Home | History | Annotate | Download | only in libGLESv2
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // VertexArray.h: Defines the es2::VertexArray class
     16 
     17 #ifndef LIBGLESV2_VERTEX_ARRAY_H_
     18 #define LIBGLESV2_VERTEX_ARRAY_H_
     19 
     20 #include "Buffer.h"
     21 #include "Context.h"
     22 
     23 #include <GLES2/gl2.h>
     24 
     25 namespace es2
     26 {
     27 
     28 class VertexArray : public gl::NamedObject
     29 {
     30 public:
     31 	VertexArray(GLuint name);
     32 	~VertexArray();
     33 
     34 	const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
     35 	VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; }
     36 
     37 	void detachBuffer(GLuint bufferName);
     38 	void setVertexAttribDivisor(GLuint index, GLuint divisor);
     39 	void enableAttribute(unsigned int attributeIndex, bool enabledState);
     40 	void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
     41 	                       bool normalized, GLsizei stride, const void *pointer);
     42 
     43 	Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; }
     44 	void setElementArrayBuffer(Buffer *buffer);
     45 
     46 private:
     47 	VertexAttributeArray mVertexAttributes;
     48 	gl::BindingPointer<Buffer> mElementArrayBuffer;
     49 };
     50 
     51 }
     52 
     53 #endif // LIBGLESV2_VERTEX_ARRAY_H_
     54