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Searched
refs:lodZ
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/src/Shader/
SamplerCore.hpp
58
void cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &
lodZ
, Float4 &x, Float4 &y, Float4 &z);
SamplerCore.cpp
97
Float4
lodZ
;
101
cubeFace(face, uuuu, vvvv, lodX, lodY,
lodZ
, u, v, w);
117
computeLodCube(texture, lod, lodX, lodY,
lodZ
, q.x, dsx, dsy, method);
325
Float4
lodZ
;
329
cubeFace(face, uuuu, vvvv, lodX, lodY,
lodZ
, u, v, w);
345
computeLodCube(texture, lod, lodX, lodY,
lodZ
, q.x, dsx, dsy, method);
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp
795
const float
lodZ
= curCase.lod.z();
801
const float sZ = deFloatExp2(
lodZ
) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRenderHeight())) / float(m_textures[0]->getTexture().getDepth());
[
all
...]
/external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp
[
all
...]
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