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    Searched refs:shader_id (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
shader.c 238 VGint shader_id = 0; local
247 shader_id |= VEGA_SOLID_FILL_SHADER;
250 shader_id |= VEGA_LINEAR_GRADIENT_SHADER;
253 shader_id |= VEGA_RADIAL_GRADIENT_SHADER;
256 shader_id |= VEGA_PATTERN_SHADER;
264 shader_id = VEGA_PAINT_DEGENERATE_SHADER;
271 shader_id |= VEGA_IMAGE_NORMAL_SHADER;
274 shader_id |= VEGA_IMAGE_MULTIPLY_SHADER;
277 shader_id |= VEGA_IMAGE_STENCIL_SHADER;
285 shader_id |= VEGA_COLOR_TRANSFORM_SHADER
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c 42 unsigned shader_id,
46 if (shader_id == 12) {
109 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
126 vs->base.id = svga->debug.shader_id++;
svga_pipe_fs.c 61 fs->base.id = svga->debug.shader_id++;
svga_context.h 324 unsigned shader_id; member in struct:svga_context::__anon27490

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