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  /frameworks/native/libs/input/
VelocityTracker.cpp 272 // Clear all pointers on down before adding the new movement.
276 // Start a new movement trace for a pointer that just went down.
289 // pointer movement. We also want to preserve the last known velocity of the pointers.
295 // before adding the movement.
384 Movement& movement = mMovements[mIndex]; local
385 movement.eventTime = eventTime;
386 movement.idBits = idBits;
389 movement.positions[i] = positions[i];
564 // Iterate over movement samples in reverse time order and collect samples
841 Movement& movement = mMovements[mIndex]; local
896 const Movement& movement = mMovements[index]; local
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  /external/libpng/scripts/
options.awk 637 movement = 0 # done nothing
789 ++movement
792 if (!finished && !movement) {
819 movement = 0 # done nothing
880 ++movement
883 if (!finished && !movement) {
  /frameworks/base/services/core/java/com/android/server/wm/
TaskStack.java 487 int movement = inOutBounds.left; local
488 inOutBounds.left -= movement;
489 inOutBounds.right -= movement;
492 movement = mTmpRect.right - inOutBounds.right;
493 inOutBounds.left += movement;
494 inOutBounds.right += movement;
497 movement = inOutBounds.top;
498 inOutBounds.top -= movement;
499 inOutBounds.bottom -= movement;
502 movement = mTmpRect.bottom - inOutBounds.bottom
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  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
GridLayoutManager.java 294 * by skipping "mNumRows" per movement; staggered grid will have to wait the item
382 // maximum pending movement in one direction.
3390 int movement = View.FOCUS_LEFT; local
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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 707 GameComponent movement = allocateComponent(MovementComponent.class);
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  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java 2157 MovementMethod movement = eet.getMovementMethod(); local
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  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
TextViewTest.java 78 MovementMethod movement = new ArrowKeyMovementMethod(); local
81 textView.setMovementMethod(movement);
82 assertThat(textView.getMovementMethod(), sameInstance(movement));
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
NotificationMenuRow.java 393 private boolean isTowardsMenu(float movement) {
395 && ((mOnLeft && movement <= 0)
396 || (!mOnLeft && movement >= 0));
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowTextView.java 215 public final void setMovementMethod(MovementMethod movement) {
216 movementMethod = movement;
  /frameworks/base/core/java/android/view/
ViewRootImpl.java 5009 int movement = 0; local
5193 int movement = 0; local
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  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/gen/
genericOps.go 272 // Data movement, max argument length for Phi is indefinite so just pick
  /prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/gen/
genericOps.go 272 // Data movement, max argument length for Phi is indefinite so just pick
  /frameworks/base/core/java/android/widget/
TextView.java 400 // that if a user is holding down a movement key to traverse text, we shouldn't also traverse
401 // the view hierarchy. On the other hand, if the user is using the movement key to traverse
402 // views (i.e. the first movement was to traverse out of this view, or this view was traversed
403 // into by the user holding the movement key down) then we shouldn't prevent the focus from
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  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/
regalloc.go 744 // Because movement is only within a stack slot's lifetime, it
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  /prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/
regalloc.go 744 // Because movement is only within a stack slot's lifetime, it
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  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar 
org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar 
  /prebuilts/go/darwin-x86/src/cmd/link/internal/ld/
data.go     [all...]
  /prebuilts/go/linux-x86/src/cmd/link/internal/ld/
data.go     [all...]
  /external/robolectric/v3/runtime/
shadows-core-3.1-SNAPSHOT-16.jar 
shadows-core-3.1-SNAPSHOT-17.jar 
shadows-core-3.1-SNAPSHOT-18.jar 
shadows-core-3.1-SNAPSHOT-19.jar 
shadows-core-3.1-SNAPSHOT-21.jar 
shadows-core-3.1-SNAPSHOT-22.jar 

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