, but that turns into a bigger refactor, so just work around it.
   1880     if (kGL_GrGLStandard == ctxInfo.standard() ||
   1881         (ctxInfo.version() >= GR_GL_VER(3, 0) && kANGLE_GrGLDriver != ctxInfo.driver())) {
   1882         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
   1883     } else {
   1884         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
   1885     }
   1886     fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType;
   1887     if (texStorageSupported) {
   1888         fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1889     }
   1890     if (hasHalfFPTextures) {
   1891         fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1892         // ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for
   1893         // GL_RED internal format.
   1894         if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3, 2) ||
   1895             (this->textureRedSupport() &&
   1896              ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) {
   1897             fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags;
   1898         }
   1899     }
   1900 
   1901     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1902     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F;
   1903     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1904         GR_GL_RGBA;
   1905     // See comment above, re: ANGLE and ES3.
   1906     if (kGL_GrGLStandard == ctxInfo.standard() ||
   1907         (ctxInfo.version() >= GR_GL_VER(3, 0) && kANGLE_GrGLDriver != ctxInfo.driver())) {
   1908         fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
   1909     } else {
   1910         fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
   1911     }
   1912     fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType;
   1913     if (hasHalfFPTextures) {
   1914         fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1915         // ES requires 3.2 or EXT_color_buffer_half_float.
   1916         if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
   1917              ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
   1918             fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
   1919         }
   1920     }
   1921     if (texStorageSupported) {
   1922         fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
   1923     }
   1924     if (texelBufferSupport) {
   1925         fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag;
   1926     }
   1927     fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1928 
   1929     // Compressed texture support
   1930 
   1931     // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard
   1932     // OpenGL after version 1.3. We'll assume at least that level of OpenGL support.
   1933 
   1934     // TODO: Fix command buffer bindings and remove this.
   1935     fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D);
   1936 
   1937     // No sized/unsized internal format distinction for compressed formats, no external format.
   1938     // Below we set the external formats and types to 0.
   1939     {
   1940         fConfigTable[kETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
   1941         fConfigTable[kETC1_GrPixelConfig].fFormats.fSizedInternalFormat =
   1942                                                                          GR_GL_COMPRESSED_ETC1_RGB8;
   1943         fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1944         fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0;
   1945         fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1946         if (kGL_GrGLStandard == standard) {
   1947             if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
   1948                 fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1949             }
   1950         } else {
   1951             if (version >= GR_GL_VER(3, 0) ||
   1952                 ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
   1953                 // ETC2 is a superset of ETC1, so we can just check for that, too.
   1954                 (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
   1955                  ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) {
   1956                 fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1957             }
   1958         }
   1959         fConfigTable[kETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1960     }
   1961 
   1962     // Bulk populate the texture internal/external formats here and then deal with exceptions below.
   1963 
   1964     // ES 2.0 requires that the internal/external formats match.
   1965     bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() ||
   1966                                ctxInfo.version() >= GR_GL_VER(3,0));
   1967     // All ES versions (thus far) require sized internal formats for render buffers.
   1968     // TODO: Always use sized internal format?
   1969     bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard();
   1970 
   1971     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1972         // Almost always we want to pass fExternalFormat[kOther_ExternalFormatUsage] as the <format>
   1973         // param to glTex[Sub]Image.
   1974         fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
   1975             fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage];
   1976         fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ?
   1977             fConfigTable[i].fFormats.fSizedInternalFormat :
   1978             fConfigTable[i].fFormats.fBaseInternalFormat;
   1979         fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ?
   1980             fConfigTable[i].fFormats.fSizedInternalFormat :
   1981             fConfigTable[i].fFormats.fBaseInternalFormat;
   1982     }
   1983     // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format>
   1984     // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match.
   1985     // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param.
   1986     // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage.
   1987     if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) {
   1988         fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
   1989             GR_GL_SRGB_ALPHA;
   1990 
   1991         // Additionally, because we had to "invent" sBGRA, there is no way to make it work
   1992         // in ES 2.0, because there is no <internalFormat> we can use. So just make that format
   1993         // unsupported. (If we have no sRGB support at all, this will get overwritten below).
   1994         fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = 0;
   1995     }
   1996 
   1997     // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image
   1998     // as a base format.
   1999     // GL_EXT_texture_format_BGRA8888:
   2000     //      This extension GL_BGRA as an unsized internal format. However, it is written against ES
   2001     //      2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal
   2002     //      formats.
   2003     // GL_APPLE_texture_format_BGRA8888:
   2004     //     ES 2.0: the extension makes BGRA an external format but not an internal format.
   2005     //     ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for
   2006     //             glTexImage (just for glTexStorage).
   2007     if (useSizedTexFormats && this->bgraIsInternalFormat())  {
   2008         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA;
   2009     }
   2010 
   2011     // If we don't have texture swizzle support then the shader generator must insert the
   2012     // swizzle into shader code.
   2013     if (!this->textureSwizzleSupport()) {
   2014         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   2015             shaderCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle;
   2016         }
   2017     }
   2018 
   2019     // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to
   2020     // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel
   2021     // gets written to the single component.
