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    Searched refs:mMesh (Results 1 - 14 of 14) sorted by null

  /cts/tests/openglperf2/jni/graphics/
MeshNode.cpp 17 mMesh(mesh) {
TexturedMeshNode.cpp 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
MeshNode.h 29 const Mesh* mMesh;
PerspectiveMeshNode.cpp 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals);
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h 36 Mesh* mMesh;
FullPipelineRenderer.cpp 96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL),
154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES);
163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId);
189 delete mMesh;
190 mMesh = NULL;
  /frameworks/base/libs/hwui/font/
CacheTexture.h 146 return mMesh;
165 TextureVertex* mesh = mMesh + mCurrentQuad * 4;
193 TextureVertex* mMesh = nullptr;
CacheTexture.cpp 155 delete[] mMesh;
173 if (!mMesh) {
174 mMesh = new TextureVertex[mMaxQuadCount * 4];
  /frameworks/rs/
rsFont.cpp 617 mMesh.set(new Mesh(mRSC, 1, 1));
618 mMesh->setVertexBuffer(vertexAlloc, 0);
619 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0);
620 mMesh->init();
660 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
818 mMesh.clear();
rsFont.h 238 ObjectBaseRef<Mesh> mMesh;
  /frameworks/native/services/surfaceflinger/
Layer.cpp 92 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
    [all...]
Layer.h 746 mutable Mesh mMesh;

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