/external/deqp/framework/opengl/ |
gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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gluES3PlusWrapperFuncs.inl | 67 dst->deleteVertexArrays = src.deleteVertexArrays;
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gluES3PlusWrapperContext.cpp | 145 gl.deleteVertexArrays(1, &defaultVAO);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 111 ctx.deleteVertexArrays(1, &vaoID);
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sglrContext.hpp | 144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
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sglrGLContext.hpp | 156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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sglrGLContext.cpp | 102 gl.deleteVertexArrays(1, &vao); 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays)
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/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 164 gl.deleteVertexArrays(1, &vertexArray); 244 gl.deleteVertexArrays(1, &vertexArray);
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es31fMultisampleShaderRenderCase.cpp | 355 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao); 361 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao);
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/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.cpp | 245 gl.deleteVertexArrays(1, &m_vao);
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glsBufferTestUtil.cpp | 469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); 707 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
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glsStateChangePerfTestCases.cpp | 526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 61 gl->deleteVertexArrays = &glDeleteVertexArrays;
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glwInitES31Direct.inl | 67 gl->deleteVertexArrays = &glDeleteVertexArrays;
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glwFunctions.inl | 124 glDeleteVertexArraysFunc deleteVertexArrays; [all...] |
glwInitES30.inl | 61 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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glwInitES32Direct.inl | 77 gl->deleteVertexArrays = &glDeleteVertexArrays;
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glwInitES31.inl | 67 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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glwInitES32.inl | 77 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); [all...] |
glwInitGL30.inl | 62 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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glwInitGL31.inl | 63 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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glwInitGL32.inl | 65 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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glwInitGL33.inl | 68 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
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/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
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es31sVertexAttributeBindingTests.cpp | 180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
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