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    Searched refs:SL_PLAYSTATE_STOPPED (Results 1 - 25 of 124) sorted by null

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  /frameworks/wilhelm/src/itf/
IPlay.cpp 27 case SL_PLAYSTATE_STOPPED:
49 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_STOPPED:
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING:
66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED:
72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED:
81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED:
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED:
131 case SL_PLAYSTATE_STOPPED: // as is
136 state = SL_PLAYSTATE_STOPPED;
    [all...]
IBufferQueue.cpp 39 state = SL_PLAYSTATE_STOPPED;
156 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
IAndroidBufferQueue.cpp 43 state = SL_PLAYSTATE_STOPPED;
244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
IOutputMixExt.cpp 132 audioPlayer->mPlay.mState = SL_PLAYSTATE_STOPPED;
144 case SL_PLAYSTATE_STOPPED: // idle
  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState);
361 GetPlayerState(SL_PLAYSTATE_STOPPED);
370 SetPlayerState(SL_PLAYSTATE_STOPPED);
401 SL_PLAYSTATE_STOPPED, // paused -> stopped
405 SL_PLAYSTATE_STOPPED, // playing -> stopped
406 SL_PLAYSTATE_STOPPED, // stopped -> stopped
430 SL_PLAYSTATE_STOPPED, // paused -> stopped
431 SL_PLAYSTATE_STOPPED, // stopped -> stopped
  /cts/tests/tests/media/libaudiojni/
audio-track-native.cpp 63 mPlayState(SL_PLAYSTATE_STOPPED),
172 if (mPlay != NULL && mPlayState != SL_PLAYSTATE_STOPPED) {
191 mPlayState = SL_PLAYSTATE_STOPPED;
222 return SL_PLAYSTATE_STOPPED;
228 return SL_PLAYSTATE_STOPPED;
261 return setPlayState(SL_PLAYSTATE_STOPPED);
appendix-b-1-1-buffer-queue.cpp 232 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
  /frameworks/wilhelm/tests/sandbox/
multiplay.c 241 case SL_PLAYSTATE_STOPPED:
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
266 if (state != SL_PLAYSTATE_STOPPED) {
intbufq.c 245 state = SL_PLAYSTATE_STOPPED;
  /frameworks/wilhelm/tests/mimeUri/
slesTestPlayUri2.cpp 235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
237 result = (*playItf2)->SetPlayState(playItf2, SL_PLAYSTATE_STOPPED);
slesTest_playStates.cpp 179 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestLoopUri.cpp 273 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestPlayStreamType.cpp 214 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestPlayUri.cpp 307 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
  /cts/tests/tests/media/libndkaudio/
AudioPlayer.cpp 278 (*bqPlayerPlay_)->SetPlayState(bqPlayerPlay_, SL_PLAYSTATE_STOPPED);
  /frameworks/wilhelm/tests/examples/
slesTestSendToPresetReverb.cpp 306 assert(playState == SL_PLAYSTATE_STOPPED);
309 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestBassBoostPath.cpp 233 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestPlayFdPath.cpp 209 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestSawtoothBufferQueue.cpp 261 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestVirtualizerPath.cpp 235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestEqFdPath.cpp 262 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
slesTestEqOutputPath.cpp 266 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
  /frameworks/base/cmds/bootanimation/
audioplay.cpp 368 isPlaying ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_STOPPED);
  /frameworks/wilhelm/tests/
mimeUri_test.cpp 248 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
  /external/webrtc/webrtc/modules/audio_device/android/
opensles_player.cc 134 // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
135 RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1);

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