/external/swiftshader/src/OpenGL/libGLESv2/ |
VertexArray.cpp | 15 #include "VertexArray.h" 20 VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) 24 VertexArray::~VertexArray() 33 void VertexArray::detachBuffer(GLuint bufferName) 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const 55 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) 61 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) 67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type [all...] |
VertexArray.h | 15 // VertexArray.h: Defines the es2::VertexArray class 28 class VertexArray : public gl::NamedObject 31 VertexArray(GLuint name); 32 ~VertexArray();
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Android.mk | 42 VertexArray.cpp \
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Context.h | 72 class VertexArray; 408 GLuint vertexArray; 622 VertexArray *getVertexArray(GLuint array) const; 623 VertexArray *getCurrentVertexArray() const; 735 gl::NameSpace<VertexArray> mVertexArrayNameSpace;
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Context.cpp | 34 #include "VertexArray.h" 1033 void Context::deleteVertexArray(GLuint vertexArray) 1038 if(getCurrentVertexArray()->name == vertexArray) 1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); 1230 VertexArray *vertexArray = getVertexArray(array); 1232 if(!vertexArray) 1234 vertexArray = new VertexArray(array) [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Mesh.h | 36 * VertexArray handles the stride automatically. 39 class VertexArray { 43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } 54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); } 57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
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RenderEngine.cpp | 205 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 44 class VertexArray 47 VertexArray (const rsg::ShaderInput* input, int numVertices); 48 ~VertexArray (void) {} 107 std::vector<VertexArray> m_vertexArrays;
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glsRandomShaderCase.cpp | 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) 162 VertexArray vtxArray(input, numVertices); 489 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
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glsTextureBufferCase.cpp | 583 const glu::VertexArray vao (renderContext); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); 110 glu::VertexArray otherVao (m_context.getRenderContext()); 165 glu::VertexArray vao (m_context.getRenderContext()); 185 glu::VertexArray otherVao (m_context.getRenderContext()); 267 glu::VertexArray vao (m_context.getRenderContext()); 290 glu::VertexArray otherVao (m_context.getRenderContext()); 344 glu::VertexArray vao (m_context.getRenderContext()); 368 glu::VertexArray otherVao (m_context.getRenderContext()); 422 glu::VertexArray vao (m_context.getRenderContext()); 446 glu::VertexArray otherVao (m_context.getRenderContext()) [all...] |
es31fTessellationGeometryInteractionTests.cpp | 271 const glu::VertexArray vao (m_context.getRenderContext()); 572 const glu::VertexArray vao (m_context.getRenderContext()); [all...] |
es31fVertexAttributeBindingTests.cpp | [all...] |
es31fMultisampleTests.cpp | 320 glu::VertexArray vao (m_context.getRenderContext()); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluObjectWrapper.hpp | 137 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray;
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gluDrawUtil.cpp | 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) 391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION); 393 return VertexAttributeDescriptor(vertexArray.binding.location, 394 vertexArray.pointer.componentType, 395 vertexArray.pointer.convert, 396 vertexArray.pointer.numComponents, 397 vertexArray.pointer.numElements, 398 vertexArray.pointer.stride, 399 vertexArray.pointer.data); 583 VertexArray vao (context) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 407 class VertexArray : public NamedObject 437 VertexArray (deUint32 name, int maxVertexAttribs); 438 ~VertexArray (void) {} 779 void deleteVertexArray (rc::VertexArray* vertexArray); [all...] |
sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fLifetimeTests.cpp | 59 using glu::VertexArray; 368 VertexArray vao(getRenderContext()); 381 VertexArray vao (getRenderContext());
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/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext());
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es31sVertexAttributeBindingTests.cpp | 578 glu::VertexArray vao (m_context.getRenderContext());
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/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext());
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/frameworks/native/services/surfaceflinger/ |
Layer.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 107 const glu::VertexArray m_vao; [all...] |