/cts/tests/openglperf2/jni/graphics/ |
Mesh.cpp | 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords, 20 mTexCoords(texCoords),
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Mesh.h | 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
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GLUtils.cpp | 103 float* texCoords = new float[numVertices * 2]; 122 texCoords[tIndex + 0] = readFloat(buffer + index); 124 texCoords[tIndex + 1] = readFloat(buffer + index); 127 return new Mesh(vertices, normals, texCoords, numVertices);
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/frameworks/base/libs/hwui/ |
UvMapper.h | 89 void map(Rect& texCoords) const { 91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left); 92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right); 93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top); 94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
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Program.cpp | 48 texCoords = bindAttrib("texCoords", kBindingTexCoords); 50 texCoords = -1; 187 if (texCoords >= 0 && !mHasSampler) {
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/external/skia/tests/ |
VerticesTest.cpp | 22 if (!!v0->texCoords() != !!v1->texCoords()) { 33 if (v0->texCoords()) { 34 if (v0->texCoords()[i] != v1->texCoords()[i]) { 67 if (builder.texCoords()) { 68 builder.texCoords()[i].set(x, 2);
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_derived.c | 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; 66 memset(texCoords, 0, sizeof(texCoords)); 78 texCoords[find_mapping(fs, unit)] = TRUE; 87 /* texcoords/varyings/other generic */ 90 texCoords[find_mapping(fs, unit)] = TRUE; 144 /* texcoords/varyings */ 147 if (texCoords[i]) {
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/external/skia/include/core/ |
SkVertices.h | 57 SkPoint* texCoords(); // returns null if there are no texCoords 80 bool hasTexCoords() const { return SkToBool(this->texCoords()); } 85 const SkPoint* texCoords() const { return fTexs; }
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/external/skia/src/utils/ |
SkPatchUtils.h | 116 * texCoords refers to the corner texture coordinates that will be bilerp across the patch 120 const SkColor colors[4], const SkPoint texCoords[4], 124 const SkPoint texCoords[4], int lodX, int lodY);
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SkPatchUtils.cpp | 173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) { 215 if (texCoords) { 283 if (texCoords) { 285 bilerp(u, v, texCoords[kTopLeft_Corner].x(), 286 texCoords[kTopRight_Corner].x(), 287 texCoords[kBottomLeft_Corner].x(), 288 texCoords[kBottomRight_Corner].x()), 289 bilerp(u, v, texCoords[kTopLeft_Corner].y(), 290 texCoords[kTopRight_Corner].y(), 291 texCoords[kBottomLeft_Corner].y() [all...] |
SkDumpCanvas.cpp | 475 const SkPoint texCoords[4], SkBlendMode, 479 | Colors{[0x%x], [0x%x], [0x%x], [0x%x]} | TexCoords{[%f,%f], [%f,%f], [%f,%f], \ 490 texCoords[0].x(), texCoords[0].y(), texCoords[1].x(), texCoords[1].y(), 491 texCoords[2].x(), texCoords[2].y(), texCoords[3].x(), texCoords[3].y()) [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.h | 37 enum { position=0, texCoords=1 };
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/external/skia/gm/ |
patch.cpp | 84 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { 110 canvas->drawPatch(cubics, nullptr, texCoords, modes[y], paint); 115 canvas->drawPatch(cubics, colors, texCoords, modes[y], paint);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 90 const GLfloat texCoords[4][2] = { 105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/external/skia/src/gpu/ops/ |
GrDrawVerticesOp.cpp | 185 const SkPoint* localCoords = mesh.fVertices->texCoords(); 340 SkTArray<SkPoint>* texCoords, bool hasTexCoords, 346 texCoords->push_back(random_point(random, min, max)); 364 SkTArray<SkPoint> texCoords; 377 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, 382 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, 397 texCoords.begin(), bounds, colorArrayType);
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/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 481 const tcu::Vec2 texCoords[4] = 494 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), 495 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), 496 (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(), 497 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(), 510 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f) [all...] |
/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 103 const GLfloat texCoords[4][2] = { 120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/external/skia/src/core/ |
SkVertices.cpp | 109 SkPoint* SkVertices::Builder::texCoords() { 110 return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr; 136 sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); 213 reader.read(builder.texCoords(), sizes.fTSize);
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 376 tcu::Vec2 texCoords[4]; 385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); 400 tex->sample4(tmpColors, texCoords); 530 tcu::Vec3 texCoords[4]; 540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z()); 543 tex->sample4(colors, texCoords); 638 tcu::Vec3 texCoords[4]; 648 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), float(layer)); 651 tex->sample4(colors, texCoords); 746 tcu::Vec3 texCoords[4] [all...] |
/external/skia/include/utils/ |
SkNWayCanvas.h | 55 const SkPoint texCoords[4], SkBlendMode,
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SkPaintFilterCanvas.h | 79 const SkPoint texCoords[4], SkBlendMode,
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/external/deqp/modules/gles31/functional/ |
es31fTextureGatherTests.cpp | 487 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst)[4]) 489 DE_ASSERT((int)texCoords.size() == 4*N); 492 dst[i][j] = texCoords[i*N + j]; 575 const TexCoordT (&texCoords)[4], 599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); 655 const TexCoordT (&texCoords)[4], 677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ObjImporter.java | 85 ArrayList<Float> texCoords = new ArrayList<Float>(); 136 if (idx < 0) idx = (texCoords.size() / 2) + idx;
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/external/skia/samplecode/ |
PerlinPatch.cpp | 144 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { 158 const SkPoint* tex = texCoords;
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/frameworks/native/opengl/tests/filter/ |
filter.cpp | 151 const GLfloat texCoords[4][2] = { 180 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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