1 # -*- coding: utf-8 -*- 2 3 #------------------------------------------------------------------------- 4 # drawElements Quality Program utilities 5 # -------------------------------------- 6 # 7 # Copyright 2015 The Android Open Source Project 8 # 9 # Licensed under the Apache License, Version 2.0 (the "License"); 10 # you may not use this file except in compliance with the License. 11 # You may obtain a copy of the License at 12 # 13 # http://www.apache.org/licenses/LICENSE-2.0 14 # 15 # Unless required by applicable law or agreed to in writing, software 16 # distributed under the License is distributed on an "AS IS" BASIS, 17 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 # See the License for the specific language governing permissions and 19 # limitations under the License. 20 # 21 #------------------------------------------------------------------------- 22 23 import sys 24 import random 25 import operator 26 import itertools 27 28 from genutil import * 29 30 random.seed(1234567) 31 indices = xrange(sys.maxint) 32 33 # Swizzles: 34 # - vector components 35 # * int, float, bool vectors 36 # * .xyzw, .rgba, .stpq 37 # * illegal to mix 38 # * not allowed for scalar types 39 # * legal to chain: vec4.rgba.xyzw.stpq 40 # * illegal to select more than 4 components 41 # 42 # Subscripts: 43 # - array-like indexing with [] operator 44 # * vectors, matrices 45 # - read & write 46 # - vectors components 47 # * [] accessor 48 # - matrix columns 49 # * [] accessor 50 # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? 51 # * out-of-bounds accesses 52 53 # 54 # - vector swizzles 55 # * all vector types (bvec2..4, ivec2..4, vec2..4) 56 # * all precisions (lowp, mediump, highp) 57 # * all component names (xyzw, rgba, stpq) 58 # * broadcast each, reverse, N random 59 # - component-masked writes 60 # * all vector types (bvec2..4, ivec2..4, vec2..4) 61 # * all precisions (lowp, mediump, highp) 62 # * all component names (xyzw, rgba, stpq) 63 # * all possible subsets 64 # * all input types (attribute, varying, uniform, tmp) 65 # -> a few hundred cases 66 # - concatenated swizzles 67 68 # 69 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ] 70 PRECISION_TYPES = [ "lowp", "mediump", "highp" ] 71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ] 72 SWIZZLE_NAMES = [ "xyzw", "stpq", "rgba" ] 73 74 def getDataTypeScalarSize (dt): 75 return { 76 "float": 1, 77 "vec2": 2, 78 "vec3": 3, 79 "vec4": 4, 80 "int": 1, 81 "ivec2": 2, 82 "ivec3": 3, 83 "ivec4": 4, 84 "bool": 1, 85 "bvec2": 2, 86 "bvec3": 3, 87 "bvec4": 4, 88 "mat2": 4, 89 "mat3": 9, 90 "mat4": 16 91 }[dt] 92 93 if False: 94 class Combinations: 95 def __init__(self, *args): 96 self.lists = list(args) 97 self.numLists = len(args) 98 self.numCombinations = reduce(operator.mul, map(len, self.lists), 1) 99 print self.lists 100 print self.numCombinations 101 102 def iterate(self): 103 return [tuple(map(lambda x: x[0], self.lists))] 104 105 combinations = Combinations(INPUT_TYPES, VECTOR_TYPES, PRECISION_TYPES) 106 print combinations.iterate() 107 for (inputType, dataType, precision) in combinations.iterate(): 108 scalarSize = getDataTypeScalarSize(dataType) 109 print inputType, precision, dataType 110 111 def getSwizzlesForWidth(width): 112 if (width == 2): 113 return [(0,), (0,0), (0,1), (1,0), (1,0,1), (0,1,0,0), (1,1,1,1)] 114 elif (width == 3): 115 return [(0,), (2,), (0,2), (2,2), (0,1,2), (2,1,0), (0,0,0), (2,2,2), (2,2,1), (1,0,1), (0,2,0), (0,1,1,0), (2,2,2,2)] 116 elif (width == 4): 117 return [(0,), (3,), (3,0), (3,2), (3,3,3), (1,1,3), (3,2,1), (0,1,2,3), (3,2,1,0), (0,0,0,0), (1,1,1,1), (3,3,3,3), (3,2,2,3), (3,3,3,1), (0,1,0,0), (2,2,3,2)] 118 else: 119 assert False 120 121 # Templates. 122 123 s_swizzleCaseTemplate = """ 124 case ${{NAME}} 125 version 300 126 values 127 { 128 ${{VALUES}} 129 } 130 131 both "" 132 #version 300 es 133 precision mediump float; 134 135 ${DECLARATIONS} 136 137 void main() 138 { 139 ${SETUP} 140 ${{OP}} 141 ${OUTPUT} 142 } 143 "" 144 end 145 """[1:] 146 147 s_simpleIllegalCaseTemplate = """ 148 case ${{NAME}} 149 version 300 150 expect compile_fail 151 values {} 152 153 both "" 154 #version 300 es 155 precision mediump float; 156 precision mediump int; 157 158 ${DECLARATIONS} 159 160 void main() 161 { 162 ${SETUP} 163 ${{OP}} 164 ${OUTPUT} 165 } 166 "" 167 end 168 """[1:] 169 170 class SwizzleCase(ShaderCase): 171 def __init__(self, name, precision, dataType, swizzle, inputs, outputs): 172 self.name = name 173 self.precision = precision 174 self.dataType = dataType 175 self.swizzle = swizzle 176 self.inputs = inputs 177 self.outputs = outputs 178 self.op = "out0 = in0.