1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 * 4 * Generated from Khronos GL API description (gl.xml) revision 32093. 5 */ 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 15 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 16 gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 17 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 18 gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 20 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 21 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 22 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 23 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 24 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 25 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 26 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 27 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 28 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 29 gl->clear = (glClearFunc) loader->get("glClear"); 30 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 31 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 32 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 33 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 34 gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 35 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 36 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 37 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 38 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 39 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 40 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 41 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 42 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 43 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 44 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 45 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 46 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 47 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 48 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 49 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 50 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 51 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 52 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 53 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 54 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 55 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 56 gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 57 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 58 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 59 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 60 gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 61 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 62 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 63 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 64 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 65 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 66 gl->disable = (glDisableFunc) loader->get("glDisable"); 67 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 68 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 69 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 70 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 71 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 72 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 73 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 74 gl->enable = (glEnableFunc) loader->get("glEnable"); 75 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 76 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 77 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 78 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 79 gl->finish = (glFinishFunc) loader->get("glFinish"); 80 gl->flush = (glFlushFunc) loader->get("glFlush"); 81 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 82 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 83 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 84 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 85 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 86 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 87 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 88 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 89 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 90 gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 91 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 92 gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 93 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 94 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 95 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 96 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 97 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 98 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 99 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 100 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 101 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 102 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 103 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 104 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 105 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 106 gl->getError = (glGetErrorFunc) loader->get("glGetError"); 107 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 108 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 109 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 110 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 111 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 112 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 113 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 114 gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); 115 gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); 116 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 117 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 118 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 119 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 120 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 121 gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 122 gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 123 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 124 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 125 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 126 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 127 gl->getString = (glGetStringFunc) loader->get("glGetString"); 128 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 129 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 130 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 131 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 132 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 133 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 134 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 135 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 136 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 137 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 138 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 139 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 140 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 141 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 142 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 143 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 144 gl->hint = (glHintFunc) loader->get("glHint"); 145 gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); 146 gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); 147 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 148 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 149 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 150 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 151 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 152 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 153 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 154 gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 155 gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 156 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 157 gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 158 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 159 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 160 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 161 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 162 gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 163 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 164 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 165 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); 166 gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); 167 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 168 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 169 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 170 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 171 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 172 gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 173 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 174 gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 175 gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 176 gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 177 gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 178 gl->scissor = (glScissorFunc) loader->get("glScissor"); 179 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 180 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 181 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 182 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 183 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 184 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 185 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 186 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 187 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 188 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 189 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 190 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 191 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 192 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 193 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); 194 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); 195 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 196 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 197 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 198 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 199 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 200 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 201 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 202 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 203 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 204 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 205 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 206 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 208 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 209 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 210 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 211 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 212 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 214 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 215 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 216 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 217 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 218 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 220 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 221 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 222 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 223 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 224 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 225 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 226 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 227 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 228 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 229 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 230 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 231 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 232 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 233 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 234 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 235 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 236 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 237 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 238 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 239 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 240 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 241 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 242 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 243 gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 244 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 245 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 246 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 247 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 248 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 249 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 250 gl->viewport = (glViewportFunc) loader->get("glViewport"); 251 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 252