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      1 /*
      2 * Copyright 2016 Google Inc.
      3 *
      4 * Use of this source code is governed by a BSD-style license that can be
      5 * found in the LICENSE file.
      6 */
      7 
      8 #include "Viewer.h"
      9 
     10 #include "GMSlide.h"
     11 #include "ImageSlide.h"
     12 #include "Resources.h"
     13 #include "SampleSlide.h"
     14 #include "SKPSlide.h"
     15 
     16 #include "GrContext.h"
     17 #include "SkATrace.h"
     18 #include "SkCanvas.h"
     19 #include "SkColorSpace_Base.h"
     20 #include "SkColorSpaceXformCanvas.h"
     21 #include "SkCommandLineFlags.h"
     22 #include "SkCommonFlagsPathRenderer.h"
     23 #include "SkDashPathEffect.h"
     24 #include "SkGraphics.h"
     25 #include "SkImagePriv.h"
     26 #include "SkMetaData.h"
     27 #include "SkOnce.h"
     28 #include "SkOSFile.h"
     29 #include "SkOSPath.h"
     30 #include "SkRandom.h"
     31 #include "SkStream.h"
     32 #include "SkSurface.h"
     33 #include "SkSwizzle.h"
     34 #include "SkTaskGroup.h"
     35 #include "SkTime.h"
     36 
     37 #include "imgui.h"
     38 
     39 #include <stdlib.h>
     40 #include <map>
     41 
     42 using namespace sk_app;
     43 
     44 using GpuPathRenderers = GrContextOptions::GpuPathRenderers;
     45 static std::map<GpuPathRenderers, std::string> gPathRendererNames;
     46 
     47 Application* Application::Create(int argc, char** argv, void* platformData) {
     48     return new Viewer(argc, argv, platformData);
     49 }
     50 
     51 static void on_backend_created_func(void* userData) {
     52     Viewer* vv = reinterpret_cast<Viewer*>(userData);
     53 
     54     return vv->onBackendCreated();
     55 }
     56 
     57 static void on_paint_handler(SkCanvas* canvas, void* userData) {
     58     Viewer* vv = reinterpret_cast<Viewer*>(userData);
     59 
     60     return vv->onPaint(canvas);
     61 }
     62 
     63 static bool on_touch_handler(intptr_t owner, Window::InputState state, float x, float y, void* userData)
     64 {
     65     Viewer* viewer = reinterpret_cast<Viewer*>(userData);
     66 
     67     return viewer->onTouch(owner, state, x, y);
     68 }
     69 
     70 static void on_ui_state_changed_handler(const SkString& stateName, const SkString& stateValue, void* userData) {
     71     Viewer* viewer = reinterpret_cast<Viewer*>(userData);
     72 
     73     return viewer->onUIStateChanged(stateName, stateValue);
     74 }
     75 
     76 static bool on_mouse_handler(int x, int y, Window::InputState state, uint32_t modifiers,
     77                              void* userData) {
     78     ImGuiIO& io = ImGui::GetIO();
     79     io.MousePos.x = static_cast<float>(x);
     80     io.MousePos.y = static_cast<float>(y);
     81     if (Window::kDown_InputState == state) {
     82         io.MouseDown[0] = true;
     83     } else if (Window::kUp_InputState == state) {
     84         io.MouseDown[0] = false;
     85     }
     86     return true;
     87 }
     88 
     89 static bool on_mouse_wheel_handler(float delta, uint32_t modifiers, void* userData) {
     90     ImGuiIO& io = ImGui::GetIO();
     91     io.MouseWheel += delta;
     92     return true;
     93 }
     94 
     95 static bool on_key_handler(Window::Key key, Window::InputState state, uint32_t modifiers,
     96                            void* userData) {
     97     ImGuiIO& io = ImGui::GetIO();
     98     io.KeysDown[static_cast<int>(key)] = (Window::kDown_InputState == state);
     99 
    100     if (io.WantCaptureKeyboard) {
    101         return true;
    102     } else {
    103         Viewer* viewer = reinterpret_cast<Viewer*>(userData);
    104         return viewer->onKey(key, state, modifiers);
    105     }
    106 }
    107 
    108 static bool on_char_handler(SkUnichar c, uint32_t modifiers, void* userData) {
    109     ImGuiIO& io = ImGui::GetIO();
    110     if (io.WantTextInput) {
    111         if (c > 0 && c < 0x10000) {
    112             io.AddInputCharacter(c);
    113         }
    114         return true;
    115     } else {
    116         Viewer* viewer = reinterpret_cast<Viewer*>(userData);
    117         return viewer->onChar(c, modifiers);
    118     }
    119 }
    120 
    121 static DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
    122 
    123 static DEFINE_string2(match, m, nullptr,
    124                "[~][^]substring[$] [...] of bench name to run.\n"
    125                "Multiple matches may be separated by spaces.\n"
    126                "~ causes a matching bench to always be skipped\n"
    127                "^ requires the start of the bench to match\n"
    128                "$ requires the end of the bench to match\n"
    129                "^ and $ requires an exact match\n"
    130                "If a bench does not match any list entry,\n"
    131                "it is skipped unless some list entry starts with ~");
    132 
    133 DEFINE_string(slide, "", "Start on this sample.");
    134 DEFINE_bool(list, false, "List samples?");
    135 
    136 #ifdef SK_VULKAN
    137 #    define BACKENDS_STR "\"sw\", \"gl\", and \"vk\""
    138 #else
    139 #    define BACKENDS_STR "\"sw\" and \"gl\""
    140 #endif
    141 
    142 #ifdef SK_BUILD_FOR_ANDROID
    143 static DEFINE_string(skps, "/data/local/tmp/skia", "Directory to read skps from.");
    144 static DEFINE_string(jpgs, "/data/local/tmp/skia", "Directory to read jpgs from.");
    145 #else
    146 static DEFINE_string(skps, "skps", "Directory to read skps from.");
    147 static DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from.");
    148 #endif
    149 
    150 static DEFINE_string2(backend, b, "sw", "Backend to use. Allowed values are " BACKENDS_STR ".");
    151 
    152 static DEFINE_bool(atrace, false, "Enable support for using ATrace. ATrace is only supported on Android.");
    153 
    154 DEFINE_int32(msaa, 0, "Number of subpixel samples. 0 for no HW antialiasing.");
    155 DEFINE_pathrenderer_flag;
    156 
    157 DEFINE_bool(instancedRendering, false, "Enable instanced rendering on GPU backends.");
    158 
    159 const char *kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = {
    160     "OpenGL",
    161 #ifdef SK_VULKAN
    162     "Vulkan",
    163 #endif
    164     "Raster"
    165 };
    166 
    167 static sk_app::Window::BackendType get_backend_type(const char* str) {
    168 #ifdef SK_VULKAN
    169     if (0 == strcmp(str, "vk")) {
    170         return sk_app::Window::kVulkan_BackendType;
    171     } else
    172 #endif
    173     if (0 == strcmp(str, "gl")) {
    174         return sk_app::Window::kNativeGL_BackendType;
    175     } else if (0 == strcmp(str, "sw")) {
    176         return sk_app::Window::kRaster_BackendType;
    177     } else {
    178         SkDebugf("Unknown backend type, %s, defaulting to sw.", str);
    179         return sk_app::Window::kRaster_BackendType;
    180     }
    181 }
    182 
    183 static SkColorSpacePrimaries gSrgbPrimaries = {
    184     0.64f, 0.33f,
    185     0.30f, 0.60f,
    186     0.15f, 0.06f,
    187     0.3127f, 0.3290f };
    188 
    189 static SkColorSpacePrimaries gAdobePrimaries = {
    190     0.64f, 0.33f,
    191     0.21f, 0.71f,
    192     0.15f, 0.06f,
    193     0.3127f, 0.3290f };
    194 
    195 static SkColorSpacePrimaries gP3Primaries = {
    196     0.680f, 0.320f,
    197     0.265f, 0.690f,
    198     0.150f, 0.060f,
    199     0.3127f, 0.3290f };
    200 
    201 static SkColorSpacePrimaries gRec2020Primaries = {
    202     0.708f, 0.292f,
    203     0.170f, 0.797f,
    204     0.131f, 0.046f,
    205     0.3127f, 0.3290f };
    206 
    207 struct NamedPrimaries {
    208     const char* fName;
    209     SkColorSpacePrimaries* fPrimaries;
    210 } gNamedPrimaries[] = {
    211     { "sRGB", &gSrgbPrimaries },
    212     { "AdobeRGB", &gAdobePrimaries },
    213     { "P3", &gP3Primaries },
    214     { "Rec. 2020", &gRec2020Primaries },
    215 };
    216 
    217 static bool primaries_equal(const SkColorSpacePrimaries& a, const SkColorSpacePrimaries& b) {
    218     return memcmp(&a, &b, sizeof(SkColorSpacePrimaries)) == 0;
    219 }
    220 
    221 const char* kName = "name";
