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    Searched refs:Uorder (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 204 map->Uorder, map->Vorder);
228 map->Uorder, map->Vorder);
253 map->Uorder, map->Vorder);
  /external/mesa3d/src/mesa/main/
eval.c 212 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
221 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
224 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
236 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
245 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
248 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
268 GLint ustride, GLint uorder,
282 /* max(uorder, vorder) additional points are used in */
283 /* horner evaluation and uorder*vorder additional */
285 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder
541 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, local
    [all...]
mtypes.h     [all...]

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