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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.1
      4  *
      5  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keith (at) tungstengraphics.com>
     26  */
     27 
     28 #include "main/glheader.h"
     29 #include "main/context.h"
     30 #include "main/macros.h"
     31 #include "math/m_eval.h"
     32 #include "main/dispatch.h"
     33 #include "vbo_exec.h"
     34 
     35 
     36 static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
     37 {
     38    assert(attr < Elements(exec->eval.map1));
     39    exec->eval.map1[attr].map = NULL;
     40 }
     41 
     42 static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
     43 {
     44    assert(attr < Elements(exec->eval.map2));
     45    exec->eval.map2[attr].map = NULL;
     46 }
     47 
     48 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
     49 			      struct gl_1d_map *map )
     50 {
     51    assert(attr < Elements(exec->eval.map1));
     52    if (!exec->eval.map1[attr].map) {
     53       exec->eval.map1[attr].map = map;
     54       exec->eval.map1[attr].sz = dim;
     55    }
     56 }
     57 
     58 static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
     59 			      struct gl_2d_map *map )
     60 {
     61    assert(attr < Elements(exec->eval.map2));
     62    if (!exec->eval.map2[attr].map) {
     63       exec->eval.map2[attr].map = map;
     64       exec->eval.map2[attr].sz = dim;
     65    }
     66 }
     67 
     68 void vbo_exec_eval_update( struct vbo_exec_context *exec )
     69 {
     70    struct gl_context *ctx = exec->ctx;
     71    GLuint attr;
     72 
     73    /* Vertex program maps have priority over conventional attribs */
     74 
     75    for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
     76       clear_active_eval1( exec, attr );
     77       clear_active_eval2( exec, attr );
     78    }
     79 
     80    if (ctx->Eval.Map1Color4)
     81       set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
     82 
     83    if (ctx->Eval.Map2Color4)
     84       set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
     85 
     86    if (ctx->Eval.Map1TextureCoord4)
     87       set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
     88    else if (ctx->Eval.Map1TextureCoord3)
     89       set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
     90    else if (ctx->Eval.Map1TextureCoord2)
     91       set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
     92    else if (ctx->Eval.Map1TextureCoord1)
     93       set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
     94 
     95    if (ctx->Eval.Map2TextureCoord4)
     96       set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
     97    else if (ctx->Eval.Map2TextureCoord3)
     98       set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
     99    else if (ctx->Eval.Map2TextureCoord2)
    100       set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
    101    else if (ctx->Eval.Map2TextureCoord1)
    102       set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
    103 
    104    if (ctx->Eval.Map1Normal)
    105       set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
    106 
    107    if (ctx->Eval.Map2Normal)
    108       set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
    109 
    110    if (ctx->Eval.Map1Vertex4)
    111       set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
    112    else if (ctx->Eval.Map1Vertex3)
    113       set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
    114 
    115    if (ctx->Eval.Map2Vertex4)
    116       set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
    117    else if (ctx->Eval.Map2Vertex3)
    118       set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
    119 
    120    /* _NEW_PROGRAM */
    121    if (ctx->VertexProgram._Enabled) {
    122       /* These are the 16 evaluators which GL_NV_vertex_program defines.
    123        * They alias and override the conventional vertex attributs.
    124        */
    125       for (attr = 0; attr < 16; attr++) {
    126          /* _NEW_EVAL */
    127          assert(attr < Elements(ctx->Eval.Map1Attrib));
    128          if (ctx->Eval.Map1Attrib[attr])
    129             set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
    130 
    131          assert(attr < Elements(ctx->Eval.Map2Attrib));
    132          if (ctx->Eval.Map2Attrib[attr])
    133             set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
    134       }
    135    }
    136 
    137    exec->eval.recalculate_maps = 0;
    138 }
    139 
    140 
    141 
    142 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
    143 {
    144    GLuint attr;
    145 
    146    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
    147       struct gl_1d_map *map = exec->eval.map1[attr].map;
    148       if (map) {
    149 	 GLfloat uu = (u - map->u1) * map->du;
    150 	 GLfloat data[4];
    151 
    152 	 ASSIGN_4V(data, 0, 0, 0, 1);
    153 
    154 	 _math_horner_bezier_curve(map->Points, data, uu,
    155 				   exec->eval.map1[attr].sz,
    156 				   map->Order);
    157 
    158 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
    159 		     exec->vtx.attrsz[attr],
    160 		     data );
    161       }
    162    }
    163 
    164    /** Vertex -- EvalCoord1f is a noop if this map not enabled:
    165     **/
    166    if (exec->eval.map1[0].map) {
    167       struct gl_1d_map *map = exec->eval.map1[0].map;
    168       GLfloat uu = (u - map->u1) * map->du;
    169       GLfloat vertex[4];
    170 
    171       ASSIGN_4V(vertex, 0, 0, 0, 1);
    172 
    173       _math_horner_bezier_curve(map->Points, vertex, uu,
    174 				exec->eval.map1[0].sz,
    175 				map->Order);
    176 
    177       if (exec->eval.map1[0].sz == 4)
    178 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
    179       else
    180 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
    181    }
    182 }
    183 
    184 
    185 
    186 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
    187 			      GLfloat u, GLfloat v )
    188 {
    189    GLuint attr;
    190 
    191    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
    192       struct gl_2d_map *map = exec->eval.map2[attr].map;
    193       if (map) {
    194 	 GLfloat uu = (u - map->u1) * map->du;
    195 	 GLfloat vv = (v - map->v1) * map->dv;
    196 	 GLfloat data[4];
    197 
    198 	 ASSIGN_4V(data, 0, 0, 0, 1);
    199 
    200 	 _math_horner_bezier_surf(map->Points,
    201 				  data,
    202 				  uu, vv,
    203 				  exec->eval.map2[attr].sz,
    204 				  map->Uorder, map->Vorder);
    205 
    206 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
    207 		     exec->vtx.attrsz[attr],
    208 		     data );
    209       }
    210    }
    211 
    212    /** Vertex -- EvalCoord2f is a noop if this map not enabled:
    213     **/
    214    if (exec->eval.map2[0].map) {
    215       struct gl_2d_map *map = exec->eval.map2[0].map;
    216       GLfloat uu = (u - map->u1) * map->du;
    217       GLfloat vv = (v - map->v1) * map->dv;
    218       GLfloat vertex[4];
    219 
    220       ASSIGN_4V(vertex, 0, 0, 0, 1);
    221 
    222       if (exec->ctx->Eval.AutoNormal) {
    223 	 GLfloat normal[4];
    224          GLfloat du[4], dv[4];
    225 
    226          _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
    227 				 exec->eval.map2[0].sz,
    228 				 map->Uorder, map->Vorder);
    229 
    230 	 if (exec->eval.map2[0].sz == 4) {
    231 	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
    232 	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
    233 	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
    234 
    235 	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
    236 	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
    237 	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
    238 	 }
    239 
    240 
    241          CROSS3(normal, du, dv);
    242          NORMALIZE_3FV(normal);
    243 	 normal[3] = 1.0;
    244 
    245 	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
    246 		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
    247 		     normal );
    248 
    249       }
    250       else {
    251          _math_horner_bezier_surf(map->Points, vertex, uu, vv,
    252 				  exec->eval.map2[0].sz,
    253 				  map->Uorder, map->Vorder);
    254       }
    255 
    256       if (exec->vtx.attrsz[0] == 4)
    257 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
    258       else
    259 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
    260    }
    261 }
    262 
    263 
    264