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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 169 /** Draw module backend */
  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_state.c 150 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
  /external/mesa3d/src/gallium/state_trackers/va/
va_private.h 37 #define VA_DEBUG(_str,...) debug_printf("[Gallium VA backend]: " _str,__VA_ARGS__)
  /external/mesa3d/src/glsl/
ir_set_program_inouts.cpp 34 * which are actually read from some sort of backend code can be
  /external/parameter-framework/upstream/doc/requirements/
APIs.md 27 Implements a way for the user to provide a log backend.
  /external/parameter-framework/upstream/tools/xmlGenerator/
PfwBaseTranslator.py 42 Derived classed should only implemented the backend methods, prefixed by an
  /external/selinux/libselinux/src/
regex.h 38 * width of what the backend considers a size type, and the endianness of the
  /external/selinux/libsemanage/include/semanage/
handle.h 39 * from the backend; be sure that a semanage_disconnect() was
  /external/skia/gm/
constcolorprocessor.cpp 8 // This test only works with the GPU backend.
dstreadshuffle.cpp 133 // In order to get some op combining on the GPU backend we do 2 src over
imagefromyuvtextures.cpp 8 // This test only works with the GPU backend.
rectangletexture.cpp 8 // This test only works with the GPU backend.
textblobtransforms.cpp 73 // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
variedtext.cpp 17 * used as a bench to measure how well the GPU backend combines draw ops for text draws.
  /external/skia/src/core/
SkColorFilter.cpp 85 * Since colorfilters may be used on the GPU backend, and in that case we may string together
  /external/skia/src/gpu/
GrPrimitiveProcessor.h 139 * processor's GL backend implementation.
GrProgramDesc.h 144 // 4. A Backend specific payload which includes the per-processor keys.
GrRenderTargetOpList.h 98 * depending on the type of surface, configs, etc, and the backend-specific
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h 82 // Used for backend customization of the output color and secondary color variables from the
  /external/skia/src/gpu/instanced/
InstancedRendering.h 30 * buffer, and its subclass draws the ops using backend-specific instanced rendering APIs.
  /external/skia/src/image/
SkSurface.cpp 90 // the surface may need to fork its backend, if its sharing it with
SkSurface_Raster.cpp 177 // this as its backend, so we can't modify the image's pixels anymore.
  /external/skia/src/xps/
SkXPSDevice.h 37 The drawing context for the XPS backend.
  /external/skia/tests/
EGLImageTest.cpp 95 ERRORF(reporter, "Expected backend texture to be 2D");
ProxyRefTest.cpp 8 // This is a GPU-backend specific test.

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