/external/deqp/modules/gles3/performance/ |
es3pTextureCases.hpp | 50 const tcu::Mat3& coordTransform, 67 const tcu::Mat3 m_coordTransform;
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es3pTextureFilteringTests.cpp | 78 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f)); 79 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
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es3pTextureCountTests.cpp | 81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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es3pTextureFormatTests.cpp | 118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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es3pTextureCases.cpp | 62 const tcu::Mat3& coordTransform,
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.hpp | 46 const tcu::Mat3& coordTransform, 63 tcu::Mat3 m_coordTransform;
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es2pTextureFilteringTests.cpp | 77 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f)); 78 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
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es2pTextureCountTests.cpp | 80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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es2pTextureFormatTests.cpp | 79 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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es2pTextureCases.cpp | 62 const tcu::Mat3& coordTransform,
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/external/deqp/modules/gles2/scripts/ |
gen-swizzles.py | 89 "mat3": 9, 207 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0), 208 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0), 209 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425), 210 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0) 236 "mat3": inMat3,
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gen-conversions.py | 53 # * type conversions are always allowed: mat3(ivec3, bvec3, bool, int, float) is valid! 251 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0), 252 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0), 253 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425), 254 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0)
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/external/deqp/modules/gles3/scripts/ |
gen-swizzles.py | 89 "mat3": 9, 211 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0), 212 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0), 213 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425), 214 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0) 240 "mat3": inMat3,
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/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 48 using tcu::Mat3; 150 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; 206 static Vec4 calculateLodDerivateParts(const Mat3& transformation) 255 vector<Mat3> m_transformations; 352 Mat3 transformation = 353 Mat3(tempOffsetData) * 354 Mat3(translationTransfData) * 355 Mat3(rotTransfData) * 356 Mat3(scaleTransfData) * 357 Mat3(xShearTransfData) [all...] |
es2fShaderMatrixTests.cpp | 66 using tcu::Mat3; 95 static const Mat3 s_constInMat3[2] = { tcu::translationMatrix(tcu::Vec2(0.2f, -0.3f)), tcu::Mat3(s_constInMat31) }; 161 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3); 343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat3[inputNdx]; } 360 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) 363 tcu::Mat3 m; 387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); } 879 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3[inNdx])); break; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 51 using tcu::Mat3; 201 Mat3 transform; 203 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {} 209 Mat3 transform; 211 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {} [all...] |
es3fTextureUnitTests.cpp | 50 using tcu::Mat3; 185 static Mat4 matExtend3To4 (const Mat3& mat) 460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * 461 Mat3(translationTransfData) * 462 Mat3(rotTransfData) * 463 Mat3(scaleTransfData) * 464 Mat3(xShearTransfData) * 465 Mat3(yShearTransfData) * 466 (Mat3(tempOffsetData) * (-1.0f))); 490 Mat3 planarTrans (planarTransData); // Planar, face-agnostic transformation [all...] |
es3fShaderMatrixTests.cpp | 71 using tcu::Mat3; 272 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3); 505 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); } 553 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) 556 tcu::Mat3 m; 615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); } 712 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) 713 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) 714 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2]) [all...] |
es3fFboTestUtil.hpp | 130 tcu::Mat3 m_coordMat;
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es3fFboTestUtil.cpp | 436 "uniform mat3 u_coordMat;\n" 491 m_coordMat = tcu::Mat3(s_cubeTransforms[face]); 512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.hpp | 104 tcu::Mat3 m_coordMat;
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es31fFboTestUtil.cpp | 281 "uniform mat3 u_coordMat;\n" 344 m_coordMat = tcu::Mat3(s_cubeTransforms[face]); 366 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 67 using tcu::Mat3; 267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3); 500 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); } 548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) 551 tcu::Mat3 m; 610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); } 707 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) 708 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) 709 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2]) [all...] |
/external/deqp/framework/opengl/ |
gluShaderUtil.hpp | 261 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; };
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/external/deqp/modules/glshared/ |
glsLongStressTestUtil.cpp | 34 using tcu::Mat3; 279 "uniform mediump mat3 u_normalMatrix${NS};\n" 447 "uniform mediump mat3 u_normalMatrix${NS};\n"
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