   2022     if (this->textureRedSupport()) {
   2023         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   2024             GrPixelConfig config = static_cast<GrPixelConfig>(i);
   2025             if (GrPixelConfigIsAlphaOnly(config) &&
   2026                 fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) {
   2027                 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
   2028             }
   2029         }
   2030     }
   2031 
   2032     // We currently only support images on rgba textures formats. We could add additional formats
   2033     // if desired. The shader builder would have to be updated to add swizzles where appropriate
   2034     // (e.g. where we use GL_RED textures to implement alpha configs).
   2035     if (this->shaderCaps()->imageLoadStoreSupport()) {
   2036         fConfigTable[kRGBA_8888_sint_GrPixelConfig].fFlags |=
   2037                 ConfigInfo::kCanUseAsImageStorage_Flag;
   2038         // In OpenGL ES a texture may only be used with BindImageTexture if it has been made
   2039         // immutable via TexStorage. We create non-integer textures as mutable textures using
   2040         // TexImage because we may lazily add MIP levels. Thus, on ES we currently disable image
   2041         // storage support for non-integer textures.
   2042         if (kGL_GrGLStandard == ctxInfo.standard()) {
   2043             fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseAsImageStorage_Flag;
   2044             fConfigTable[kRGBA_float_GrPixelConfig].fFlags |=
   2045                     ConfigInfo::kCanUseAsImageStorage_Flag;
   2046             fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseAsImageStorage_Flag;
   2047         }
   2048     }
   2049 
   2050 #ifdef SK_DEBUG
   2051     // Make sure we initialized everything.
   2052     ConfigInfo defaultEntry;
   2053     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   2054         // Make sure we didn't set renderable and not blittable or renderable with msaa and not
   2055         // renderable.
   2056         SkASSERT(!((ConfigInfo::kRenderable_Flag) && !(ConfigInfo::kFBOColorAttachment_Flag)));
   2057         SkASSERT(!((ConfigInfo::kRenderableWithMSAA_Flag) && !(ConfigInfo::kRenderable_Flag)));
   2058         SkASSERT(defaultEntry.fFormats.fBaseInternalFormat !=
   2059                  fConfigTable[i].fFormats.fBaseInternalFormat);
   2060         SkASSERT(defaultEntry.fFormats.fSizedInternalFormat !=
   2061                  fConfigTable[i].fFormats.fSizedInternalFormat);
   2062         for (int j = 0; j < kExternalFormatUsageCnt; ++j) {
   2063             SkASSERT(defaultEntry.fFormats.fExternalFormat[j] !=
   2064                      fConfigTable[i].fFormats.fExternalFormat[j]);
   2065         }
   2066         SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType);
   2067     }
   2068 #endif
   2069 }
   2070 
   2071 bool GrGLCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const {
   2072     // If the src is a texture, we can implement the blit as a draw assuming the config is
   2073     // renderable.
   2074     if (src->asTexture() && this->isConfigRenderable(src->config(), false)) {
   2075         desc->fOrigin = kDefault_GrSurfaceOrigin;
   2076         desc->fFlags = kRenderTarget_GrSurfaceFlag;
   2077         desc->fConfig = src->config();
   2078         return true;
   2079     }
   2080 
   2081     const GrGLTexture* srcTexture = static_cast<const GrGLTexture*>(src->asTexture());
   2082     if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) {
   2083         // Not supported for FBO blit or CopyTexSubImage
   2084         return false;
   2085     }
   2086 
   2087     // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
   2088     // possible and we return false to fallback to creating a render target dst for render-to-
   2089     // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
   2090     // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
   2091     GrSurfaceOrigin originForBlitFramebuffer = kDefault_GrSurfaceOrigin;
   2092     if (this->blitFramebufferSupportFlags() & kNoScalingOrMirroring_BlitFramebufferFlag) {
   2093         originForBlitFramebuffer = src->origin();
   2094     }
   2095 
   2096     // Check for format issues with glCopyTexSubImage2D
   2097     if (this->bgraIsInternalFormat() && kBGRA_8888_GrPixelConfig == src->config()) {
   2098         // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
   2099         // then we set up for that, otherwise fail.
   2100         if (this->canConfigBeFBOColorAttachment(kBGRA_8888_GrPixelConfig)) {
   2101             desc->fOrigin = originForBlitFramebuffer;
   2102             desc->fConfig = kBGRA_8888_GrPixelConfig;
   2103             return true;
   2104         }
   2105         return false;
   2106     }
   2107 
   2108     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src);
   2109     if (srcRT->renderFBOID() != srcRT->textureFBOID()) {
   2110         // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
   2111         // fail.
   2112         if (this->canConfigBeFBOColorAttachment(src->config())) {
   2113             desc->fOrigin = originForBlitFramebuffer;
   2114             desc->fConfig = src->config();
   2115             return true;
   2116         }
   2117         return false;
   2118     }
   2119 
   2120     // We'll do a CopyTexSubImage. Make the dst a plain old texture.
   2121     desc->fConfig = src->config();
   2122     desc->fOrigin = src->origin();
   2123     desc->fFlags = kNone_GrSurfaceFlags;
   2124     return true;
   2125 }
   2126 
   2127 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
   2128     if (options.fEnableInstancedRendering) {
   2129         fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*this);
   2130 #ifndef SK_BUILD_FOR_MAC
   2131         // OS X doesn't seem to write correctly to floating point textures when using
   2132         // glDraw*Indirect, regardless of the underlying GPU.
   2133         fAvoidInstancedDrawsToFPTargets = true;
   2134 #endif
   2135     }
   2136 }
   2137