    222 const char* kValue = "value";
    223 const char* kOptions = "options";
    224 const char* kSlideStateName = "Slide";
    225 const char* kBackendStateName = "Backend";
    226 const char* kMSAAStateName = "MSAA";
    227 const char* kPathRendererStateName = "Path renderer";
    228 const char* kInstancedRenderingStateName = "Instanced rendering";
    229 const char* kSoftkeyStateName = "Softkey";
    230 const char* kSoftkeyHint = "Please select a softkey";
    231 const char* kFpsStateName = "FPS";
    232 const char* kON = "ON";
    233 const char* kOFF = "OFF";
    234 const char* kRefreshStateName = "Refresh";
    235 
    236 Viewer::Viewer(int argc, char** argv, void* platformData)
    237     : fCurrentMeasurement(0)
    238     , fDisplayStats(false)
    239     , fRefresh(false)
    240     , fShowImGuiDebugWindow(false)
    241     , fShowImGuiTestWindow(false)
    242     , fShowZoomWindow(false)
    243     , fLastImage(nullptr)
    244     , fBackendType(sk_app::Window::kNativeGL_BackendType)
    245     , fColorMode(ColorMode::kLegacy)
    246     , fColorSpacePrimaries(gSrgbPrimaries)
    247     , fZoomCenterX(0.0f)
    248     , fZoomCenterY(0.0f)
    249     , fZoomLevel(0.0f)
    250     , fZoomScale(SK_Scalar1)
    251 {
    252     static SkTaskGroup::Enabler kTaskGroupEnabler;
    253     SkGraphics::Init();
    254 
    255     static SkOnce initPathRendererNames;
    256     initPathRendererNames([]() {
    257         gPathRendererNames[GpuPathRenderers::kAll] = "Default Ganesh Behavior (best path renderer)";
    258         gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
    259         gPathRendererNames[GpuPathRenderers::kMSAA] = "Sample shading";
    260         gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
    261         gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating";
    262         gPathRendererNames[GpuPathRenderers::kDefault] = "Original Ganesh path renderer";
    263         gPathRendererNames[GpuPathRenderers::kNone] = "Software masks";
    264     });
    265 
    266     memset(fPaintTimes, 0, sizeof(fPaintTimes));
    267     memset(fFlushTimes, 0, sizeof(fFlushTimes));
    268     memset(fAnimateTimes, 0, sizeof(fAnimateTimes));
    269 
    270     SkDebugf("Command line arguments: ");
    271     for (int i = 1; i < argc; ++i) {
    272         SkDebugf("%s ", argv[i]);
    273     }
    274     SkDebugf("\n");
    275 
    276     SkCommandLineFlags::Parse(argc, argv);
    277 #ifdef SK_BUILD_FOR_ANDROID
    278     SetResourcePath("/data/local/tmp/skia");
    279 #endif
    280 
    281     if (FLAGS_atrace) {
    282         SkEventTracer::SetInstance(new SkATrace());
    283     }
    284 
    285     fBackendType = get_backend_type(FLAGS_backend[0]);
    286     fWindow = Window::CreateNativeWindow(platformData);
    287 
    288     DisplayParams displayParams;
    289     displayParams.fMSAASampleCount = FLAGS_msaa;
    290     displayParams.fGrContextOptions.fEnableInstancedRendering = FLAGS_instancedRendering;
    291     displayParams.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
    292     fWindow->setRequestedDisplayParams(displayParams);
    293 
    294     // register callbacks
    295     fCommands.attach(fWindow);
    296     fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
    297     fWindow->registerPaintFunc(on_paint_handler, this);
    298     fWindow->registerTouchFunc(on_touch_handler, this);
    299     fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
    300     fWindow->registerMouseFunc(on_mouse_handler, this);
    301     fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
    302     fWindow->registerKeyFunc(on_key_handler, this);
    303     fWindow->registerCharFunc(on_char_handler, this);
    304 
    305     // add key-bindings
    306     fCommands.addCommand(' ', "GUI", "Toggle Debug GUI", [this]() {
    307         this->fShowImGuiDebugWindow = !this->fShowImGuiDebugWindow;
    308         fWindow->inval();
    309     });
    310     fCommands.addCommand('g', "GUI", "Toggle GUI Demo", [this]() {
    311         this->fShowImGuiTestWindow = !this->fShowImGuiTestWindow;
    312         fWindow->inval();
    313     });
    314     fCommands.addCommand('z', "GUI", "Toggle zoom window", [this]() {
    315         this->fShowZoomWindow = !this->fShowZoomWindow;
    316         fWindow->inval();
    317     });
    318     fCommands.addCommand('s', "Overlays", "Toggle stats display", [this]() {
    319         this->fDisplayStats = !this->fDisplayStats;
    320         fWindow->inval();
    321     });
    322     fCommands.addCommand('c', "Modes", "Cycle color mode", [this]() {
    323         switch (fColorMode) {
    324             case ColorMode::kLegacy:
    325                 this->setColorMode(ColorMode::kColorManagedSRGB8888_NonLinearBlending);
    326                 break;
    327             case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
    328                 this->setColorMode(ColorMode::kColorManagedSRGB8888);
    329                 break;
    330             case ColorMode::kColorManagedSRGB8888:
    331                 this->setColorMode(ColorMode::kColorManagedLinearF16);
    332                 break;
    333             case ColorMode::kColorManagedLinearF16:
    334                 this->setColorMode(ColorMode::kLegacy);
    335                 break;
    336         }
    337     });
    338     fCommands.addCommand(Window::Key::kRight, "Right", "Navigation", "Next slide", [this]() {
    339         int previousSlide = fCurrentSlide;
    340         fCurrentSlide++;
    341         if (fCurrentSlide >= fSlides.count()) {
    342             fCurrentSlide = 0;
    343         }
    344         this->setupCurrentSlide(previousSlide);
    345     });
    346     fCommands.addCommand(Window::Key::kLeft, "Left", "Navigation", "Previous slide", [this]() {
    347         int previousSlide = fCurrentSlide;
    348         fCurrentSlide--;
    349         if (fCurrentSlide < 0) {
    350             fCurrentSlide = fSlides.count() - 1;
    351         }
    352         this->setupCurrentSlide(previousSlide);
    353     });
    354     fCommands.addCommand(Window::Key::kUp, "Up", "Transform", "Zoom in", [this]() {
    355         this->changeZoomLevel(1.f / 32.f);
    356         fWindow->inval();
    357     });
    358     fCommands.addCommand(Window::Key::kDown, "Down", "Transform", "Zoom out", [this]() {
    359         this->changeZoomLevel(-1.f / 32.f);
    360         fWindow->inval();
    361     });
    362     fCommands.addCommand('d', "Modes", "Change rendering backend", [this]() {
    363         sk_app::Window::BackendType newBackend = fBackendType;
    364 #if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
    365         if (sk_app::Window::kRaster_BackendType == fBackendType) {
    366             newBackend = sk_app::Window::kNativeGL_BackendType;
    367 #ifdef SK_VULKAN
    368         } else if (sk_app::Window::kNativeGL_BackendType == fBackendType) {
    369             newBackend = sk_app::Window::kVulkan_BackendType;
    370 #endif
    371         } else {
    372             newBackend = sk_app::Window::kRaster_BackendType;
    373         }
    374 #elif defined(SK_BUILD_FOR_UNIX)
    375         // Switching to and from Vulkan is problematic on Linux so disabled for now
    376         if (sk_app::Window::kRaster_BackendType == fBackendType) {
    377             newBackend = sk_app::Window::kNativeGL_BackendType;
    378         } else if (sk_app::Window::kNativeGL_BackendType == fBackendType) {
    379             newBackend = sk_app::Window::kRaster_BackendType;
    380         }
    381 #endif
    382 
    383         this->setBackend(newBackend);
    384     });
    385 
    386     // set up slides
    387     this->initSlides();
    388     this->setStartupSlide();
    389     if (FLAGS_list) {
    390         this->listNames();
    391     }
    392 
    393     fAnimTimer.run();
    394 
    395     // ImGui initialization:
    396     ImGuiIO& io = ImGui::GetIO();
    397     io.DisplaySize.x = static_cast<float>(fWindow->width());
    398     io.DisplaySize.y = static_cast<float>(fWindow->height());
    399 
    400     // Keymap...