%s;" % swizzle 179 180 def __str__(self): 181 params = { 182 "NAME": self.name, 183 "VALUES": genValues(self.inputs, self.outputs), 184 "OP": self.op 185 } 186 return fillTemplate(s_swizzleCaseTemplate, params) 187 188 # CASE DECLARATIONS 189 190 inFloat = [Scalar(x) for x in [0.0, 1.0, 2.0, 3.5, -0.5, -20.125, 36.8125]] 191 inInt = [Scalar(x) for x in [0, 1, 2, 5, 8, 11, -12, -66, -192, 255]] 192 inBool = [Scalar(x) for x in [True, False]] 193 194 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), 195 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0), 196 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)] 197 inVec3 = toVec3(inVec4) 198 inVec2 = toVec2(inVec4) 199 inIVec4 = toIVec4(inVec4) 200 inIVec3 = toIVec3(inVec4) 201 inIVec2 = toIVec2(inVec4) 202 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(False, False, False, False)] 203 inBVec3 = toBVec3(inBVec4) 204 inBVec2 = toBVec2(inBVec4) 205 206 # \todo [petri] Enable large values when epsilon adapts to the values. 207 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), 208 Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), 209 #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0) 210 ] 211 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0), 212 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0), 213 #Mat3(-18.725, -0.5, -0.0125, 19.975, -0.25, -17.75, 9.25, 65.125, -21.425), 214 #Mat3(128.0, -4096.0, -8192.0, 192.0, 768.0, -1536.0, 8192.0, 6144.0, -6144.0) 215 ] 216 inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0), 217 Mat2(6.5, 12.5, -0.75, 9.975), 218 Mat2(6.5, 12.5, -0.75, 9.975), 219 Mat2(8.0, 16.0, -24.0, -16.0), 220 Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0), 221 Mat2(-18.725, -0.5, -0.0125, 19.975), 222 #Mat2(128.0, -4096.0, 192.0, -1536.0), 223 #Mat2(-1536.0, 8192.0, 6144.0, -6144.0) 224 ] 225 226 INPUTS = { 227 "float": inFloat, 228 "vec2": inVec2, 229 "vec3": inVec3, 230 "vec4": inVec4, 231 "int": inInt, 232 "ivec2": inIVec2, 233 "ivec3": inIVec3, 234 "ivec4": inIVec4, 235 "bool": inBool, 236 "bvec2": inBVec2, 237 "bvec3": inBVec3, 238 "bvec4": inBVec4, 239 "mat2": inMat2, 240 "mat3": inMat3, 241 "mat4": inMat4 242 } 243 244 def genConversionCases(inValueList, convFuncList): 245 combinations = list(itertools.product(inValueList, convFuncList)) 246 return [ConversionCase(inValues, convFunc) for (inValues, convFunc) in combinations] 247 248 allCases = [] 249 250 # Vector swizzles. 251 252 vectorSwizzleCases = [] 253 254 # \todo [petri] Uses fixed precision. 255 for dataType in VECTOR_TYPES: 256 scalarSize = getDataTypeScalarSize(dataType) 257 precision = "mediump" 258 for swizzleComponents in SWIZZLE_NAMES: 259 for swizzleIndices in getSwizzlesForWidth(scalarSize): 260 swizzle = "".join(map(lambda x: swizzleComponents[x], swizzleIndices)) 261 #print "%s %s .%s" % (precision, dataType, swizzle) 262 caseName = "%s_%s_%s" % (precision, dataType, swizzle) 263 inputs = INPUTS[dataType] 264 outputs = map(lambda x: x.swizzle(swizzleIndices), inputs) 265 outType = outputs[0].typeString() 266 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)])) 267 268 # ?? 269 #for dataType in VECTOR_TYPES: 270 # scalarSize = getDataTypeScalarSize(dataType) 271 # for precision in PRECISION_TYPES: 272 # for swizzleIndices in getSwizzlesForWidth(scalarSize): 273 # swizzle = "".join(map(lambda x: "xyzw"[x], swizzleIndices)) 274 # #print "%s %s .%s" % (precision, dataType, swizzle) 275 # caseName = "%s_%s_%s" % (precision, dataType, swizzle) 276 # inputs = INPUTS[dataType] 277 # outputs = map(lambda x: x.swizzle(swizzleIndices), inputs) 278 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)])) 279 280 allCases.append(CaseGroup("vector_swizzles", "Vector Swizzles", vectorSwizzleCases)) 281 282 # Swizzles: 283 # - vector components 284 # * int, float, bool vectors 285 # * .xyzw, .rgba, .stpq 286 # * illegal to mix 287 # * not allowed for scalar types 288 # * legal to chain: vec4.rgba.xyzw.stpq 289 # * illegal to select more than 4 components 290 291 # TODO: precisions!! 292 293 #allCases.append(CaseGroup("vector_swizzles", "Vector Swizzles", 294 # genSwizzleCase([inVec2, inVec3, inVec4], 295 296 # Main program. 297 298 if __name__ == "__main__": 299 print "Generating shader case files." 300 writeAllCases("swizzles.test", allCases) 301