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    Searched refs:tex2DArray (Results 1 - 14 of 14) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
114 const glu::Texture2DArray* tex2DArray;
136 const tcu::Texture2DArray* tex2DArray;
142 , tex2DArray(DE_NULL)
glsShaderRenderCase.cpp 83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
87 m_binding.tex2DArray = tex2DArray;
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray)
123 m_binding.tex2DArray = tex2DArray;
285 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 122 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
135 const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_binding.tex2DArray; }
158 const tcu::Texture2DArray* tex2DArray;
185 const tcu::Texture2DArray* tex2DArray;
194 , tex2DArray (DE_NULL)
vktShaderRender.cpp 331 TextureBinding::TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
335 m_binding.tex2DArray = tex2DArray;
354 case TYPE_2D_ARRAY: delete m_binding.tex2DArray; break;
405 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break;
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vktShaderRenderTextureFunctionTests.cpp 340 float w = (float)c.textures[0].tex2DArray->getWidth();
341 float h = (float)c.textures[0].tex2DArray->getHeight();
367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
372 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
375 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
379 inline float texture2DArrayShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
503 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias;
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 213 const rc::Texture2DArray* tex2DArray;
sglrReferenceContext.hpp 804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
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sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeBufferApiTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 254 float w = (float)c.textures[0].tex2DArray->getWidth();
255 float h = (float)c.textures[0].tex2DArray->getHeight();
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
286 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
289 inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
293 inline float texture2DArrayShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
417 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias;
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es3fFboTestUtil.cpp 643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray;
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es3fTextureUnitTests.cpp 668 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break;
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  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]

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