    401     io.KeyMap[ImGuiKey_Tab] = (int)Window::Key::kTab;
    402     io.KeyMap[ImGuiKey_LeftArrow] = (int)Window::Key::kLeft;
    403     io.KeyMap[ImGuiKey_RightArrow] = (int)Window::Key::kRight;
    404     io.KeyMap[ImGuiKey_UpArrow] = (int)Window::Key::kUp;
    405     io.KeyMap[ImGuiKey_DownArrow] = (int)Window::Key::kDown;
    406     io.KeyMap[ImGuiKey_PageUp] = (int)Window::Key::kPageUp;
    407     io.KeyMap[ImGuiKey_PageDown] = (int)Window::Key::kPageDown;
    408     io.KeyMap[ImGuiKey_Home] = (int)Window::Key::kHome;
    409     io.KeyMap[ImGuiKey_End] = (int)Window::Key::kEnd;
    410     io.KeyMap[ImGuiKey_Delete] = (int)Window::Key::kDelete;
    411     io.KeyMap[ImGuiKey_Backspace] = (int)Window::Key::kBack;
    412     io.KeyMap[ImGuiKey_Enter] = (int)Window::Key::kOK;
    413     io.KeyMap[ImGuiKey_Escape] = (int)Window::Key::kEscape;
    414     io.KeyMap[ImGuiKey_A] = (int)Window::Key::kA;
    415     io.KeyMap[ImGuiKey_C] = (int)Window::Key::kC;
    416     io.KeyMap[ImGuiKey_V] = (int)Window::Key::kV;
    417     io.KeyMap[ImGuiKey_X] = (int)Window::Key::kX;
    418     io.KeyMap[ImGuiKey_Y] = (int)Window::Key::kY;
    419     io.KeyMap[ImGuiKey_Z] = (int)Window::Key::kZ;
    420 
    421     int w, h;
    422     unsigned char* pixels;
    423     io.Fonts->GetTexDataAsAlpha8(&pixels, &w, &h);
    424     SkImageInfo info = SkImageInfo::MakeA8(w, h);
    425     SkPixmap pmap(info, pixels, info.minRowBytes());
    426     SkMatrix localMatrix = SkMatrix::MakeScale(1.0f / w, 1.0f / h);
    427     auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
    428     auto fontShader = fontImage->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
    429                                             &localMatrix);
    430     fImGuiFontPaint.setShader(fontShader);
    431     fImGuiFontPaint.setColor(SK_ColorWHITE);
    432     fImGuiFontPaint.setFilterQuality(kLow_SkFilterQuality);
    433     io.Fonts->TexID = &fImGuiFontPaint;
    434 
    435     auto gamutImage = GetResourceAsImage("gamut.png");
    436     if (gamutImage) {
    437         auto gamutShader = gamutImage->makeShader(SkShader::kClamp_TileMode,
    438                                                   SkShader::kClamp_TileMode);
    439         fImGuiGamutPaint.setShader(gamutShader);
    440     }
    441     fImGuiGamutPaint.setColor(SK_ColorWHITE);
    442     fImGuiGamutPaint.setFilterQuality(kLow_SkFilterQuality);
    443 
    444     fWindow->attach(fBackendType);
    445 }
    446 
    447 void Viewer::initSlides() {
    448     fAllSlideNames = Json::Value(Json::arrayValue);
    449 
    450     const skiagm::GMRegistry* gms(skiagm::GMRegistry::Head());
    451     while (gms) {
    452         std::unique_ptr<skiagm::GM> gm(gms->factory()(nullptr));
    453 
    454         if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, gm->getName())) {
    455             sk_sp<Slide> slide(new GMSlide(gm.release()));
    456             fSlides.push_back(slide);
    457         }
    458 
    459         gms = gms->next();
    460     }
    461 
    462     // reverse array
    463     for (int i = 0; i < fSlides.count()/2; ++i) {
    464         sk_sp<Slide> temp = fSlides[i];
    465         fSlides[i] = fSlides[fSlides.count() - i - 1];
    466         fSlides[fSlides.count() - i - 1] = temp;
    467     }
    468 
    469     // samples
    470     const SkViewRegister* reg = SkViewRegister::Head();
    471     while (reg) {
    472         sk_sp<Slide> slide(new SampleSlide(reg->factory()));
    473         if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, slide->getName().c_str())) {
    474             fSlides.push_back(slide);
    475         }
    476         reg = reg->next();
    477     }
    478 
    479     // SKPs
    480     for (int i = 0; i < FLAGS_skps.count(); i++) {
    481         if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
    482             if (SkCommandLineFlags::ShouldSkip(FLAGS_match, FLAGS_skps[i])) {
    483                 continue;
    484             }
    485 
    486             SkString path(FLAGS_skps[i]);
    487             sk_sp<SKPSlide> slide(new SKPSlide(SkOSPath::Basename(path.c_str()), path));
    488             if (slide) {
    489                 fSlides.push_back(slide);
    490             }
    491         } else {
    492             SkOSFile::Iter it(FLAGS_skps[i], ".skp");
    493             SkString skpName;
    494             while (it.next(&skpName)) {
    495                 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, skpName.c_str())) {
    496                     continue;
    497                 }
    498 
    499                 SkString path = SkOSPath::Join(FLAGS_skps[i], skpName.c_str());
    500                 sk_sp<SKPSlide> slide(new SKPSlide(skpName, path));
    501                 if (slide) {
    502                     fSlides.push_back(slide);
    503                 }
    504             }
    505         }
    506     }
    507 
    508     // JPGs
    509     for (int i = 0; i < FLAGS_jpgs.count(); i++) {
    510         SkOSFile::Iter it(FLAGS_jpgs[i], ".jpg");
    511         SkString jpgName;
    512         while (it.next(&jpgName)) {
    513             if (SkCommandLineFlags::ShouldSkip(FLAGS_match, jpgName.c_str())) {
    514                 continue;
    515             }
    516 
    517             SkString path = SkOSPath::Join(FLAGS_jpgs[i], jpgName.c_str());
    518             sk_sp<ImageSlide> slide(new ImageSlide(jpgName, path));
    519             if (slide) {
    520                 fSlides.push_back(slide);
    521             }
    522         }
    523     }
    524 }
    525 
    526 
    527 Viewer::~Viewer() {
    528     fWindow->detach();
    529     delete fWindow;
    530 }
    531 
    532 void Viewer::updateTitle() {
    533     if (!fWindow) {
    534         return;
    535     }
    536     if (fWindow->sampleCount() < 0) {
    537         return; // Surface hasn't been created yet.
