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    Searched refs:SetInputTextureName (Results 1 - 3 of 3) sorted by null

  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 26 void SetInputTextureName(GLuint textureName);
Renderer.cpp 212 void Renderer::SetInputTextureName(GLuint textureName)
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 576 gSurfTexRenderer[LR].SetInputTextureName(gSurfaceTextureID[0]);
583 gSurfTexRenderer[HR].SetInputTextureName(gSurfaceTextureID[0]);
588 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
593 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
698 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
713 gWarper1.SetInputTextureName(
716 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName())
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