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  /external/swiftshader/src/OpenGL/libGLESv2/
VertexArray.cpp 15 #include "VertexArray.h"
20 VertexArray::VertexArray(GLuint name) : gl::NamedObject(name)
24 VertexArray::~VertexArray()
33 void VertexArray::detachBuffer(GLuint bufferName)
49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
55 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
61 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type
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VertexArray.h 15 // VertexArray.h: Defines the es2::VertexArray class
28 class VertexArray : public gl::NamedObject
31 VertexArray(GLuint name);
32 ~VertexArray();
Android.mk 42 VertexArray.cpp \
Context.h 72 class VertexArray;
408 GLuint vertexArray;
622 VertexArray *getVertexArray(GLuint array) const;
623 VertexArray *getCurrentVertexArray() const;
735 gl::NameSpace<VertexArray> mVertexArrayNameSpace;
Context.cpp 34 #include "VertexArray.h"
1033 void Context::deleteVertexArray(GLuint vertexArray)
1038 if(getCurrentVertexArray()->name == vertexArray)
1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray);
1230 VertexArray *vertexArray = getVertexArray(array);
1232 if(!vertexArray)
1234 vertexArray = new VertexArray(array)
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  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.h 36 * VertexArray handles the stride automatically.
39 class VertexArray {
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
RenderEngine.cpp 205 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 44 class VertexArray
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {}
107 std::vector<VertexArray> m_vertexArrays;
glsRandomShaderCase.cpp 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices)
162 VertexArray vtxArray(input, numVertices);
489 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
glsTextureBufferCase.cpp 583 const glu::VertexArray vao (renderContext);
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 90 glu::VertexArray vao (m_context.getRenderContext());
110 glu::VertexArray otherVao (m_context.getRenderContext());
165 glu::VertexArray vao (m_context.getRenderContext());
185 glu::VertexArray otherVao (m_context.getRenderContext());
267 glu::VertexArray vao (m_context.getRenderContext());
290 glu::VertexArray otherVao (m_context.getRenderContext());
344 glu::VertexArray vao (m_context.getRenderContext());
368 glu::VertexArray otherVao (m_context.getRenderContext());
422 glu::VertexArray vao (m_context.getRenderContext());
446 glu::VertexArray otherVao (m_context.getRenderContext())
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es31fTessellationGeometryInteractionTests.cpp 271 const glu::VertexArray vao (m_context.getRenderContext());
572 const glu::VertexArray vao (m_context.getRenderContext());
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es31fVertexAttributeBindingTests.cpp     [all...]
es31fMultisampleTests.cpp 320 glu::VertexArray vao (m_context.getRenderContext());
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es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluObjectWrapper.hpp 137 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray;
gluDrawUtil.cpp 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray)
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
583 VertexArray vao (context)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 407 class VertexArray : public NamedObject
437 VertexArray (deUint32 name, int maxVertexAttribs);
438 ~VertexArray (void) {}
779 void deleteVertexArray (rc::VertexArray* vertexArray);
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sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
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  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 59 using glu::VertexArray;
368 VertexArray vao(getRenderContext());
381 VertexArray vao (getRenderContext());
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 336 const glu::VertexArray vao (m_context.getRenderContext());
es31sVertexAttributeBindingTests.cpp 578 glu::VertexArray vao (m_context.getRenderContext());
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 158 glu::VertexArray vao (m_context.getRenderContext());
  /frameworks/native/services/surfaceflinger/
Layer.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 107 const glu::VertexArray m_vao;
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