    538     }
    539 
    540     SkString title("Viewer: ");
    541     title.append(fSlides[fCurrentSlide]->getName());
    542 
    543     switch (fColorMode) {
    544         case ColorMode::kLegacy:
    545             title.append(" Legacy 8888");
    546             break;
    547         case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
    548             title.append(" ColorManaged 8888 (Nonlinear blending)");
    549             break;
    550         case ColorMode::kColorManagedSRGB8888:
    551             title.append(" ColorManaged 8888");
    552             break;
    553         case ColorMode::kColorManagedLinearF16:
    554             title.append(" ColorManaged F16");
    555             break;
    556     }
    557 
    558     if (ColorMode::kLegacy != fColorMode) {
    559         int curPrimaries = -1;
    560         for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
    561             if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
    562                 curPrimaries = i;
    563                 break;
    564             }
    565         }
    566         title.appendf(" %s", curPrimaries >= 0 ? gNamedPrimaries[curPrimaries].fName : "Custom");
    567     }
    568 
    569     title.append(" [");
    570     title.append(kBackendTypeStrings[fBackendType]);
    571     if (int msaa = fWindow->sampleCount()) {
    572         title.appendf(" MSAA: %i", msaa);
    573     }
    574     title.append("]");
    575 
    576     GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
    577     if (GpuPathRenderers::kAll != pr) {
    578         title.appendf(" [Path renderer: %s]", gPathRendererNames[pr].c_str());
    579     }
    580 
    581     fWindow->setTitle(title.c_str());
    582 }
    583 
    584 void Viewer::setStartupSlide() {
    585 
    586     if (!FLAGS_slide.isEmpty()) {
    587         int count = fSlides.count();
    588         for (int i = 0; i < count; i++) {
    589             if (fSlides[i]->getName().equals(FLAGS_slide[0])) {
    590                 fCurrentSlide = i;
    591                 return;
    592             }
    593         }
    594 
    595         fprintf(stderr, "Unknown slide \"%s\"\n", FLAGS_slide[0]);
    596         this->listNames();
    597     }
    598 
    599     fCurrentSlide = 0;
    600 }
    601 
    602 void Viewer::listNames() {
    603     int count = fSlides.count();
    604     SkDebugf("All Slides:\n");
    605     for (int i = 0; i < count; i++) {
    606         SkDebugf("    %s\n", fSlides[i]->getName().c_str());
    607     }
    608 }
    609 
    610 void Viewer::setupCurrentSlide(int previousSlide) {
    611     if (fCurrentSlide == previousSlide) {
    612         return; // no change; do nothing
    613     }
    614     // prepare dimensions for image slides
    615     fSlides[fCurrentSlide]->load(SkIntToScalar(fWindow->width()), SkIntToScalar(fWindow->height()));
    616 
    617     fGesture.reset();
    618     fDefaultMatrix.reset();
    619     fDefaultMatrixInv.reset();
    620 
    621     if (fWindow->supportsContentRect() && fWindow->scaleContentToFit()) {
    622         const SkRect contentRect = fWindow->getContentRect();
    623         const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions();
    624         const SkRect slideBounds = SkRect::MakeIWH(slideSize.width(), slideSize.height());
    625         if (contentRect.width() > 0 && contentRect.height() > 0) {
    626             fDefaultMatrix.setRectToRect(slideBounds, contentRect, SkMatrix::kStart_ScaleToFit);
    627             SkAssertResult(fDefaultMatrix.invert(&fDefaultMatrixInv));
    628         }
    629     }
    630 
    631     if (fWindow->supportsContentRect()) {
    632         const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions();
    633         SkRect windowRect = fWindow->getContentRect();
    634         fDefaultMatrixInv.mapRect(&windowRect);
    635         fGesture.setTransLimit(SkRect::MakeWH(SkIntToScalar(slideSize.width()),
    636                                               SkIntToScalar(slideSize.height())),
    637                                windowRect);
    638     }
    639 
    640     this->updateTitle();
    641     this->updateUIState();
    642     if (previousSlide >= 0) {
    643         fSlides[previousSlide]->unload();
    644     }
    645     fWindow->inval();
    646 }
    647 
    648 #define MAX_ZOOM_LEVEL  8
    649 #define MIN_ZOOM_LEVEL  -8
    650 
    651 void Viewer::changeZoomLevel(float delta) {
    652     fZoomLevel += delta;
    653     if (fZoomLevel > 0) {
    654         fZoomLevel = SkMinScalar(fZoomLevel, MAX_ZOOM_LEVEL);
    655         fZoomScale = fZoomLevel + SK_Scalar1;
    656     } else if (fZoomLevel < 0) {
    657         fZoomLevel = SkMaxScalar(fZoomLevel, MIN_ZOOM_LEVEL);
    658         fZoomScale = SK_Scalar1 / (SK_Scalar1 - fZoomLevel);
    659     } else {
    660         fZoomScale = SK_Scalar1;
    661     }
    662 }
    663 
    664 SkMatrix Viewer::computeMatrix() {
    665     SkMatrix m;
    666     m.reset();
    667 
    668     if (fZoomLevel) {
    669         SkPoint center;
    670         //m = this->getLocalMatrix();//.invert(&m);
    671         m.mapXY(fZoomCenterX, fZoomCenterY, &center);
    672         SkScalar cx = center.fX;
    673         SkScalar cy = center.fY;
    674 
    675         m.setTranslate(-cx, -cy);
    676         m.postScale(fZoomScale, fZoomScale);
    677         m.postTranslate(cx, cy);
    678     }
    679 
    680     m.preConcat(fGesture.localM());
    681     m.preConcat(fGesture.globalM());
    682 
    683     return m;
    684 }
    685 
    686 void Viewer::setBackend(sk_app::Window::BackendType backendType) {
    687     fBackendType = backendType;
    688 
    689     fWindow->detach();
    690 
    691 #if defined(SK_BUILD_FOR_WIN) && defined(SK_VULKAN)
    692     // Switching from OpenGL to Vulkan in the same window is problematic at this point on
    693     // Windows, so we just delete the window and recreate it.
    694     if (sk_app::Window::kVulkan_BackendType == fBackendType) {
    695         delete fWindow;
    696         fWindow = Window::CreateNativeWindow(nullptr);
    697 
    698         // re-register callbacks
    699         fCommands.attach(fWindow);
    700         fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
    701         fWindow->registerPaintFunc(on_paint_handler, this);
    702         fWindow->registerTouchFunc(on_touch_handler, this);
    703         fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
    704         fWindow->registerMouseFunc(on_mouse_handler, this);
    705         fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
    706         fWindow->registerKeyFunc(on_key_handler, this);
    707         fWindow->registerCharFunc(on_char_handler, this);
    708     }
    709 #endif
    710 
    711     fWindow->attach(fBackendType);
    712 }
    713 
    714 void Viewer::setColorMode(ColorMode colorMode) {
    715     fColorMode = colorMode;
    716 
    717     // When we're in color managed mode, we tag our window surface as sRGB. If we've switched into
    718     // or out of legacy/nonlinear mode, we need to update our window configuration.
