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    Searched refs:VertexBuffer (Results 1 - 22 of 22) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.h 27 class VertexBuffer;
36 float geomFactor, VertexBuffer& shadowVertexBuffer);
ShadowTessellator.h 29 class VertexBuffer;
74 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
79 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
TessellationCache.h 23 #include "VertexBuffer.h"
43 class VertexBuffer;
51 typedef Pair<VertexBuffer*, VertexBuffer*> vertexBuffer_pair_t;
120 VertexBuffer ambientBuffer;
121 VertexBuffer spotBuffer;
160 const VertexBuffer* getRoundRect(const Matrix4& transform, const SkPaint& paint,
173 typedef VertexBuffer* (*Tessellator)(const Description&);
196 sp<TaskProcessor<VertexBuffer*> > mProcessor;
224 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer)
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PathTessellator.h 23 #include "VertexBuffer.h"
67 * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single
75 * @param vertexBuffer The output buffer
78 const mat4& transform, VertexBuffer& vertexBuffer);
81 * Populates a VertexBuffer with a tessellated approximation of points as a single triangle
89 * @param vertexBuffer The output buffer
92 const mat4& transform, VertexBuffer& vertexBuffer);
95 * Populates a VertexBuffer with a tessellated approximation of lines as a single triangl
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SpotShadow.h 26 class VertexBuffer;
32 const Vector3& polyCentroid, VertexBuffer& retstrips);
61 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
TessellationCache.cpp 123 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
136 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
139 : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
142 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override {
145 VertexBuffer* buffer = t->tessellator(t->description);
152 explicit Buffer(const sp<Task<VertexBuffer*> >& task)
167 const VertexBuffer* getVertexBuffer() {
180 sp<Task<VertexBuffer*> > mTask;
181 VertexBuffer* mBuffer;
211 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer)
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VertexBuffer.h 25 class VertexBuffer {
33 VertexBuffer()
47 ~VertexBuffer() {
55 eventually allocate multiple regions within a single VertexBuffer, such as
92 void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
PathTessellator.cpp 22 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
27 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
184 VertexBuffer& vertexBuffer) {
185 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
202 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
209 const std::vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
210 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
260 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except
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GlopBuilder.h 37 class VertexBuffer;
58 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer);
ShadowTessellator.cpp 34 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) {
64 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
AmbientShadow.cpp 57 #include "VertexBuffer.h"
168 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) {
169 shadowVertexBuffer.setMeshFeatureFlags(VertexBuffer::kAlpha | VertexBuffer::kIndices);
324 ALOGD("vertexBuffer i %d, (%f, %f %f)", i, shadowVertices[i].x, shadowVertices[i].y,
BakedOpDispatcher.cpp 29 #include "VertexBuffer.h"
341 const VertexBuffer& vertexBuffer, float translateX, float translateY,
343 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
351 .setMeshVertexBuffer(vertexBuffer)
354 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
362 VertexBuffer vertexBuffer;
364 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
365 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0)
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GlopBuilder.cpp 30 #include "VertexBuffer.h"
185 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) {
188 const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
190 bool alphaVertex = flags & VertexBuffer::kAlpha;
191 bool indices = flags & VertexBuffer::kIndices;
194 mOutGlop->mesh.indices = { 0, vertexBuffer.getIndices() };
198 vertexBuffer.getBuffer(), nullptr, nullptr,
201 ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount()
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SpotShadow.cpp 52 #include "VertexBuffer.h"
377 VertexBuffer& shadowTriangleStrip) {
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  /frameworks/base/libs/hwui/tests/microbench/
ShadowBench.cpp 22 #include "VertexBuffer.h"
73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
87 VertexBuffer ambient;
88 VertexBuffer spot;
104 std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
  /external/swiftshader/src/OpenGL/libGL/
VertexDataManager.h 41 sw::Resource *vertexBuffer;
44 class VertexBuffer
47 VertexBuffer(unsigned int size);
48 virtual ~VertexBuffer();
58 class ConstantVertexBuffer : public VertexBuffer
65 class StreamingVertexBuffer : public VertexBuffer
92 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
VertexDataManager.cpp 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
109 vertexBuffer->unmap();
161 translated[i].vertexBuffer = staticBuffer;
174 translated[i].vertexBuffer = mStreamingBuffer->getResource();
204 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
217 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
230 VertexBuffer::~VertexBuffer(
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  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.h 38 sw::Resource *vertexBuffer;
41 class VertexBuffer
44 VertexBuffer(unsigned int size);
45 virtual ~VertexBuffer();
55 class ConstantVertexBuffer : public VertexBuffer
62 class StreamingVertexBuffer : public VertexBuffer
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
VertexDataManager.cpp 60 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
70 if(vertexBuffer)
72 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
110 vertexBuffer->unmap();
156 translated[i].vertexBuffer = staticBuffer;
169 translated[i].vertexBuffer = mStreamingBuffer->getResource();
199 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
211 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
224 VertexBuffer::~VertexBuffer(
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  /external/swiftshader/src/OpenGL/libGLESv2/
VertexDataManager.h 38 sw::Resource *vertexBuffer;
41 class VertexBuffer
44 VertexBuffer(unsigned int size);
45 virtual ~VertexBuffer();
55 class ConstantVertexBuffer : public VertexBuffer
62 class StreamingVertexBuffer : public VertexBuffer
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
VertexDataManager.cpp 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
107 vertexBuffer->unmap();
167 translated[i].vertexBuffer = staticBuffer;
180 translated[i].vertexBuffer = mStreamingBuffer->getResource();
213 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
226 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
239 VertexBuffer::~VertexBuffer(
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  /external/deqp/framework/opengl/
gluDrawUtil.cpp 102 class VertexBuffer : public Buffer
113 VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type = TYPE_PLANAR);
114 ~VertexBuffer (void);
119 VertexBuffer (const VertexBuffer& other);
120 VertexBuffer& operator= (const VertexBuffer& other);
337 // VertexBuffer
339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type
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