SamplerCore.cpp | 73 Float4 uuuu = u; local 101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); 113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); 122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); 127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 318 Float4 uuuu = u; local 329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); 341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); 350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method) 774 Short4 uuuu = address(u, state.addressingModeU, mipmap); local 979 Short4 uuuu = address(u_, state.addressingModeU, mipmap); local 1251 Short4 uuuu = address(u, state.addressingModeU, mipmap); local 1317 Short4 uuuu = address(u, state.addressingModeU, mipmap); local [all...] |