    719     DisplayParams params = fWindow->getRequestedDisplayParams();
    720     bool wasInLegacy = !SkToBool(params.fColorSpace);
    721     bool wantLegacy = (ColorMode::kLegacy == fColorMode) ||
    722                       (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode);
    723     if (wasInLegacy != wantLegacy) {
    724         params.fColorSpace = wantLegacy ? nullptr : SkColorSpace::MakeSRGB();
    725         fWindow->setRequestedDisplayParams(params);
    726     }
    727 
    728     this->updateTitle();
    729     fWindow->inval();
    730 }
    731 
    732 void Viewer::drawSlide(SkCanvas* canvas) {
    733     SkAutoCanvasRestore autorestore(canvas, false);
    734 
    735     if (fWindow->supportsContentRect()) {
    736         SkRect contentRect = fWindow->getContentRect();
    737         canvas->clipRect(contentRect);
    738         canvas->translate(contentRect.fLeft, contentRect.fTop);
    739     }
    740 
    741     // By default, we render directly into the window's surface/canvas
    742     SkCanvas* slideCanvas = canvas;
    743     fLastImage.reset();
    744 
    745     // If we're in any of the color managed modes, construct the color space we're going to use
    746     sk_sp<SkColorSpace> cs = nullptr;
    747     if (ColorMode::kLegacy != fColorMode) {
    748         auto transferFn = (ColorMode::kColorManagedLinearF16 == fColorMode)
    749             ? SkColorSpace::kLinear_RenderTargetGamma : SkColorSpace::kSRGB_RenderTargetGamma;
    750         SkMatrix44 toXYZ;
    751         SkAssertResult(fColorSpacePrimaries.toXYZD50(&toXYZ));
    752         cs = SkColorSpace::MakeRGB(transferFn, toXYZ);
    753     }
    754 
    755     // If we're in F16, or we're zooming, or we're in color correct 8888 and the gamut isn't sRGB,
    756     // we need to render offscreen
    757     sk_sp<SkSurface> offscreenSurface = nullptr;
    758     if (ColorMode::kColorManagedLinearF16 == fColorMode ||
    759         fShowZoomWindow ||
    760         (ColorMode::kColorManagedSRGB8888 == fColorMode &&
    761          !primaries_equal(fColorSpacePrimaries, gSrgbPrimaries))) {
    762 
    763         SkColorType colorType = (ColorMode::kColorManagedLinearF16 == fColorMode)
    764             ? kRGBA_F16_SkColorType : kN32_SkColorType;
    765         // In nonlinear blending mode, we actually use a legacy off-screen canvas, and wrap it
    766         // with a special canvas (below) that has the color space attached
    767         sk_sp<SkColorSpace> offscreenColorSpace =
    768             (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) ? nullptr : cs;
    769         SkImageInfo info = SkImageInfo::Make(fWindow->width(), fWindow->height(), colorType,
    770                                              kPremul_SkAlphaType, std::move(offscreenColorSpace));
    771         offscreenSurface = canvas->makeSurface(info);
    772         slideCanvas = offscreenSurface->getCanvas();
    773     }
    774 
    775     std::unique_ptr<SkCanvas> xformCanvas = nullptr;
    776     if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
    777         xformCanvas = SkCreateColorSpaceXformCanvas(slideCanvas, cs);
    778         slideCanvas = xformCanvas.get();
    779     }
    780 
    781     int count = slideCanvas->save();
    782     slideCanvas->clear(SK_ColorWHITE);
    783     slideCanvas->concat(fDefaultMatrix);
    784     slideCanvas->concat(computeMatrix());
    785     // Time the painting logic of the slide
    786     double startTime = SkTime::GetMSecs();
    787     fSlides[fCurrentSlide]->draw(slideCanvas);
    788     fPaintTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
    789     slideCanvas->restoreToCount(count);
    790 
    791     // Force a flush so we can time that, too
    792     startTime = SkTime::GetMSecs();
    793     slideCanvas->flush();
    794     fFlushTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
    795 
    796     // If we rendered offscreen, snap an image and push the results to the window's canvas
    797     if (offscreenSurface) {
    798         fLastImage = offscreenSurface->makeImageSnapshot();
    799 
    800         // Tag the image with the sRGB gamut, so no further color space conversion happens
    801         sk_sp<SkColorSpace> srgb = (ColorMode::kColorManagedLinearF16 == fColorMode)
    802             ? SkColorSpace::MakeSRGBLinear() : SkColorSpace::MakeSRGB();
    803         auto retaggedImage = SkImageMakeRasterCopyAndAssignColorSpace(fLastImage.get(), srgb.get());
    804         SkPaint paint;
    805         paint.setBlendMode(SkBlendMode::kSrc);
    806         canvas->drawImage(retaggedImage, 0, 0, &paint);
    807     }
    808 }
    809 
    810 void Viewer::onBackendCreated() {
    811     this->updateTitle();
    812     this->updateUIState();
    813     this->setupCurrentSlide(-1);
    814     fWindow->show();
    815     fWindow->inval();
    816 }
    817 
    818 void Viewer::onPaint(SkCanvas* canvas) {
    819     // Update ImGui input
    820     ImGuiIO& io = ImGui::GetIO();
    821     io.DeltaTime = 1.0f / 60.0f;
    822     io.DisplaySize.x = static_cast<float>(fWindow->width());
    823     io.DisplaySize.y = static_cast<float>(fWindow->height());
    824 
    825     io.KeyAlt = io.KeysDown[static_cast<int>(Window::Key::kOption)];
    826     io.KeyCtrl = io.KeysDown[static_cast<int>(Window::Key::kCtrl)];
    827     io.KeyShift = io.KeysDown[static_cast<int>(Window::Key::kShift)];
    828 
    829     ImGui::NewFrame();
    830 
    831     drawSlide(canvas);
    832 
    833     // Advance our timing bookkeeping
    834     fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
    835     SkASSERT(fCurrentMeasurement < kMeasurementCount);
    836 
    837     // Draw any overlays or UI that we don't want timed
    838     if (fDisplayStats) {
    839         drawStats(canvas);
    840     }
    841     fCommands.drawHelp(canvas);
    842 
    843     drawImGui(canvas);
    844 
    845     // Update the FPS
    846     updateUIState();
    847 }
    848 
    849 bool Viewer::onTouch(intptr_t owner, Window::InputState state, float x, float y) {
    850     void* castedOwner = reinterpret_cast<void*>(owner);
    851     SkPoint touchPoint = fDefaultMatrixInv.mapXY(x, y);
    852     switch (state) {
    853         case Window::kUp_InputState: {
    854             fGesture.touchEnd(castedOwner);
    855             break;
    856         }
    857         case Window::kDown_InputState: {
    858             fGesture.touchBegin(castedOwner, touchPoint.fX, touchPoint.fY);
    859             break;
    860         }
    861         case Window::kMove_InputState: {
    862             fGesture.touchMoved(castedOwner, touchPoint.fX, touchPoint.fY);
    863             break;
    864         }
    865     }
    866     fWindow->inval();
    867     return true;
    868 }
    869 
    870 void Viewer::drawStats(SkCanvas* canvas) {
    871     static const float kPixelPerMS = 2.0f;
    872     static const int kDisplayWidth = 130;
    873     static const int kDisplayHeight = 100;
    874     static const int kDisplayPadding = 10;
    875     static const int kGraphPadding = 3;
    876     static const SkScalar kBaseMS = 1000.f / 60.f;  // ms/frame to hit 60 fps
    877 
    878     SkISize canvasSize = canvas->getBaseLayerSize();
    879     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
    880                                    SkIntToScalar(kDisplayPadding),
    881                                    SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
    882     SkPaint paint;
    883     canvas->save();
    884 
    885     if (fWindow->supportsContentRect()) {
    886         SkRect contentRect = fWindow->getContentRect();
    887         canvas->clipRect(contentRect);
    888         canvas->translate(contentRect.fLeft, contentRect.fTop);
    889     }
    890 
    891     canvas->clipRect(rect);
    892     paint.setColor(SK_ColorBLACK);
    893     canvas->drawRect(rect, paint);
    894     // draw the 16ms line
    895     paint.setColor(SK_ColorLTGRAY);
    896     canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
    897                      rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
    898     paint.setColor(SK_ColorRED);
    899     paint.setStyle(SkPaint::kStroke_Style);
    900     canvas->drawRect(rect, paint);
    901 
    902     int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
    903     const int xStep = 2;
    904     int i = fCurrentMeasurement;
    905     do {
    906         // Round to nearest values
    907         int animateHeight = (int)(fAnimateTimes[i] * kPixelPerMS + 0.5);
    908         int paintHeight = (int)(fPaintTimes[i] * kPixelPerMS + 0.5);
    909         int flushHeight = (int)(fFlushTimes[i] * kPixelPerMS + 0.5);
    910         int startY = SkScalarTruncToInt(rect.fBottom);
    911         int endY = startY - flushHeight;
    912         paint.setColor(SK_ColorRED);
    913         canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
    914                          SkIntToScalar(x), SkIntToScalar(endY), paint);
    915         startY = endY;
    916         endY = startY - paintHeight;
    917         paint.setColor(SK_ColorGREEN);
    918         canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
    919                          SkIntToScalar(x), SkIntToScalar(endY), paint);
    920         startY = endY;
    921         endY = startY - animateHeight;
    922         paint.setColor(SK_ColorMAGENTA);
    923         canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
    924                          SkIntToScalar(x), SkIntToScalar(endY), paint);
    925         i++;
    926         i &= (kMeasurementCount - 1);  // fast mod
    927         x += xStep;
    928     } while (i != fCurrentMeasurement);
    929 
    930     canvas->restore();
    931 }
    932 
    933 static ImVec2 ImGui_DragPrimary(const char* label, float* x, float* y,
    934                                 const ImVec2& pos, const ImVec2& size) {
    935     // Transform primaries ([0, 0] - [0.8, 0.9]) to screen coords (including Y-flip)
    936     ImVec2 center(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
    937 
    938     // Invisible 10x10 button
    939     ImGui::SetCursorScreenPos(ImVec2(center.x - 5, center.y - 5));
    940     ImGui::InvisibleButton(label, ImVec2(10, 10));
    941 
    942     if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) {
    943         ImGuiIO& io = ImGui::GetIO();
    944         // Normalized mouse position, relative to our gamut box
    945         ImVec2 mousePosXY((io.MousePos.x - pos.x) / size.x, (io.MousePos.y - pos.y) / size.y);
    946         // Clamp to edge of box, convert back to primary scale
    947         *x = SkTPin(mousePosXY.x, 0.0f, 1.0f) * 0.8f;
    948         *y = SkTPin(1 - mousePosXY.y, 0.0f, 1.0f) * 0.9f;
    949     }
    950 
    951     if (ImGui::IsItemHovered()) {
    952         ImGui::SetTooltip("x: %.3f\ny: %.3f", *x, *y);
    953     }
    954 
    955     // Return screen coordinates for the caller. We could just return center here, but we'd have
    956     // one frame of lag during drag.
