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Searched
refs:shaderSrc
(Results
1 - 7
of
7
) sorted by null
/external/skia/bench/
GLBench.h
38
static GrGLuint CompileShader(const GrGLContext*, const char*
shaderSrc
, GrGLenum type);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderSourceDetailsProvider.java
61
String
shaderSrc
= ((GLStringProperty) shaderSrcProperty).getStringValue();
62
mTextControl.setText(
shaderSrc
);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java
99
private int LoadShader(int type, String
shaderSrc
) {
110
GLES20.glShaderSource(shader,
shaderSrc
);
/external/deqp/modules/gles31/functional/
es31fNegativeShaderStorageTests.cpp
189
const std::string
shaderSrc
= genBlockSource(ctx, (maxSSBlocks), glShaderType);
191
sources.sources[getGLUShaderType(glShaderType)].push_back(
shaderSrc
);
/external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp
151
static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream&
shaderSrc
)
190
return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(
shaderSrc
.str()).specialize(spParams).c_str(), defaultFragSrc);
192
return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(
shaderSrc
.str()).specialize(spParams).c_str());
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
118
static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream&
shaderSrc
)
164
return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(
shaderSrc
.str()).specialize(spParams).c_str(), defaultFragSrc);
166
return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(
shaderSrc
.str()).specialize(spParams).c_str());
[
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...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp
74
static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream&
shaderSrc
)
111
vertSrc = tcu::StringTemplate(
shaderSrc
.str()).specialize(spParams);
125
fragSrc = tcu::StringTemplate(
shaderSrc
.str()).specialize(spParams);
[
all
...]
Completed in 2919 milliseconds