/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture. 859 vector<int> levels (m_numLevels); 862 levels[i] = i; 863 rnd.shuffle(levels.begin(), levels.end()); 867 int levelNdx = levels[ndx]; 4382 int levels; member in struct:deqp::gles3::Functional::__anon17188 4397 int levels; member in struct:deqp::gles3::Functional::__anon17189 4418 int levels = tex2DSizes[ndx].levels; local 4428 int levels = cubeSizes[ndx].levels; local 4481 int levels; member in struct:deqp::gles3::Functional::__anon17190 4498 int levels; member in struct:deqp::gles3::Functional::__anon17191 4521 int levels = tex2DArraySizes[ndx].levels; local 4533 int levels = tex3DSizes[ndx].levels; local [all...] |
/external/pdfium/third_party/freetype/src/smooth/ |
ftgrays.c | 75 /* - It can easily be modified to render to _any_ number of gray levels */ 200 /* we don't handle tracing levels in stand-alone mode; */ 941 int* levels; local 945 levels = ras.lev_stack; 985 levels[0] = level; 989 level = levels[top]; 995 levels[top] = levels[top - 1] = level - 1; [all...] |
/external/webp/src/enc/ |
quant_enc.c | 751 // quantized levels in *levels. 806 int16_t levels[16], 820 nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, 3, &dqm->y1_, 823 nz = VP8EncQuantizeBlock(tmp, levels, &dqm->y1_); 899 static score_t IsFlat(const int16_t* levels, int num_blocks, score_t thresh) { 904 score += (levels[i] != 0); 907 levels += 16; [all...] |
vp8i_enc.h | 42 typedef enum { // Rate-distortion optimization levels 209 int16_t y_dc_levels[16]; // Quantized levels for luma-DC, luma-AC, chroma. 236 uint64_t bit_count_[4][3]; // bit counters for coded levels. 446 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]); 466 // Pick best modes and fills the levels. Returns true if skipped.
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/device/google/dragon/audio/soundtrigger/ |
sound_trigger_hw.c | 190 event->phrase_extras[0].levels[0].level = 100; 191 event->phrase_extras[0].levels[0].user_id = 0;
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/external/ImageMagick/www/api/ |
quantize.php | 71 <p>Classification begins by initializing a color description tree of sufficient depth to represent each possible input color in a leaf. However, it is impractical to generate a fully-formed color description tree in the storage_class phase for realistic values of Cmax. If colors components in the input image are quantized to k-bit precision, so that Cmax= 2k-1, the tree would need k levels below the root node to allow representing each possible input color in a leaf. This becomes prohibitive because the tree's total number of nodes is 1 + sum(i=1, k, 8k).</p> 274 MagickBooleanType PosterizeImage(Image *image,const size_t levels, 289 <dt>levels</dt> 290 <dd>Number of color levels allowed in each channel. Very low values (2, 3, or 4) have the most visible effect. </dd>
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/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 37 const int levels = 4; local 67 // generate other levels 69 for (int l=1; l<levels; l++)
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/policyrep/ |
__init__.py | 281 """The number of levels.""" 282 return sum(1 for _ in self.levels()) 499 def levels(self): member in class:SELinuxPolicy 506 # libqpol unfortunately iterates over levels and sens aliases
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/prebuilts/tools/common/m2/repository/org/apache/maven/shared/maven-doxia-tools/1.0.2/ |
maven-doxia-tools-1.0.2.jar | |
/development/samples/RenderScript/Levels/src/com/android/rs/levels/ |
LevelsDalvikActivity.java | 17 package com.android.rs.levels;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageUtil.hpp | 124 void populateLevels (const std::vector<tcu::PixelBufferAccess>& levels);
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureFilteringExplicitLodTests.cpp | 387 for (int level = 0; level < imParams.levels; ++level) 437 (deUint32)imParams.levels, 900 (deUint32)m_imParams.levels, 929 (deUint32)m_imParams.levels, // levelCount [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) 375 m_wrapper->glTexStorage2D(target, levels, internalFormat, width, height); 378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) 380 m_wrapper->glTexStorage3D(target, levels, internalFormat, width, height, depth);
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/development/ndk/platforms/android-21/include/GLES2/ |
gl2ext.h | [all...] |
/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2ext.h | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_fbo.c | 883 imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride * 884 radeon_image->mt->levels[att->TextureLevel].height * 891 rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
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/external/selinux/checkpolicy/ |
policy_parse.y | 250 mls : sensitivities dominance opt_categories levels mlspolicy 278 levels : level_def label 279 | levels level_def [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
TiledImageRenderer.java | 207 int levels = 1; local 212 levels++; 214 mLevelCount = levels; 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 282 // Activate the tiles of the smallest two levels.
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/packages/apps/Gallery2/src/com/android/photos/views/ |
TiledImageRenderer.java | 207 int levels = 1; local 212 levels++; 214 mLevelCount = levels; 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 282 // Activate the tiles of the smallest two levels.
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/packages/apps/WallpaperPicker/src/com/android/photos/views/ |
TiledImageRenderer.java | 207 int levels = 1; local 212 levels++; 214 mLevelCount = levels; 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 282 // Activate the tiles of the smallest two levels.
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_opengles2.h | [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_opengles2.h | [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_opengles2.h | [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_opengles2.h | [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-arm/usr/include/GLES2/ |
gl2ext.h | [all...] |