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  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 50 const tcu::Mat3& coordTransform,
67 const tcu::Mat3 m_coordTransform;
es3pTextureFilteringTests.cpp 78 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
79 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
es3pTextureCountTests.cpp 81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
es3pTextureFormatTests.cpp 118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
es3pTextureCases.cpp 62 const tcu::Mat3& coordTransform,
  /external/deqp/modules/gles2/performance/
es2pTextureCases.hpp 46 const tcu::Mat3& coordTransform,
63 tcu::Mat3 m_coordTransform;
es2pTextureFilteringTests.cpp 77 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
78 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
es2pTextureCountTests.cpp 80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
es2pTextureFormatTests.cpp 79 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
es2pTextureCases.cpp 62 const tcu::Mat3& coordTransform,
  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 89 "mat3": 9,
207 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
208 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
209 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425),
210 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0)
236 "mat3": inMat3,
gen-conversions.py 53 # * type conversions are always allowed: mat3(ivec3, bvec3, bool, int, float) is valid!
251 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
252 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
253 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425),
254 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0)
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 89 "mat3": 9,
211 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
212 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
213 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425),
214 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0)
240 "mat3": inMat3,
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 48 using tcu::Mat3;
150 matricesStr += "uniform mediump mat3 " + transformationName + ";\n";
206 static Vec4 calculateLodDerivateParts(const Mat3& transformation)
255 vector<Mat3> m_transformations;
352 Mat3 transformation =
353 Mat3(tempOffsetData) *
354 Mat3(translationTransfData) *
355 Mat3(rotTransfData) *
356 Mat3(scaleTransfData) *
357 Mat3(xShearTransfData)
    [all...]
es2fShaderMatrixTests.cpp 66 using tcu::Mat3;
95 static const Mat3 s_constInMat3[2] = { tcu::translationMatrix(tcu::Vec2(0.2f, -0.3f)), tcu::Mat3(s_constInMat31) };
161 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat3[inputNdx]; }
360 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
363 tcu::Mat3 m;
387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
879 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3[inNdx])); break;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 51 using tcu::Mat3;
201 Mat3 transform;
203 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {}
209 Mat3 transform;
211 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {}
    [all...]
es3fTextureUnitTests.cpp 50 using tcu::Mat3;
185 static Mat4 matExtend3To4 (const Mat3& mat)
460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) *
461 Mat3(translationTransfData) *
462 Mat3(rotTransfData) *
463 Mat3(scaleTransfData) *
464 Mat3(xShearTransfData) *
465 Mat3(yShearTransfData) *
466 (Mat3(tempOffsetData) * (-1.0f)));
490 Mat3 planarTrans (planarTransData); // Planar, face-agnostic transformation
    [all...]
es3fShaderMatrixTests.cpp 71 using tcu::Mat3;
272 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
505 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); }
553 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
556 tcu::Mat3 m;
615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
712 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0]))
713 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1]))
714 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])
    [all...]
es3fFboTestUtil.hpp 130 tcu::Mat3 m_coordMat;
es3fFboTestUtil.cpp 436 "uniform mat3 u_coordMat;\n"
491 m_coordMat = tcu::Mat3(s_cubeTransforms[face]);
512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 104 tcu::Mat3 m_coordMat;
es31fFboTestUtil.cpp 281 "uniform mat3 u_coordMat;\n"
344 m_coordMat = tcu::Mat3(s_cubeTransforms[face]);
366 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 67 using tcu::Mat3;
267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
500 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); }
548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
551 tcu::Mat3 m;
610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
707 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0]))
708 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1]))
709 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])
    [all...]
  /external/deqp/framework/opengl/
gluShaderUtil.hpp 261 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; };
  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 34 using tcu::Mat3;
279 "uniform mediump mat3 u_normalMatrix${NS};\n"
447 "uniform mediump mat3 u_normalMatrix${NS};\n"

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