/frameworks/wilhelm/src/itf/ |
IPlay.cpp | 27 case SL_PLAYSTATE_STOPPED: 49 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_STOPPED: 55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: 66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: 72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED: 81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: 82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: 131 case SL_PLAYSTATE_STOPPED: // as is 136 state = SL_PLAYSTATE_STOPPED; [all...] |
IBufferQueue.cpp | 39 state = SL_PLAYSTATE_STOPPED; 156 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state 157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
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IAndroidBufferQueue.cpp | 43 state = SL_PLAYSTATE_STOPPED; 244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state 245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
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IOutputMixExt.cpp | 132 audioPlayer->mPlay.mState = SL_PLAYSTATE_STOPPED; 144 case SL_PLAYSTATE_STOPPED: // idle
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/frameworks/wilhelm/tests/automated/ |
BufferQueue_test.cpp | 200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState); 361 GetPlayerState(SL_PLAYSTATE_STOPPED); 370 SetPlayerState(SL_PLAYSTATE_STOPPED); 401 SL_PLAYSTATE_STOPPED, // paused -> stopped 405 SL_PLAYSTATE_STOPPED, // playing -> stopped 406 SL_PLAYSTATE_STOPPED, // stopped -> stopped 430 SL_PLAYSTATE_STOPPED, // paused -> stopped 431 SL_PLAYSTATE_STOPPED, // stopped -> stopped
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/cts/tests/tests/media/libaudiojni/ |
audio-track-native.cpp | 63 mPlayState(SL_PLAYSTATE_STOPPED), 172 if (mPlay != NULL && mPlayState != SL_PLAYSTATE_STOPPED) { 191 mPlayState = SL_PLAYSTATE_STOPPED; 222 return SL_PLAYSTATE_STOPPED; 228 return SL_PLAYSTATE_STOPPED; 261 return setPlayState(SL_PLAYSTATE_STOPPED);
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appendix-b-1-1-buffer-queue.cpp | 232 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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/frameworks/wilhelm/tests/sandbox/ |
multiplay.c | 241 case SL_PLAYSTATE_STOPPED: 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { 266 if (state != SL_PLAYSTATE_STOPPED) {
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intbufq.c | 245 state = SL_PLAYSTATE_STOPPED;
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/frameworks/wilhelm/tests/mimeUri/ |
slesTestPlayUri2.cpp | 235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); 237 result = (*playItf2)->SetPlayState(playItf2, SL_PLAYSTATE_STOPPED);
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slesTest_playStates.cpp | 179 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestLoopUri.cpp | 273 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestPlayStreamType.cpp | 214 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestPlayUri.cpp | 307 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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/cts/tests/tests/media/libndkaudio/ |
AudioPlayer.cpp | 278 (*bqPlayerPlay_)->SetPlayState(bqPlayerPlay_, SL_PLAYSTATE_STOPPED);
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/frameworks/wilhelm/tests/examples/ |
slesTestSendToPresetReverb.cpp | 306 assert(playState == SL_PLAYSTATE_STOPPED); 309 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestBassBoostPath.cpp | 233 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestPlayFdPath.cpp | 209 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestSawtoothBufferQueue.cpp | 261 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestVirtualizerPath.cpp | 235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestEqFdPath.cpp | 262 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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slesTestEqOutputPath.cpp | 266 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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/frameworks/base/cmds/bootanimation/ |
audioplay.cpp | 368 isPlaying ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_STOPPED);
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/frameworks/wilhelm/tests/ |
mimeUri_test.cpp | 248 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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/external/webrtc/webrtc/modules/audio_device/android/ |
opensles_player.cc | 134 // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED. 135 RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1);
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