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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_RS_FONT_H
     18 #define ANDROID_RS_FONT_H
     19 
     20 #include "rsStream.h"
     21 #include <utils/KeyedVector.h>
     22 #include <utils/Unicode.h>
     23 
     24 struct FT_LibraryRec_;
     25 struct FT_FaceRec_;
     26 struct FT_Bitmap_;
     27 
     28 // ---------------------------------------------------------------------------
     29 namespace android {
     30 
     31 namespace renderscript {
     32 
     33 // Gamma (>= 1.0, <= 10.0)
     34 #define PROPERTY_TEXT_GAMMA "ro.text_gamma"
     35 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
     36 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
     37 
     38 #define DEFAULT_TEXT_GAMMA 1.4f
     39 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
     40 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
     41 
     42 class FontState;
     43 
     44 class Font : public ObjectBase {
     45 public:
     46     enum RenderMode {
     47         FRAMEBUFFER,
     48         BITMAP,
     49         MEASURE,
     50     };
     51 
     52     struct Rect {
     53         int32_t left;
     54         int32_t top;
     55         int32_t right;
     56         int32_t bottom;
     57         void set(int32_t l, int32_t r, int32_t t, int32_t b) {
     58             left = l;
     59             right = r;
     60             top = t;
     61             bottom = b;
     62         }
     63     };
     64 
     65     ~Font();
     66 
     67     // Currently files do not get serialized,
     68     // but we need to inherit from ObjectBase for ref tracking
     69     virtual void serialize(Context *rsc, OStream *stream) const {
     70     }
     71     virtual RsA3DClassID getClassId() const {
     72         return RS_A3D_CLASS_ID_UNKNOWN;
     73     }
     74 
     75     static Font * create(Context *rsc, const char *name, float fontSize, uint32_t dpi,
     76                          const void *data = nullptr, uint32_t dataLen = 0);
     77 
     78 protected:
     79 
     80     friend class FontState;
     81 
     82     // Pointer to the utf data, length of data, where to start, number of glyphs ot read
     83     // (each glyph may be longer than a char because we are dealing with utf data)
     84     // Last two variables are the initial pen position
     85     void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
     86                    uint32_t start, int32_t numGlyphs,
     87                    RenderMode mode = FRAMEBUFFER, Rect *bounds = nullptr,
     88                    uint8_t *bitmap = nullptr, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
     89 
     90     void invalidateTextureCache();
     91     struct CachedGlyphInfo
     92     {
     93         // Has the cache been invalidated?
     94         bool mIsValid;
     95         // Location of the cached glyph in the bitmap
     96         // in case we need to resize the texture
     97         uint32_t mBitmapMinX;
     98         uint32_t mBitmapMinY;
     99         uint32_t mBitmapWidth;
    100         uint32_t mBitmapHeight;
    101         // Also cache texture coords for the quad
    102         float mBitmapMinU;
    103         float mBitmapMinV;
    104         float mBitmapMaxU;
    105         float mBitmapMaxV;
    106         // Minimize how much we call freetype
    107         int32_t mGlyphIndex;
    108         int32_t mAdvanceX;
    109         int32_t mAdvanceY;
    110         // Values below contain a glyph's origin in the bitmap
    111         int32_t mBitmapLeft;
    112         int32_t mBitmapTop;
    113     };
    114 
    115     const char *mFontName;
    116     float mFontSize;
    117     uint32_t mDpi;
    118 
    119     explicit Font(Context *rsc);
    120     bool init(const char *name, float fontSize, uint32_t dpi, const void *data = nullptr, uint32_t dataLen = 0);
    121 
    122     virtual void preDestroy() const;
    123     FT_FaceRec_ *mFace;
    124     bool mInitialized;
    125     bool mHasKerning;
    126 
    127     DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs;
    128     CachedGlyphInfo* getCachedUTFChar(int32_t utfChar);
    129 
    130     CachedGlyphInfo *cacheGlyph(uint32_t glyph);
    131     void updateGlyphCache(CachedGlyphInfo *glyph);
    132     void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds);
