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  /external/deqp/framework/opengl/
gluObjectWrapper.cpp 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
gluES3PlusWrapperFuncs.inl 67 dst->deleteVertexArrays = src.deleteVertexArrays;
gluES3PlusWrapperContext.cpp 145 gl.deleteVertexArrays(1, &defaultVAO);
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 111 ctx.deleteVertexArrays(1, &vaoID);
sglrContext.hpp 144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
sglrGLContext.hpp 156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
sglrGLContext.cpp 102 gl.deleteVertexArrays(1, &vao);
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays)
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 164 gl.deleteVertexArrays(1, &vertexArray);
244 gl.deleteVertexArrays(1, &vertexArray);
es31fMultisampleShaderRenderCase.cpp 355 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao);
361 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao);
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 245 gl.deleteVertexArrays(1, &m_vao);
glsBufferTestUtil.cpp 469 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
707 if (m_vao) gl.deleteVertexArrays(1, &m_vao);
glsStateChangePerfTestCases.cpp 526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 61 gl->deleteVertexArrays = &glDeleteVertexArrays;
glwInitES31Direct.inl 67 gl->deleteVertexArrays = &glDeleteVertexArrays;
glwFunctions.inl 124 glDeleteVertexArraysFunc deleteVertexArrays;
    [all...]
glwInitES30.inl 61 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
glwInitES32Direct.inl 77 gl->deleteVertexArrays = &glDeleteVertexArrays;
glwInitES31.inl 67 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
glwInitES32.inl 77 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
    [all...]
glwInitGL30.inl 62 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
glwInitGL31.inl 63 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
glwInitGL32.inl 65 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
glwInitGL33.inl 68 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
es31sVertexAttributeBindingTests.cpp 180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);

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