    957     return ImVec2(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
    958 }
    959 
    960 static void ImGui_Primaries(SkColorSpacePrimaries* primaries, SkPaint* gamutPaint) {
    961     ImDrawList* drawList = ImGui::GetWindowDrawList();
    962 
    963     // The gamut image covers a (0.8 x 0.9) shaped region, so fit our image/canvas to the available
    964     // width, and scale the height to maintain aspect ratio.
    965     float canvasWidth = SkTMax(ImGui::GetContentRegionAvailWidth(), 50.0f);
    966     ImVec2 size = ImVec2(canvasWidth, canvasWidth * (0.9f / 0.8f));
    967     ImVec2 pos = ImGui::GetCursorScreenPos();
    968 
    969     // Background image. Only draw a subset of the image, to avoid the regions less than zero.
    970     // Simplifes re-mapping math, clipping behavior, and increases resolution in the useful area.
    971     // Magic numbers are pixel locations of the origin and upper-right corner.
    972     drawList->AddImage(gamutPaint, pos, ImVec2(pos.x + size.x, pos.y + size.y),
    973                        ImVec2(242, 61), ImVec2(1897, 1922));
    974     ImVec2 endPos = ImGui::GetCursorPos();
    975 
    976     // Primary markers
    977     ImVec2 r = ImGui_DragPrimary("R", &primaries->fRX, &primaries->fRY, pos, size);
    978     ImVec2 g = ImGui_DragPrimary("G", &primaries->fGX, &primaries->fGY, pos, size);
    979     ImVec2 b = ImGui_DragPrimary("B", &primaries->fBX, &primaries->fBY, pos, size);
    980     ImVec2 w = ImGui_DragPrimary("W", &primaries->fWX, &primaries->fWY, pos, size);
    981 
    982     // Gamut triangle
    983     drawList->AddCircle(r, 5.0f, 0xFF000040);
    984     drawList->AddCircle(g, 5.0f, 0xFF004000);
    985     drawList->AddCircle(b, 5.0f, 0xFF400000);
    986     drawList->AddCircle(w, 5.0f, 0xFFFFFFFF);
    987     drawList->AddTriangle(r, g, b, 0xFFFFFFFF);
    988 
    989     // Re-position cursor immediate after the diagram for subsequent controls
    990     ImGui::SetCursorPos(endPos);
    991 }
    992 
    993 void Viewer::drawImGui(SkCanvas* canvas) {
    994     // Support drawing the ImGui demo window. Superfluous, but gives a good idea of what's possible
    995     if (fShowImGuiTestWindow) {
    996         ImGui::ShowTestWindow(&fShowImGuiTestWindow);
    997     }
    998 
    999     if (fShowImGuiDebugWindow) {
   1000         // We have some dynamic content that sizes to fill available size. If the scroll bar isn't
   1001         // always visible, we can end up in a layout feedback loop.
   1002         ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiSetCond_FirstUseEver);
   1003         DisplayParams params = fWindow->getRequestedDisplayParams();
   1004         bool paramsChanged = false;
   1005         if (ImGui::Begin("Tools", &fShowImGuiDebugWindow,
   1006                          ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
   1007             if (ImGui::CollapsingHeader("Backend")) {
   1008                 int newBackend = static_cast<int>(fBackendType);
   1009                 ImGui::RadioButton("Raster", &newBackend, sk_app::Window::kRaster_BackendType);
   1010                 ImGui::SameLine();
   1011                 ImGui::RadioButton("OpenGL", &newBackend, sk_app::Window::kNativeGL_BackendType);
   1012 #if defined(SK_VULKAN)
   1013                 ImGui::SameLine();
   1014                 ImGui::RadioButton("Vulkan", &newBackend, sk_app::Window::kVulkan_BackendType);
   1015 #endif
   1016                 if (newBackend != fBackendType) {
   1017                     fDeferredActions.push_back([=]() {
   1018                         this->setBackend(static_cast<sk_app::Window::BackendType>(newBackend));
   1019                     });
   1020                 }
   1021 
   1022                 const GrContext* ctx = fWindow->getGrContext();
   1023                 bool* inst = &params.fGrContextOptions.fEnableInstancedRendering;
   1024                 if (ctx && ImGui::Checkbox("Instanced Rendering", inst)) {
   1025                     paramsChanged = true;
   1026                 }
   1027 
   1028                 if (ctx) {
   1029                     int sampleCount = fWindow->sampleCount();
   1030                     ImGui::Text("MSAA: "); ImGui::SameLine();
   1031                     ImGui::RadioButton("0", &sampleCount, 0); ImGui::SameLine();
   1032                     ImGui::RadioButton("4", &sampleCount, 4); ImGui::SameLine();
   1033                     ImGui::RadioButton("8", &sampleCount, 8); ImGui::SameLine();
   1034                     ImGui::RadioButton("16", &sampleCount, 16);
   1035 
   1036                     if (sampleCount != params.fMSAASampleCount) {
   1037                         params.fMSAASampleCount = sampleCount;
   1038                         paramsChanged = true;
   1039                     }
   1040                 }
   1041 
   1042                 if (ImGui::TreeNode("Path Renderers")) {
   1043                     GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers;
   1044                     auto prButton = [&](GpuPathRenderers x) {
   1045                         if (ImGui::RadioButton(gPathRendererNames[x].c_str(), prevPr == x)) {
   1046                             if (x != params.fGrContextOptions.fGpuPathRenderers) {
   1047                                 params.fGrContextOptions.fGpuPathRenderers = x;
   1048                                 paramsChanged = true;
   1049                             }
   1050                         }
   1051                     };
   1052 
   1053                     if (!ctx) {
   1054                         ImGui::RadioButton("Software", true);
   1055                     } else if (fWindow->sampleCount()) {
   1056                         prButton(GpuPathRenderers::kAll);
   1057                         if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
   1058                             prButton(GpuPathRenderers::kStencilAndCover);
   1059                         }
   1060                         if (ctx->caps()->sampleShadingSupport()) {
   1061                             prButton(GpuPathRenderers::kMSAA);
   1062                         }
   1063                         prButton(GpuPathRenderers::kTessellating);
   1064                         prButton(GpuPathRenderers::kDefault);
   1065                         prButton(GpuPathRenderers::kNone);
   1066                     } else {
   1067                         prButton(GpuPathRenderers::kAll);
   1068                         prButton(GpuPathRenderers::kSmall);
   1069                         prButton(GpuPathRenderers::kTessellating);
   1070                         prButton(GpuPathRenderers::kNone);
   1071                     }
   1072                     ImGui::TreePop();
   1073                 }
   1074             }
   1075 
   1076             if (ImGui::CollapsingHeader("Slide")) {
   1077                 static ImGuiTextFilter filter;
   1078                 filter.Draw();
   1079                 int previousSlide = fCurrentSlide;
   1080                 fCurrentSlide = 0;
   1081                 for (auto slide : fSlides) {
   1082                     if (filter.PassFilter(slide->getName().c_str())) {
   1083                         ImGui::BulletText("%s", slide->getName().c_str());
   1084                         if (ImGui::IsItemClicked()) {
   1085                             setupCurrentSlide(previousSlide);
   1086                             break;
   1087                         }
   1088                     }
   1089                     ++fCurrentSlide;
   1090                 }
   1091                 if (fCurrentSlide >= fSlides.count()) {
   1092                     fCurrentSlide = previousSlide;
   1093                 }
   1094             }
   1095 
   1096             if (ImGui::CollapsingHeader("Color Mode")) {
   1097                 ColorMode newMode = fColorMode;
   1098                 auto cmButton = [&](ColorMode mode, const char* label) {
   1099                     if (ImGui::RadioButton(label, mode == fColorMode)) {
   1100                         newMode = mode;
   1101                     }
   1102                 };
   1103 
   1104                 cmButton(ColorMode::kLegacy, "Legacy 8888");
   1105                 cmButton(ColorMode::kColorManagedSRGB8888_NonLinearBlending,
   1106                          "Color Managed 8888 (Nonlinear blending)");
   1107                 cmButton(ColorMode::kColorManagedSRGB8888, "Color Managed 8888");
   1108                 cmButton(ColorMode::kColorManagedLinearF16, "Color Managed F16");
   1109 
   1110                 if (newMode != fColorMode) {
   1111                     // It isn't safe to switch color mode now (in the middle of painting). We might
   1112                     // tear down the back-end, etc... Defer this change until the next onIdle.
