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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture.
859 vector<int> levels (m_numLevels);
862 levels[i] = i;
863 rnd.shuffle(levels.begin(), levels.end());
867 int levelNdx = levels[ndx];
4382 int levels; member in struct:deqp::gles3::Functional::__anon17188
4397 int levels; member in struct:deqp::gles3::Functional::__anon17189
4418 int levels = tex2DSizes[ndx].levels; local
4428 int levels = cubeSizes[ndx].levels; local
4481 int levels; member in struct:deqp::gles3::Functional::__anon17190
4498 int levels; member in struct:deqp::gles3::Functional::__anon17191
4521 int levels = tex2DArraySizes[ndx].levels; local
4533 int levels = tex3DSizes[ndx].levels; local
    [all...]
  /external/pdfium/third_party/freetype/src/smooth/
ftgrays.c 75 /* - It can easily be modified to render to _any_ number of gray levels */
200 /* we don't handle tracing levels in stand-alone mode; */
941 int* levels; local
945 levels = ras.lev_stack;
985 levels[0] = level;
989 level = levels[top];
995 levels[top] = levels[top - 1] = level - 1;
    [all...]
  /external/webp/src/enc/
quant_enc.c 751 // quantized levels in *levels.
806 int16_t levels[16],
820 nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, 3, &dqm->y1_,
823 nz = VP8EncQuantizeBlock(tmp, levels, &dqm->y1_);
899 static score_t IsFlat(const int16_t* levels, int num_blocks, score_t thresh) {
904 score += (levels[i] != 0);
907 levels += 16;
    [all...]
vp8i_enc.h 42 typedef enum { // Rate-distortion optimization levels
209 int16_t y_dc_levels[16]; // Quantized levels for luma-DC, luma-AC, chroma.
236 uint64_t bit_count_[4][3]; // bit counters for coded levels.
446 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]);
466 // Pick best modes and fills the levels. Returns true if skipped.
  /device/google/dragon/audio/soundtrigger/
sound_trigger_hw.c 190 event->phrase_extras[0].levels[0].level = 100;
191 event->phrase_extras[0].levels[0].user_id = 0;
  /external/ImageMagick/www/api/
quantize.php 71 <p>Classification begins by initializing a color description tree of sufficient depth to represent each possible input color in a leaf. However, it is impractical to generate a fully-formed color description tree in the storage_class phase for realistic values of Cmax. If colors components in the input image are quantized to k-bit precision, so that Cmax= 2k-1, the tree would need k levels below the root node to allow representing each possible input color in a leaf. This becomes prohibitive because the tree's total number of nodes is 1 + sum(i=1, k, 8k).</p>
274 MagickBooleanType PosterizeImage(Image *image,const size_t levels,
289 <dt>levels</dt>
290 <dd>Number of color levels allowed in each channel. Very low values (2, 3, or 4) have the most visible effect. </dd>
  /external/eigen/demos/opengl/
quaternion_demo.cpp 37 const int levels = 4; local
67 // generate other levels
69 for (int l=1; l<levels; l++)
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/policyrep/
__init__.py 281 """The number of levels."""
282 return sum(1 for _ in self.levels())
499 def levels(self): member in class:SELinuxPolicy
506 # libqpol unfortunately iterates over levels and sens aliases
  /prebuilts/tools/common/m2/repository/org/apache/maven/shared/maven-doxia-tools/1.0.2/
maven-doxia-tools-1.0.2.jar 
  /development/samples/RenderScript/Levels/src/com/android/rs/levels/
LevelsDalvikActivity.java 17 package com.android.rs.levels;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageUtil.hpp 124 void populateLevels (const std::vector<tcu::PixelBufferAccess>& levels);
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 387 for (int level = 0; level < imParams.levels; ++level)
437 (deUint32)imParams.levels,
900 (deUint32)m_imParams.levels,
929 (deUint32)m_imParams.levels, // levelCount
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height)
375 m_wrapper->glTexStorage2D(target, levels, internalFormat, width, height);
378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth)
380 m_wrapper->glTexStorage3D(target, levels, internalFormat, width, height, depth);
  /development/ndk/platforms/android-21/include/GLES2/
gl2ext.h     [all...]
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2ext.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fbo.c 883 imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride *
884 radeon_image->mt->levels[att->TextureLevel].height *
891 rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
  /external/selinux/checkpolicy/
policy_parse.y 250 mls : sensitivities dominance opt_categories levels mlspolicy
278 levels : level_def label
279 | levels level_def
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 207 int levels = 1; local
212 levels++;
214 mLevelCount = levels;
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
282 // Activate the tiles of the smallest two levels.
  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 207 int levels = 1; local
212 levels++;
214 mLevelCount = levels;
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
282 // Activate the tiles of the smallest two levels.
  /packages/apps/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java 207 int levels = 1; local
212 levels++;
214 mLevelCount = levels;
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
282 // Activate the tiles of the smallest two levels.
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengles2.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengles2.h     [all...]
  /prebuilts/ndk/r10/platforms/android-21/arch-arm/usr/include/GLES2/
gl2ext.h     [all...]

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