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    Searched refs:SplitBB (Results 1 - 4 of 4) sorted by null

  /external/llvm/lib/Transforms/Utils/
BreakCriticalEdges.cpp 81 /// of preds inside the loop, SplitBB is the new loop exit block, and DestBB is
82 /// the old loop exit, now the successor of SplitBB.
84 BasicBlock *SplitBB,
86 // SplitBB shouldn't have anything non-trivial in it yet.
87 assert((SplitBB->getFirstNonPHI() == SplitBB->getTerminator() ||
88 SplitBB->isLandingPad()) && "SplitBB has non-PHI nodes!");
93 unsigned Idx = PN->getBasicBlockIndex(SplitBB);
99 if (VP->getParent() == SplitBB)
    [all...]
  /external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
BreakCriticalEdges.cpp 122 /// new PHIs, as needed. Preds is a list of preds inside the loop, SplitBB
124 /// successor of SplitBB.
126 BasicBlock *SplitBB,
128 // SplitBB shouldn't have anything non-trivial in it yet.
129 assert(SplitBB->getFirstNonPHI() == SplitBB->getTerminator() &&
130 "SplitBB has non-PHI nodes!");
135 unsigned Idx = PN->getBasicBlockIndex(SplitBB);
140 if (VP->getParent() == SplitBB)
144 SplitBB->getTerminator())
    [all...]
  /external/llvm/lib/Target/AMDGPU/
SIISelLowering.cpp     [all...]
  /external/swiftshader/third_party/LLVM/lib/Target/ARM/
ARMConstantIslandPass.cpp     [all...]

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