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    Searched refs:normals (Results 1 - 17 of 17) sorted by null

  /cts/tests/openglperf2/jni/graphics/
Mesh.cpp 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
19 mNormals(normals),
Mesh.h 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
GLUtils.cpp 102 float* normals = new float[numVertices * 3]; local
113 // Normals
114 normals[vIndex + 0] = readFloat(buffer + index);
116 normals[vIndex + 1] = readFloat(buffer + index);
118 normals[vIndex + 2] = readFloat(buffer + index);
127 return new Mesh(vertices, normals, texCoords, numVertices);
  /external/mesa3d/src/gallium/state_trackers/vega/
bezier.c 445 float normals[3][2]; local
452 normals[0][0] = b->y2 - b->y1;
453 normals[0][1] = b->x1 - b->x2;
454 dist = sqrt(normals[0][0]*normals[0][0] + normals[0][1]*normals[0][1]);
457 normals[0][0] /= dist;
458 normals[0][1] /= dist;
460 normals[2][0] = b->y4 - b->y3
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ObjImporter.java 86 ArrayList<Float> normals = new ArrayList<Float>(); local
145 if (idx < 0) idx = (normals.size() / 3) + idx;
165 normals.add(Float.parseFloat(parts.nextToken()));
166 normals.add(Float.parseFloat(parts.nextToken()));
167 normals.add(Float.parseFloat(parts.nextToken()));
196 if (normals.size() == 0) {
197 Log.e(TAG, "There are no normals specified for this model. " +
198 "Please re-export with normals.");
199 throw new RuntimeException("[" + TAG + "] There are no normals specified " +
200 "for this model. Please re-export with normals.")
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
SolidSurfaceComponent.java 87 final FixedSizeArray<Vector2> normals = mNormals; local
118 normal.set(normals.get(x));
  /external/pdfium/xfa/fde/css/
cfde_cssstyleselector.h 65 std::vector<const CFDE_CSSPropertyHolder*>* normals,
cfde_cssstyleselector.cpp 106 std::vector<const CFDE_CSSPropertyHolder*> normals; local
110 ExtractValues(decl, &importants, &normals, &customs);
113 ExtractValues(extraDecl, &importants, &normals, &customs);
115 for (auto& prop : normals)
128 std::vector<const CFDE_CSSPropertyHolder*>* normals,
134 normals->push_back(holder.get());
  /external/skia/src/core/
SkLightingShader.cpp 43 @param normalSource the source of normals for lighting computation
345 SkPoint3 normals[BUFFER_MAX]; local
352 fNormalProvider->fillScanLine(x, y, normals, n);
377 illuminanceScalingFactor = normals[i].dot(light.dir());
  /external/skia/tests/
SerializationTest.cpp 601 SkBitmap normals; local
602 normals.allocN32Pixels(kTexSize, kTexSize);
604 sk_tool_utils::create_frustum_normal_map(&normals, SkIRect::MakeWH(kTexSize, kTexSize));
605 sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normals, SkShader::kClamp_TileMode,
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 150 // Create a box with vertices, normals and texCoords. Create VBOs for each as well as the index array.
153 // normalObject WebGLBuffer object for normals
181 var normals = new Float32Array(
215 ctx.bufferData(ctx.ARRAY_BUFFER, normals, ctx.STATIC_DRAW);
241 // Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array.
244 // normalObject WebGLBuffer object for normals
338 // normalObject WebGLBuffer object for normals
472 // do the normals
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glu.h 60 void APIENTRY gluQuadricNormals(GLUquadric *quadObject,GLenum normals);
  /frameworks/rs/script_api/
rs_graphics.spec 761 vertex data, e.g. positions, normals, texcoords
  /prebuilts/go/darwin-x86/src/math/big/
float_test.go 887 // normals
989 // normals
    [all...]
  /prebuilts/go/linux-x86/src/math/big/
float_test.go 887 // normals
989 // normals
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3drmobj.h     [all...]
  /cts/apps/CtsVerifier/libs/
opencv3-android.jar 

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