   1113                     fDeferredActions.push_back([=]() {
   1114                         this->setColorMode(newMode);
   1115                     });
   1116                 }
   1117 
   1118                 // Pick from common gamuts:
   1119                 int primariesIdx = 4; // Default: Custom
   1120                 for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
   1121                     if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
   1122                         primariesIdx = i;
   1123                         break;
   1124                     }
   1125                 }
   1126 
   1127                 if (ImGui::Combo("Primaries", &primariesIdx,
   1128                                  "sRGB\0AdobeRGB\0P3\0Rec. 2020\0Custom\0\0")) {
   1129                     if (primariesIdx >= 0 && primariesIdx <= 3) {
   1130                         fColorSpacePrimaries = *gNamedPrimaries[primariesIdx].fPrimaries;
   1131                     }
   1132                 }
   1133 
   1134                 // Allow direct editing of gamut
   1135                 ImGui_Primaries(&fColorSpacePrimaries, &fImGuiGamutPaint);
   1136             }
   1137         }
   1138         if (paramsChanged) {
   1139             fDeferredActions.push_back([=]() {
   1140                 fWindow->setRequestedDisplayParams(params);
   1141                 fWindow->inval();
   1142                 this->updateTitle();
   1143             });
   1144         }
   1145         ImGui::End();
   1146     }
   1147 
   1148     SkPaint zoomImagePaint;
   1149     if (fShowZoomWindow && fLastImage) {
   1150         if (ImGui::Begin("Zoom", &fShowZoomWindow, ImVec2(200, 200))) {
   1151             static int zoomFactor = 4;
   1152             ImGui::SliderInt("Scale", &zoomFactor, 1, 16);
   1153 
   1154             zoomImagePaint.setShader(fLastImage->makeShader(SkShader::kClamp_TileMode,
   1155                                                             SkShader::kClamp_TileMode));
   1156             zoomImagePaint.setColor(SK_ColorWHITE);
   1157 
   1158             // Zoom by shrinking the corner UVs towards the mouse cursor
   1159             ImVec2 mousePos = ImGui::GetMousePos();
   1160             ImVec2 avail = ImGui::GetContentRegionAvail();
   1161 
   1162             ImVec2 zoomHalfExtents = ImVec2((avail.x * 0.5f) / zoomFactor,
   1163                                             (avail.y * 0.5f) / zoomFactor);
   1164             ImGui::Image(&zoomImagePaint, avail,
   1165                          ImVec2(mousePos.x - zoomHalfExtents.x, mousePos.y - zoomHalfExtents.y),
   1166                          ImVec2(mousePos.x + zoomHalfExtents.x, mousePos.y + zoomHalfExtents.y));
   1167         }
   1168 
   1169         ImGui::End();
   1170     }
   1171 
   1172     // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
   1173     // (widgets, etc...) that have been issued
   1174     ImGui::Render();
   1175 
   1176     // Then we fetch the most recent data, and convert it so we can render with Skia
   1177     const ImDrawData* drawData = ImGui::GetDrawData();
   1178     SkTDArray<SkPoint> pos;
   1179     SkTDArray<SkPoint> uv;
   1180     SkTDArray<SkColor> color;
   1181 
   1182     for (int i = 0; i < drawData->CmdListsCount; ++i) {
   1183         const ImDrawList* drawList = drawData->CmdLists[i];
   1184 
   1185         // De-interleave all vertex data (sigh), convert to Skia types
   1186         pos.rewind(); uv.rewind(); color.rewind();
   1187         for (int i = 0; i < drawList->VtxBuffer.size(); ++i) {
   1188             const ImDrawVert& vert = drawList->VtxBuffer[i];
   1189             pos.push(SkPoint::Make(vert.pos.x, vert.pos.y));
   1190             uv.push(SkPoint::Make(vert.uv.x, vert.uv.y));
   1191             color.push(vert.col);
   1192         }
   1193         // ImGui colors are RGBA
   1194         SkSwapRB(color.begin(), color.begin(), color.count());
   1195 
   1196         int indexOffset = 0;
   1197 
   1198         // Draw everything with canvas.drawVertices...
   1199         for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
   1200             const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
   1201 
   1202             // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
   1203             if (drawCmd->UserCallback) {
   1204                 drawCmd->UserCallback(drawList, drawCmd);
   1205             } else {
   1206                 SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
   1207                 SkASSERT(paint);
   1208 
   1209                 canvas->save();
   1210                 canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
   1211                                                   drawCmd->ClipRect.z, drawCmd->ClipRect.w));
   1212                 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, drawList->VtxBuffer.size(),
   1213                                      pos.begin(), uv.begin(), color.begin(),
   1214                                      drawList->IdxBuffer.begin() + indexOffset, drawCmd->ElemCount,
   1215                                      *paint);
   1216                 indexOffset += drawCmd->ElemCount;
   1217                 canvas->restore();
   1218             }
   1219         }
   1220     }
   1221 }
   1222 
   1223 void Viewer::onIdle() {
   1224     for (int i = 0; i < fDeferredActions.count(); ++i) {
   1225         fDeferredActions[i]();
   1226     }
   1227     fDeferredActions.reset();
   1228 
   1229     double startTime = SkTime::GetMSecs();
   1230     fAnimTimer.updateTime();
   1231     bool animateWantsInval = fSlides[fCurrentSlide]->animate(fAnimTimer);
   1232     fAnimateTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
   1233 
   1234     ImGuiIO& io = ImGui::GetIO();
   1235     if (animateWantsInval || fDisplayStats || fRefresh || io.MetricsActiveWindows) {
   1236         fWindow->inval();
   1237     }
   1238 }
   1239 
   1240 void Viewer::updateUIState() {
   1241     if (!fWindow) {
   1242         return;
   1243     }
   1244     if (fWindow->sampleCount() < 0) {
   1245         return; // Surface hasn't been created yet.
