HomeSort by relevance Sort by last modified time
    Searched refs:shader (Results 1 - 25 of 801) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/mesa3d/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
    [all...]
shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetShaderInfoLog.java 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
glShaderSource.java 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
glGetShaderSource.java 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
16 int shader,
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
25 int shader
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
glGetProgramPipelineInfoLog.cpp 3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
16 glGetShaderInfoLog(shader, infoLen, &outLen, buf);
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
  /cts/tests/tests/opengl/libopengltest/
common.cpp 24 GLuint shader = glCreateShader(shaderType); local
25 glShaderSource(shader, 1, &pSource, NULL);
26 glCompileShader(shader);
27 return shader;
  /frameworks/base/libs/hwui/
ProgramCache.cpp 524 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
558 String8 shader(gVS_Header_Start);
560 shader.append(gVS_Header_Attributes_TexCoords);
563 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
566 shader.append(gVS_Header_Attributes_Colors);
569 shader.append(gVS_Header_Uniforms);
571 shader.append(gVS_Header_Uniforms_TextureTransform);
574 shader.append(gVS_Header_Uniforms_HasGradient);
577 shader.append(gVS_Header_Uniforms_HasBitmap);
580 shader.append(gVS_Header_Uniforms_HasRoundRectClip)
    [all...]
  /external/mesa3d/src/glsl/glcpp/
pp.c 75 in_directive(const char *shader, const char *ptr)
77 assert(ptr >= shader);
80 for (; ptr >= shader && *ptr != '#'; ptr--) {
84 if (ptr >= shader) {
86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--);
88 if (ptr < shader || *ptr == '\n')
99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
104 const char *search_start = shader;
110 int n = newline - shader;
126 if (in_directive(shader, backslash))
    [all...]
  /external/skia/tools/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
13 shader->ref();
14 fShaders.push_back(shader);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
    [all...]
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
draw_gs.h 40 * Private version of the compiled geometry shader
71 * The vertex shader can emit any number of vertices as long as it's
72 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
74 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
82 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
85 void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
87 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 36 struct brw_shader *shader; local
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Name = name;
42 _mesa_init_shader(ctx, &shader->base);
45 return &shader->base;
61 * Performs a compile of the shader stages even when we don't know
87 struct brw_shader *shader = local
95 if (!shader)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
    [all...]
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
  /prebuilts/ndk/r11/sources/android/ndk_helper/
shader.cpp 20 #include "shader.h"
28 bool shader::CompileShader( GLuint *shader,
76 return shader::CompileShader( shader, type, v );
79 bool shader::CompileShader( GLuint *shader,
87 *shader = glCreateShader( type );
88 glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome..
90 glCompileShader( *shader );
    [all...]
shader.h 36 namespace shader namespace in namespace:ndk_helper
40 * Shader compiler helper
41 * namespace: ndkHelper::shader
49 * out: shader, shader variable
50 * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
52 * return: true if a shader compilation succeeded, false if it failed
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
61 * out: shader, shader variabl
    [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
shader.cpp 20 #include "shader.h"
28 bool shader::CompileShader( GLuint *shader,
76 return shader::CompileShader( shader, type, v );
79 bool shader::CompileShader( GLuint *shader,
87 *shader = glCreateShader( type );
88 glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome..
90 glCompileShader( *shader );
    [all...]
shader.h 36 namespace shader namespace in namespace:ndk_helper
40 * Shader compiler helper
41 * namespace: ndkHelper::shader
49 * out: shader, shader variable
50 * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
52 * return: true if a shader compilation succeeded, false if it failed
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
61 * out: shader, shader variabl
    [all...]
  /external/mesa3d/src/glsl/
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
146 const char *source = shader->Source;
164 shader->ir = new(shader) exec_list;
166 _mesa_ast_to_hir(shader->ir, state);
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state)
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); local
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 27 import android.graphics.Shader;
39 new Shader();
49 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
52 shader.setLocalMatrix(m);
53 assertFalse(shader.getLocalMatrix(m));
55 shader.setLocalMatrix(null);
56 assertFalse(shader.getLocalMatrix(m))
61 Shader shader = new Shader(); local
76 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
92 Shader shader = new Shader(); local
    [all...]

Completed in 976 milliseconds

1 2 3 4 5 6 7 8 91011>>