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Searched
refs:mPendingRelease
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp
93
err = updateAndReleaseLocked(item, &
mPendingRelease
);
203
if (!
mPendingRelease
.isPending) {
207
auto currentTexture =
mPendingRelease
.currentTexture;
211
mPendingRelease
.graphicBuffer, fence);
219
if (!
mPendingRelease
.isPending) {
225
status_t result = releaseBufferLocked(
mPendingRelease
.currentTexture,
226
mPendingRelease
.graphicBuffer,
mPendingRelease
.display,
227
mPendingRelease
.fence);
230
mPendingRelease
= PendingRelease()
[
all
...]
SurfaceFlingerConsumer.h
110
PendingRelease
mPendingRelease
;
Completed in 150 milliseconds