   1246     }
   1247 
   1248     // Slide state
   1249     Json::Value slideState(Json::objectValue);
   1250     slideState[kName] = kSlideStateName;
   1251     slideState[kValue] = fSlides[fCurrentSlide]->getName().c_str();
   1252     if (fAllSlideNames.size() == 0) {
   1253         for(auto slide : fSlides) {
   1254             fAllSlideNames.append(Json::Value(slide->getName().c_str()));
   1255         }
   1256     }
   1257     slideState[kOptions] = fAllSlideNames;
   1258 
   1259     // Backend state
   1260     Json::Value backendState(Json::objectValue);
   1261     backendState[kName] = kBackendStateName;
   1262     backendState[kValue] = kBackendTypeStrings[fBackendType];
   1263     backendState[kOptions] = Json::Value(Json::arrayValue);
   1264     for (auto str : kBackendTypeStrings) {
   1265         backendState[kOptions].append(Json::Value(str));
   1266     }
   1267 
   1268     // MSAA state
   1269     Json::Value msaaState(Json::objectValue);
   1270     msaaState[kName] = kMSAAStateName;
   1271     msaaState[kValue] = fWindow->sampleCount();
   1272     msaaState[kOptions] = Json::Value(Json::arrayValue);
   1273     if (sk_app::Window::kRaster_BackendType == fBackendType) {
   1274         msaaState[kOptions].append(Json::Value(0));
   1275     } else {
   1276         for (int msaa : {0, 4, 8, 16}) {
   1277             msaaState[kOptions].append(Json::Value(msaa));
   1278         }
   1279     }
   1280 
   1281     // Path renderer state
   1282     GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
   1283     Json::Value prState(Json::objectValue);
   1284     prState[kName] = kPathRendererStateName;
   1285     prState[kValue] = gPathRendererNames[pr];
   1286     prState[kOptions] = Json::Value(Json::arrayValue);
   1287     const GrContext* ctx = fWindow->getGrContext();
   1288     if (!ctx) {
   1289         prState[kOptions].append("Software");
   1290     } else if (fWindow->sampleCount()) {
   1291         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
   1292         if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
   1293             prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kStencilAndCover]);
   1294         }
   1295         if (ctx->caps()->sampleShadingSupport()) {
   1296             prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kMSAA]);
   1297         }
   1298         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
   1299         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]);
   1300         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
   1301     } else {
   1302         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
   1303         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kSmall]);
   1304         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
   1305         prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
   1306     }
   1307 
   1308     // Instanced rendering state
   1309     Json::Value instState(Json::objectValue);
   1310     instState[kName] = kInstancedRenderingStateName;
   1311     if (ctx) {
   1312         if (fWindow->getRequestedDisplayParams().fGrContextOptions.fEnableInstancedRendering) {
   1313             instState[kValue] = kON;
   1314         } else {
   1315             instState[kValue] = kOFF;
   1316         }
   1317         instState[kOptions] = Json::Value(Json::arrayValue);
   1318         instState[kOptions].append(kOFF);
   1319         instState[kOptions].append(kON);
   1320     }
   1321 
   1322     // Softkey state
   1323     Json::Value softkeyState(Json::objectValue);
   1324     softkeyState[kName] = kSoftkeyStateName;
   1325     softkeyState[kValue] = kSoftkeyHint;
   1326     softkeyState[kOptions] = Json::Value(Json::arrayValue);
   1327     softkeyState[kOptions].append(kSoftkeyHint);
   1328     for (const auto& softkey : fCommands.getCommandsAsSoftkeys()) {
   1329         softkeyState[kOptions].append(Json::Value(softkey.c_str()));
   1330     }
   1331 
   1332     // FPS state
   1333     Json::Value fpsState(Json::objectValue);
   1334     fpsState[kName] = kFpsStateName;
   1335     int idx = (fCurrentMeasurement + (kMeasurementCount - 1)) & (kMeasurementCount - 1);
   1336     fpsState[kValue] = SkStringPrintf("%8.3lf ms\n\nA %8.3lf\nP %8.3lf\nF%8.3lf",
   1337                                       fAnimateTimes[idx] + fPaintTimes[idx] + fFlushTimes[idx],
   1338                                       fAnimateTimes[idx],
   1339                                       fPaintTimes[idx],
   1340                                       fFlushTimes[idx]).c_str();
   1341     fpsState[kOptions] = Json::Value(Json::arrayValue);
   1342 
   1343     Json::Value state(Json::arrayValue);
   1344     state.append(slideState);
   1345     state.append(backendState);
   1346     state.append(msaaState);
   1347     state.append(prState);
   1348     state.append(instState);
   1349     state.append(softkeyState);
   1350     state.append(fpsState);
   1351 
   1352     fWindow->setUIState(state);
   1353 }
   1354 
   1355 void Viewer::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
   1356     // For those who will add more features to handle the state change in this function:
   1357     // After the change, please call updateUIState no notify the frontend (e.g., Android app).
   1358     // For example, after slide change, updateUIState is called inside setupCurrentSlide;
   1359     // after backend change, updateUIState is called in this function.
   1360     if (stateName.equals(kSlideStateName)) {
   1361         int previousSlide = fCurrentSlide;
   1362         fCurrentSlide = 0;
   1363         for(auto slide : fSlides) {
   1364             if (slide->getName().equals(stateValue)) {
   1365                 this->setupCurrentSlide(previousSlide);
   1366                 break;
   1367             }
   1368             fCurrentSlide++;
   1369         }
   1370         if (fCurrentSlide >= fSlides.count()) {
   1371             fCurrentSlide = previousSlide;
   1372             SkDebugf("Slide not found: %s", stateValue.c_str());
   1373         }
   1374     } else if (stateName.equals(kBackendStateName)) {
   1375         for (int i = 0; i < sk_app::Window::kBackendTypeCount; i++) {
   1376             if (stateValue.equals(kBackendTypeStrings[i])) {
   1377                 if (fBackendType != i) {
   1378                     fBackendType = (sk_app::Window::BackendType)i;
   1379                     fWindow->detach();
   1380                     fWindow->attach(fBackendType);
   1381                 }
   1382                 break;
   1383             }
   1384         }
   1385     } else if (stateName.equals(kMSAAStateName)) {
   1386         DisplayParams params = fWindow->getRequestedDisplayParams();
   1387         int sampleCount = atoi(stateValue.c_str());
   1388         if (sampleCount != params.fMSAASampleCount) {
   1389             params.fMSAASampleCount = sampleCount;
   1390             fWindow->setRequestedDisplayParams(params);
   1391             fWindow->inval();
   1392             this->updateTitle();
   1393             this->updateUIState();
   1394         }
   1395     } else if (stateName.equals(kPathRendererStateName)) {
   1396         DisplayParams params = fWindow->getRequestedDisplayParams();
   1397         for (const auto& pair : gPathRendererNames) {
   1398             if (pair.second == stateValue.c_str()) {
   1399                 if (params.fGrContextOptions.fGpuPathRenderers != pair.first) {
   1400                     params.fGrContextOptions.fGpuPathRenderers = pair.first;
   1401                     fWindow->setRequestedDisplayParams(params);
   1402                     fWindow->inval();
   1403                     this->updateTitle();
   1404                     this->updateUIState();
   1405                 }
   1406                 break;
   1407             }
   1408         }
   1409     } else if (stateName.equals(kInstancedRenderingStateName)) {
   1410         DisplayParams params = fWindow->getRequestedDisplayParams();
   1411         bool value = !strcmp(stateValue.c_str(), kON);
   1412         if (params.fGrContextOptions.fEnableInstancedRendering != value) {
   1413             params.fGrContextOptions.fEnableInstancedRendering = value;
   1414             fWindow->setRequestedDisplayParams(params);
   1415             fWindow->inval();
   1416             this->updateTitle();
   1417             this->updateUIState();
   1418         }
   1419     } else if (stateName.equals(kSoftkeyStateName)) {
   1420         if (!stateValue.equals(kSoftkeyHint)) {
   1421             fCommands.onSoftkey(stateValue);
   1422             this->updateUIState(); // This is still needed to reset the value to kSoftkeyHint
   1423         }
   1424     } else if (stateName.equals(kRefreshStateName)) {
   1425         // This state is actually NOT in the UI state.
   1426         // We use this to allow Android to quickly set bool fRefresh.
   1427         fRefresh = stateValue.equals(kON);
   1428     } else {
   1429         SkDebugf("Unknown stateName: %s", stateName.c_str());
   1430     }
   1431 }
   1432 
   1433 bool Viewer::onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) {
   1434     return fCommands.onKey(key, state, modifiers);
   1435 }
   1436 
   1437 bool Viewer::onChar(SkUnichar c, uint32_t modifiers) {
   1438     if (fSlides[fCurrentSlide]->onChar(c)) {
   1439         fWindow->inval();
   1440         return true;
   1441     }
   1442 
   1443     return fCommands.onChar(c, modifiers);
   1444 }
   1445