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    Searched refs:lodZ (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Shader/
SamplerCore.hpp 58 void cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z);
SamplerCore.cpp 97 Float4 lodZ;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
325 Float4 lodZ;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp 795 const float lodZ = curCase.lod.z();
801 const float sZ = deFloatExp2(lodZ) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRenderHeight())) / float(m_textures[0]->getTexture().getDepth());
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp     [all...]

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