    133     void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y);
    134     void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y,
    135                          uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
    136 };
    137 
    138 class FontState {
    139 public:
    140     FontState();
    141     ~FontState();
    142 
    143     void init(Context *rsc);
    144     void deinit(Context *rsc);
    145 
    146     ObjectBaseRef<Font> mDefault;
    147 
    148     void renderText(const char *text, uint32_t len, int32_t x, int32_t y,
    149                     uint32_t startIndex = 0, int numGlyphs = -1,
    150                     Font::RenderMode mode = Font::FRAMEBUFFER,
    151                     Font::Rect *bounds = nullptr,
    152                     uint8_t *bitmap = nullptr, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
    153 
    154     void measureText(const char *text, uint32_t len, Font::Rect *bounds);
    155 
    156     void setFontColor(float r, float g, float b, float a);
    157     void getFontColor(float *r, float *g, float *b, float *a) const;
    158 
    159 protected:
    160 
    161     float mSurfaceWidth;
    162     float mSurfaceHeight;
    163 
    164     friend class Font;
    165 
    166     struct CacheTextureLine {
    167         uint32_t mMaxHeight;
    168         uint32_t mMaxWidth;
    169         uint32_t mCurrentRow;
    170         uint32_t mCurrentCol;
    171         bool mDirty;
    172 
    173         CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol)
    174             : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow),
    175               mCurrentCol(currentCol), mDirty(false)  {
    176         }
    177 
    178         bool fitBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
    179     };
    180 
    181     std::vector<CacheTextureLine*> mCacheLines;
    182     uint32_t getRemainingCacheCapacity();
    183 
    184     void precacheLatin(Font *font);
    185     const char *mLatinPrecache;
    186 
    187     Context *mRSC;
    188 
    189     struct {
    190         float mFontColor[4];
    191         float mGamma;
    192     } mConstants;
    193     bool mConstantsDirty;
    194 
    195     float mBlackGamma;
    196     float mWhiteGamma;
    197 
    198     float mBlackThreshold;
    199     float mWhiteThreshold;
    200 
    201     // Free type library, we only need one copy
    202 #ifndef ANDROID_RS_SERIALIZE
    203     FT_LibraryRec_ *mLibrary;
    204     FT_LibraryRec_ *getLib();
    205 #endif //ANDROID_RS_SERIALIZE
    206     std::vector<Font*> mActiveFonts;
    207 
    208     // Render state for the font
    209     ObjectBaseRef<Allocation> mFontShaderFConstant;
    210     ObjectBaseRef<ProgramFragment> mFontShaderF;
    211     ObjectBaseRef<Sampler> mFontSampler;
    212     ObjectBaseRef<ProgramStore> mFontProgramStore;
    213     void initRenderState();
    214 
    215     // Texture to cache glyph bitmaps
    216     ObjectBaseRef<Allocation> mTextTexture;
    217     uint8_t *mCacheBuffer;
    218     uint32_t mCacheWidth;
    219     uint32_t mCacheHeight;
    220 
    221     void initTextTexture();
    222 
    223 #ifndef ANDROID_RS_SERIALIZE
    224     bool cacheBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
    225 #endif //ANDROID_RS_SERIALIZE
    226     const Type* getCacheTextureType() {
    227         return mTextTexture->getType();
    228     }
    229 
    230     void flushAllAndInvalidate();
    231 
    232     // Pointer to vertex data to speed up frame to frame work
    233     float *mTextMeshPtr;
    234     uint32_t mCurrentQuadIndex;
    235     uint32_t mMaxNumberOfQuads;
    236 
    237     void initVertexArrayBuffers();
    238     ObjectBaseRef<Mesh> mMesh;
    239 
    240     bool mInitialized;
    241 
    242     void checkInit();
    243 
    244     void issueDrawCommand();
    245 
    246     void appendMeshQuad(float x1, float y1, float z1,
    247                         float u1, float v1,
    248                         float x2, float y2, float z2,
    249                         float u2, float v2,
    250                         float x3, float y3, float z3,
    251                         float u3, float v3,
    252                         float x4, float y4, float z4,
    253                         float u4, float v4);
    254 };
    255 
    256 } // namespace renderscript
    257 } // namespace android
    258 
    259 #endif
    260